You turn on and turn up the volume of your wireless headphones and they surge with thick black shadows before dying down when the cast ends. For the next ten minutes your shadow will whisper translations from any sapient target around you. When concerning other facets of communication, your shadow will interpret anything you see to you in real time.
Occasionally it will act out and critically fail.
Exert your Mind and spend an Action to activate. Roll a single D10 as a critical failure check. If you roll a 1, the Effect fails, and you The shadow incorrectly translates to you and will only translate racial slurs and taboo words.. Make a Trauma roll when you activate this Effect.
You may understand and communicate to humans and Sapient beings as if you are fluent in a relevant language for the next ten minutes.
This also includes understanding any recorded communications from the relevant targets, including writings, scent trails, etc.
After this Effect ends, you cannot move quicker than a walk for one minute and suffer a -1 dice penalty for an hour.
Goddamnit, that raccoon had managed to find its way into the shed with all of the feed again... It wasn't the end of the world, not like the little guy was gonna eat his way through a couple dozen cow's worth of feed anytime soon, but the raccoon would probably end up trapped in here if she didn't help him out, and if Rosie tried she was probably only gonna end up scaring him and getting bit.
You gain the following benefits as long as you are wearing this Artifact.
You may understand and communicate to Creatures and humans as if you are fluent in a relevant language.
After Edward finishes the casting ritual, the spirit once connected to the body appears (unless it is already present as a ghost). Edward can then begin talking to the spirit, although it doesn't sound like any legible language to anyone who decides to listen in.
Exert your Mind and spend an Action. Select a Dead target within 50 feet. For dead targets, you must possess their their name.
The target can communicate in your language for the next hour.
Amy glimpses thousands of possible futures to find where she says the right thing. She simply repeats what she hears, whether it's merely translating a language or saying exactly what someone wants to hear.
Exert your Mind (unless you win a coin flip) and spend an Action.
You may understand and communicate to humans and Sapient beings as if you are fluent in a relevant language for the next 30 seconds.
While active and speaking to a single individual, you may choose to use glib tongue. When you do, anything you say to them (even gibberish) will be exactly what they want to hear. You gain no understanding of what that might be.
While this Effect is active, you are at -2 dice to all Actions and cannot Concentrate.
Adam is beginning to realize just what it means to be made in Gods image. As he moves through the Netherworld he begins to realize that his Interspeak is different from others it extends beyond just the humans. He cant speak and read everything. He beleives this is because of who he is.
You gain the following benefits as long as Cant be wearing more clothing then his leaf underwear and you are wearing this Artifact.
You may understand and communicate to Creatures and humans as if you are fluent in a relevant language.
This also includes understanding any recorded communications from the relevant targets, including writings, scent trails, etc.
The Necromancer spits into the mouth of a recently deceased corpse. For the few minutes, the corpse's head comes back to life and speaks to the Necromancer.
Exert your Mind and spend an Action. Select a Dead target within 50 feet. Dead targets must have died within the past week, and you must have their remains in your possession.
The target can communicate in your language for the next hour.
The beastmaster can speak to and understand any animal.
You gain the following benefits at all times.
You may understand and communicate to terrestrial animal as if you are fluent in a relevant language.