Being in tune with the power of the earth, Amaranth can lend this favor to objects to ease the Earth's hold over them. Allowing them to fly fast and true, even if they'd normally never be able to fly easily at all.
You gain the following benefits as long as you are engaged in combat with thrown weapons.
Your attacks with thrown weapons no longer have their damage capped, and do +3 Bonus Damage. Armor is fully effective against this damage.
You also gain the following effects:
When Luke throws a shuriken, faint ghostly arms surround his to subtly guide his aim.
You gain the following benefits as long as you are engaged in combat with shuriken.
+2 dice to all rolls utilizing shuriken.
You also gain the following effects:
Through his godly ancestory, and through his skill in throwing which he has honed and trained with years of practice, Sonny has mastered the ability to throw javelins.
You gain the following benefits as long as you are engaged in combat with Javelins.
+2 dice to all rolls utilizing Javelins.
You also gain the following effects:
Angus' Use of throwing knives has really shown. The once quiet communist librarian is now slinging hot knives in an alternate dimension. He is really starting to like his new found heart, or was it his old heart he lost so long ago? Who cares. The knives are hot to the touch when they fly through the air and sink themselves into the target. The faster he moves the hotter the knives fly.
You gain the following benefits as long as you are engaged in combat with Throwing knives.
+2 dice to all rolls utilizing Throwing knives.
You also gain the following effects:
You gain the following benefits as long as you are engaged in combat with thrown weapons.
+2 dice to all rolls utilizing thrown weapons.
You also gain the following effects:
Gerald is good at throwing things that are not designed to be thrown
You gain the following benefits as long as you are engaged in combat with thrown weapons.
+2 dice to all rolls utilizing thrown weapons.
You also gain the following effects:
Be amazed as the magician wields a deck of simple playing cards with all the poise and precision of a ninja's shurikens. Fear not, for they will not hit you, unless they want to.
You gain the following benefits as long as you are engaged in combat with playing cards.
+2 dice to all rolls utilizing playing cards.
You also gain the following effects: