Legacy Power: Healing eye of Neil

you feel your sins crawling on your eyes and hand

A 1 Gift Heal Wound Power used by Atha Jules, created by NPboom.

Description

As you plunge the blades into Neil's face, and watch the light leave his eyes, he musters up the energy to cast his power one more time. The white light point blank flies into you. ice covers the other half of my face as he lies in my arm dying

vengeance gained you the power to heal others, but at a cost of heavy trauma
your mind will never be the same after this

System

Exert your Mind and spend 1 Minute treating a specific Injury on a Living target. Roll [[healing-roll]] - 4. Each Success reduces the Injury's Severity by one. If you can reduce its Severity to zero, the wound is fully healed. Otherwise, it is partially healed and fully, Properly Stabilized. It will heal the rest of the way at its natural rate.

You cannot target yourself, and you cannot target the same Injury more than once.


Enhancements

  • Mechanic (This Effect can be used on any Animate targets)
  • Heal Thyself (You may target yourself)

Drawbacks

  • Exhausting (After you finish activating this Effect, you cannot move quicker than a walk (max 15 feet per Round) for one minute and suffer a -1 dice penalty for an hour. Exhaustion’s penalty and duration stacks with multiple activations.)
  • Traumatic (You must make a Trauma roll when you use this Effect. Its Difficulty cannot be reduced by any means.)
  • Critical Failure (Roll a single D10 when you activate this Effect. If you roll a 1, you critically fail in a way that is extraordinarily dangerous. Failure should cause at least a Severity-4 Injury, a Major Battle Scar, or an effect counter to its purpose.)
    • Critical Failure effect - 3 trauma rolls
  • Scarring (When you Activate this Effect, roll a single d10. If the result is 5 or lower, your target receives a Minor Battle Scar.)
    • None - ice covers the wound that healed
  • Monstrous (Possessing this Power causes a mutation that elicits a strong, negative social response from the average person in your setting. The mutation is visible even if you are wearing long sleeves, pants, and shoes. Maximum one per Contractor.)
    • Mutation - ice covers half of my face and the hand that killed Neil. also you now have a glowing blue eye

Parameters

Potency: 2 ( 4 ) Cast Time: 1 ( 1 Minute )

Edit History

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Feb. 3, 2021, 11:47 p.m. - Adjustment Cost: 1. Text field change

Feb. 3, 2021, 10:14 p.m. - Revision Cost: 1. Removed Enhancement: Mechanic, Removed Drawback: Scarring

Feb. 3, 2021, 10:12 p.m. - Revision Cost: 1. Removed Enhancement: Heal Thyself, Removed Drawback: Exhausting

Feb. 3, 2021, 10:10 p.m. - Adjustment Cost: 1. Text field change

Jan. 27, 2021, 5:38 p.m. - Adjustment Cost: 1. Text field change

Jan. 27, 2021, 5:24 p.m. - Adjustment Cost: 1. Text field change

- Jan. 27, 2021, 5:14 p.m. - Revision Cost: 1. Added Drawbacks: Exhausting, Traumatic, Critical Failure, Monstrous, Removed Drawbacks: Fuel, Beyond my Skills, Unique Focus, Focus

Jan. 4, 2021, 10:17 p.m. - Revision Cost: 1. Added Drawback: Beyond my Skills, Parameter Potency changed from 1 to 2.

Revision purchased with:

Jan. 4, 2021, 6:02 p.m. - New Cost: 1. Initial power creation

Revision purchased with:
Gift from the Asset Gifted spent on new power: Nanomachine Gun    (since refunded)