No one fashions a Tin Foil Hat like Old Man Murdock! Has bits of Oregonite in there too, don't-ya-know??? Typically a straw cowboy hat, but other models are possible.
Conspiracy Theorist: Every time you are told a Conspiracy Theory, you must make a Trauma roll to not believe it implicitly. Effect persists up to a month after removing the hat.
You gain the following benefits as long as as long as you are wearing this Artifact.
You get +2 dice to any Mind resistance rolls you make.
Possession of this Artifact causes the following Trauma to manifest over the course of a day: Conspiracy Theorist. If you lose possession of this Artifact, the Trauma heals over the course of the next month.
The Changeling holds their finger up, a ring glowing deep purple as the mental influence of their attacker sputters and fails.
You gain the following benefits as long as you are wearing this Artifact.
You get +2 dice to any Mind resistance rolls you make. You also gain the following effects:
Anyone who touches this Artifact will notice it warping their mind and may drop it. If they choose to hold or use it, they immediately receive the following Trauma: Mad Ramblings - RITZ GET OUTTA MY HEAD! (You receive -2 dice on all Perception rolls involving hearing and have a hard time distinguishing words in loud situations). If they lose possession of this Artifact, the Trauma heals over the course of the next day.
Ted Westwood, survivor of over a dozen Contracts, has experienced horrors most mortal men would never dare face, and been traumatised over and over by the things that lurk in the dark. At this point, he's starting to get pretty numb, all things considered, and the things in the dark, that try to worm their tendrils into his mind, are liable to get burned by the things previous invaders left behind.
You gain the following benefits at all times.
You get +2 dice to any Mind resistance rolls you make. You also gain the following effects:
The Magpie radio lets out a loud static as it begins to offload the overloaded information.
You gain the following benefits as long as you are wearing this Artifact.
You get +2 dice to any Mind resistance rolls you make. You also gain the following effects:
When an effect tries to influence the user's mind, spirits whisper reassurance in their ear or directly take the brunt of the attack.
You gain the following benefits at all times.
You get +0 dice to any Mind resistance rolls you make. You also gain the following effects:
While not as resistant as his body, Rodger's mind is partially shielded from any Gifts, as the bioelectricity sending signals in his brain resists interference.
You gain the following benefits at all times.
You get +2 dice to any Mind resistance rolls you make. You also gain the following effects:
The mad scientist can craft steel helmets that protect their wearers from mental influence and attack.
You gain the following benefits as long as you are wearing this Artifact.
You get +0 dice to any Mind resistance rolls you make. You also gain the following effects: