Legacy Power: Plague

Sharing themselves with the world.

A 1 Gift Afflict Power created by TheSuperChrisb.

Description

[May use Parasitic Applications instead of Legerdemain on the attack roll]

UA-566 appears to have developed a highly contagious parasite inside of its main body. Simply by touching others, it is capable of transmitting a community of parasites into a new host body. Once inside a new host, the parasites quickly travel through the bloodstream to consume free-floating fat and multiply. The host is immediately contagious, and any contact with the bodily fluids of the host (even while dead) can cause the parasites to infect new bodies. The condition itself is minor, only causing symptoms of lethargy and hunger in the host with very few long-term effects on the health of the body. This makes the condition extremely difficult to detect and highly contagious, especially in animal populations.

System

Exert your Mind, choose a target within Arm's Reach, and roll Brawn + Thievery Difficulty 6 as a Committed Action. The target may roll Body, Difficulty 6 as a Free Action to resist.

If you succeed, the target takes a Severity 1 Injury that is not stopped by Armor. This Injury will worsen in Severity by 1 level every 1 week. The target begins experiencing noticeable symptoms immediately. If the target is cured, the Injury remains but does not worsen.

The target or anyone who examines them may roll Intellect + Animals Difficulty 6 as a Committed Action to diagnose their affliction and determine how to treat it. The target may be cured by 8 Hour Fasting.

If this Injury would kill the target, they may roll a single die, Difficulty 6. If they succeed, they survive and are cured.


Enhancements

  • Concealed (Using this Effect is not obvious. Choose a Tell that occurs only when you use the Effect; if-- and only if-- someone suspects that a Effect was used, they must roll Perception + Alertness, Difficulty 8 to pick up on your Tell.)
    • Tell - Touched by 566

  • Contagious (Anyone who is exposed to the bodily fluids of an affected target must roll Body, Difficulty 6. If the outcome is less than the Power’s initial activation roll, they take a Severity 1 Injury which degrades as per this effect.)
  • Remission (Instead of treatment curing the effect, it merely puts it into remission. It will re-occur once its Injury heals to 1 Severity or lower. Supernatural cleansing still permanently cures the deterioration.)

Drawbacks

  • Sacrifice (Activating this Effect requires you to take a Severity-1 Injury instead of Exerting your Mind or spending a point of Source. This Injury heals in 1 day and cannot be prevented or prematurely healed by any means.)

Parameters

Period: 0 ( 1 week ) Range: 0 ( Arm's Reach )

Edit History

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April 16, 2022, 9:34 p.m. - Adjustment Cost: 1. Text field change

April 16, 2022, 9:33 p.m. - Adjustment Cost: 1. Text field change

- April 16, 2022, 9:30 p.m. - Adjustment Cost: 1. Text field change

April 3, 2022, 10:11 p.m. - Revision Cost: 1. Removed Enhancement: Non-lethal, Removed Drawback: Biohazard

Jan. 31, 2022, 5:33 p.m. - Revision Cost: 1. Added Enhancement: Non-lethal, Parameter Period changed from 1 to 0.

Jan. 26, 2022, 10:37 a.m. - Adjustment Cost: 1. Text field change

Jan. 26, 2022, 10:27 a.m. - Revision Cost: 1. Added Drawback: Sacrifice, Removed Drawback: Traumatic

Jan. 26, 2022, 10:23 a.m. - Adjustment Cost: 1. Text field change

Revision purchased with:
Gift from playing in overtime spent on adjusting power: Plague    (since refunded)

Jan. 26, 2022, 10:22 a.m. - Adjustment Cost: 1. Text field change

Jan. 26, 2022, 10:02 a.m. - Adjustment Cost: 1. Text field change

Jan. 26, 2022, 9:57 a.m. - New Cost: 1. Initial power creation