Mrs. Ross has a gift. One that has been built over a good many years. First they started as whispers in her dreamscape, moans that clouded her mind like a fog in the late evening hours. She doesn't quite remember how it happened, the moment was vague. She heard a lamenting echo from a body in a casket, a relative who must've just died. Though she cannot speak, The Voice in her head certainly can, and she tried to reach out to the whispers like she never could anyone else. To her immense surprise, the urn responded, a cavalcade of emotions from the recently deceased.
When Ripley Ross focuses on the body of the recently deceased, she is able to open a line of communication with the entity. The event is extremely distracting, as opening this line of communication beyond the veil invites the whispers of all manners of entity.
Exert your Mind and spend an Action to activate. Select a Dead target within arm's reach. In order to target the Dead, you must have piece of their remains. Make a Trauma roll when you activate this Effect.
The target can communicate in your language for the next ten minutes.
This Effect is not obvious, and the only sign you are using an Effect is that your eyes shimmering purple. If someone suspects that an Effect was used, they must roll Perception + Alertness, Difficulty 8 to pick up on your Tell.
You may only use this Effect once per target per day.
Talking. That's what this is, literally just a nice chat.
You gain the following benefits at all times.
You may understand and communicate to terrestrial animal as if you are fluent in a relevant language.
Liz lets out a squawk, growl, or other appropriate animal noise, and the animal understands her.
Liz is in tune with the animals around her, and can talk to them.
You gain the following benefits at all times.
You may understand and communicate to Creatures as if you are fluent in a relevant language.
Stringendo una qualsiasi collana formata da denti, ossa o altri frammenti animali tra le mani, Ulisse può comunicare con animali e umani. La collana emette una leggera luce.
Se parla con animali, gli altri lo sentono fare i versi di quell'animale.
Se parla con umani, gli altri lo sentono parlare nella lingua dell'interlocutore.
You gain the following benefits at all times. You must actively and obviously be using Collana con denti/ossa to gain the benefits of this Effect.
You may understand and communicate to Creatures and humans as if you are fluent in a relevant language.
The Dive dumps a galleon of water on himself; and by hydrating himself immensely--he is able to imbue a fish (or a person I guess) with the ability to speak fish (or human i guess) temporarily--but if, and should, he fuck up... he loses his own speech because he internally drowns.
Spend an Action. Select a human or Creature target within 50 feet. Roll a single D10 as a critical failure check. If you roll a 1, the Effect fails, and you lose the ability to speak english, or any langauge, for the next hour. (you can only make blubbing and bubble sounds). You must use up A galleon of water in order to activate this Effect.
The target can communicate in your language for the next hour.
Evil Jimmy can talk to any sapient creature, fueled by anger. Hoping to Find a new host.
You gain the following benefits as long as you are wearing this Artifact.
You may understand and communicate to Creatures, humans, and Sapient beings as if you are fluent in a relevant language.
The beastmaster can speak to and understand any animal.
You gain the following benefits at all times.
You may understand and communicate to terrestrial animal as if you are fluent in a relevant language.
The Necromancer spits into the mouth of a recently deceased corpse. For the few minutes, the corpse's head comes back to life and speaks to the Necromancer.
Exert your Mind and spend an Action. Select a Dead target within 50 feet. Dead targets must have died within the past week, and you must have their remains in your possession.
The target can communicate in your language for the next hour.