Legacy Power: PRIVATE!


A 1 Gift Companion Creature Power used by Skipper, created by Tranks_300.


Contact PRIVATE! The meekest of penguins.


To create your companion, use a similar procedure to creating a new Character. Instead of 150 Experience, you may spend no more than 64. You may not take Assets or Liabilities. Companion creatures have one Limit. You may spend any experience you earn on your companion's stats, if desired.

Regardless of your chosen Attributes and Abilities, the Actions available to any creature depend on the creature itself. For example, an elephant will not be able to make much use of the Stealth Ability.

Companion creatures cannot use tools or human technology.

Companions are capable of general communication skills and know one language. Your companion is controlled by you, though if you are separated, the GM may take some liberties to preserve drama and suspense.

Any roll to locate your companion (or vice-versa) is rolled at -2 Difficulty.


  • Savage Attack (Your companion creature has a type of Attack which is particularly brutal. They gain +3 dice to this Attack roll. This attack must be mundane and make sense for the type of companion.)
    • Attack - Privates head smash!

  • An Asset to the Team (When creating your companion, you may take Assets and Liabilities. See errata for restrictions.)


  • Unique Connection (Your companion cannot communicate with or understand anyone other than you.)

Edit History

- Feb. 28, 2021, 2:30 a.m. - New Cost: 1. Initial power creation

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