Through rigorous training, and following the techniques down to a T.
His moves are like as water and ripping and tearing through it to attack, quick, fast, and precise attacks with use of flow and less brute strength.
Whilst zipping through the air as he attacks his fists can be seen glowing red and building up smoke as friction is occurring, but while it looks like it's the hands its the hand wraps he wears which can be from your professional made-to-be boxing or just some good old tape and gauze. Need it as a base to use these newly found talents.
You gain the following benefits as long as you are engaged in unarmed combat. You must actively and obviously be using Handwraps to gain the benefits of this Effect.
Your unarmed attacks deal +2 Bonus Damage (instead of -2). The target's Armor is fully effective against this damage.
You also gain the following effects:
A soft red glow emanates frow the tattoos as atoms are rearranged in nearby material, forming something new.
Exert your Mind and spend 1 minute. You must actively and obviously use tattoos covering at least 1 limb. to activate this Effect.
Choose an Object which could fit inside a regular backpack (up to 27 liters). It must be Non-Alien and generic. You cannot create explosives. You cannot create firearms.
Roll Intellect + Science to fabricate up to 5 copies of your chosen Object. The Difficulty is assigned by the GM and depends on the specificity of your chosen Object. The created item lasts 2 hours.
You may end this Effect prematurely as a Free Action.
Possession of this Power grants the following Battle Scar: Burn Scars (All social rolls are made at +1 Difficulty. The Beautiful Asset is suppressed as long as you have this Battle Scar).
Valentine's voice box has been changed to a more alien symbiote like configuration, it holds a wealth of more languages that Valentine can now harness with a few caveats here and there.
Valentine's throat and Adam's apple are visibly changed, the Adam's looks more like a trident now.
On inspection, Valentine's throat is black with light heus of pink.
Big league chew must be actively chewed on for the voice box to function, Darlin' doesn't like to work for free.
You gain the following benefits at all times. You must actively and obviously be using Big League Chew to gain the benefits of this Effect.
You may understand and communicate to humans as if you are fluent in a relevant language.
The TSA's worst nightmare. When Enoch's hand is inside a container (such as: pockets, backpacks, satchels, etc) or is caught inbetween two objects causing it to be concealed (example: between his torso and shirt, between the pages of a book, between a handkerchief and a table, etc) He can access an extradimensional inventory space and pull out different weapons or tools, depending on the situation.
To stash an item inside this inventory, Enoch has to be able to fit said item inside a container or conceal it from view by hiding it inbetween two objects, causing it to dissapear into his inventory.
Spend a Quick Action.
You may withdraw an item from your stash, or add an item that is within arm’s reach to your stash. You may only stash targets which are in your possession, grappled, or otherwise controlled by you.
You may store Objects in your stash, each no larger than something which could fit inside a briefcase (15 liters), and you may store up to 3 things at a time.
You may choose to equip any equipment you withdraw at no additional cost.
This effect only has a visual component when hibernating. While hibernating the contractor becomes gray and the skin gets a stone-like appearance
The cells of my body became their own power source. Right now they don’t need air anymore, they don’t even age. I feel this is just the beginning, my body is trying to achieve full independence from the outside world.
You gain the following benefits at all times.
You no longer require any food, water, or air in order to survive. You no longer age naturally, and supernatural attempts to age you fail.
You may spend one minute entering a state of hibernation, during which you are inanimate and unaffected by any requirements for life. You may still perceive the outside world and may spend 3 Rounds ‘waking up’ to end it.
Guys I know where they went 🤓☝️🦖
You gain the following benefits at all times.
Your senses are enhanced in the following way.
Possession of this Power grants the following Battle Scar: Weak stomach.
The Necromancer may exert their will on any undead creature, forcing it to act as they desire. The Necromancer's eyes turn completely black, and they speak a command to the creature in the language of the dead.
Exert your Mind and spend an Action. Select a Non-Alien, Non-Sapient, Animate target within 20 feet. This Effect cannot be used unless the target is undead.
For the next day, you may issue specific commands to your target which they will be compelled to follow.
Your commands must be relatively simple and within the target’s intellectual grasp. You cannot make them obviously endanger themselves or violate their instinct for self-preservation. The effects of the command will fade after a day has passed.
The creature's claws rip through the poor, defenseless doctor's coat, opening deep gashes in their gut. It bares its fangs to lunge for the killing blow, but the doctor looks up at the attacker. Their eyes filed not with utter terror at their imminent demise, only a look of disappointment and pity. Touched, the monster hesitates. . .
This Effect activates whenever you receive a Severity 2 or higher Injury from an attack. It does not require an Action or Exertion. Select a Living target within 45 feet. Your target should be intuitively based on the triggering event. Roll Charisma + Influence at Difficulty 6. Affected targets can resist by rolling Mind at Difficulty 6.
If you succeed, for the next minute, your target will do things they otherwise wouldn’t have done, inspired by remorse for hurting such a pure soul. They will not necessarily display their emotions in an obvious way.
Actions they take will be in keeping with their character and the way they tend to deal with strong emotions. They will be unlikely to change their mind about any actions taken or decisions made until after the Effect ends.
The detective has trained their eyes to notice the smallest of details.
You gain the following benefits at all times.
Your senses are enhanced in the following way.
The time-twister spins a dial on one of her watches, slowing time for everyone but her and one other person.
Exert your Mind and spend an Action. You must actively and obviously use a watch or clock to activate this Effect.
Lasts 1 minute. Whenever you use your Movement, after all other calculations, the distance you may travel is doubled.
Outside of Combat, any non-Gift, non-movement Actions you attempt take drastically less time to complete, as long as your personal speed is a factor in the Action. Total time reduction is determined by the GM and capped at 90% (executing the Action takes no less than 1/10th the normal time).
While using this Effect, you may carry one other being without affecting your Encumbrance, so long as you maintain contact with them for the duration and they consent or are grappled.
Perform the Five Point Technique via a series of quick pressure point hits on the target’s chest. As you do, channel your chi and speak a condition involving the number five. If the target cannot stop you from performing the technique, their heart will take a direct hit when they fulfill the chosen condition.
Exert your Mind and spend an Action. Select a Living target within arm's reach. Roll Dexterity + Brawl Difficulty 6. The target may contest by rolling Body, Difficulty 6.
If the Contested Outcome is positive, the target takes that much Damage plus 2. The target's Armor is completely ignored.
When you activate this Effect, instead of occurring immediately, you may choose to delay its effects until the target takes a particular Action. For example: "when they fire a gun" or "when they swim in deep water."
Instead of dealing Damage all at once, the Injury caused by this Power starts at Severity 1 and worsens at the rate of one level per Round until it reaches the Severity it would have otherwise been.