The runes in its wheels glow with neon exhaust, producing a bright, glowing smoke as the wearers form quivers with speed.
You gain the following benefits as long as you are wearing this Artifact.
You can run at four times your normal movement speed.
While running, you may climb, jump, and roll without breaking stride, but you are at 1/2 speed while doing so.
If you move faster than your normal move speed, the world around you turns to a blur, and Perception rolls are made at -3 dice.
Possession of this Artifact causes the following Battle Scar to manifest over the course of a day: The flesh of your feet begin to fuse slowly into itself, becoming a damnable stump with a limited range of motion. If you lose possession of this Artifact, the Battle Scar heals over the course of the next month.
After enduring the hell of the contracts, Mako pushed the limits of how long he could maintain his burst of speed, and now has managed to build up his endurance to the point that he can now indefinitely sustain and control how fast he can be.
You gain the following benefits at all times.
You can run at four times your normal movement speed.
While running, you may climb, jump, and roll without breaking stride, but you are at 1/2 speed while doing so.
Conners tail allows him to propel himself at superhuman speed. As a non-bipedal creature he can move with vastly more freedom then mere humans.
You gain the following benefits at all times.
You can run at three times your normal movement speed.
If you move faster than your normal move speed, the world around you turns to a blur, and Perception rolls are made at -3 dice.
Eros' scars glow bright shades of neon color, trailing slower than her rapidly speeding up movements. Eventually, she is not more than a rough outline of herself, a bright glowing skeleton taking her place, trailing her every movement.
You gain the following benefits as long as You're High. You must actively and obviously be using Your Goggles to gain the benefits of this Effect.
You can run at four times your normal movement speed.
If you move faster than your normal move speed, the world around you turns to a blur, and Perception rolls are made at -3 dice.
Exert your Mind and spend an Action to activate.
You can move at three times your normal movement speed for the next minute.
Your super speed affects all self-powered modes of movement, and you may avoid minor obstacles as you go.
You may only use this Effect once per day.
A cold wind wraps around Gullivers body as his feet bounce and he speeds towards his prey at immense speeds, howling.
Exert your Mind and spend an Action to activate.
You can run at three times your normal movement speed for the next minute.
The time-traveler spins the second hand on one of their watches and speeds up until they are a blur.
Exert your Mind and spend an Action to activate. You must actively and obviously use a watch to activate this Effect.
You can move at three times your normal movement speed for the next minute.
Your super speed affects all self-powered modes of movement, and you may avoid minor obstacles as you go.
The toon shouts a catchphrase, strikes a pose, and then zips away at a high speed, leaving a cloud of dust behind. While moving, they look like a blur.
Exert your Mind and spend an Action to activate.
You can run at three times your normal movement speed for the next minute.