His father and his father before him, proud Christians of the lord. He continues and pays it forward with his rage toward the Unsanitary and Uncleansed and to those who dare hate the lord, with the help of his faith and pure love of doing what he believes is right he has much righteous determination, Virtue, and the will to not stop despite everything trying to stop him. With his faith and rage he believes nothing can stop him and it has become true. His Focus is the Cross that has been passed down the Lineage of his family, able to channel his ability as it is quite an antique for it is an old Jerusalem Cross Necklace, his family were always known for being hot heads in the heat of battle.
You gain the following benefits at all times. You must actively and obviously be using Necklace of a Jerusalem Cross to gain the benefits of this Effect.
Your Body and Mind Penalties are reduced to 0.
Randal is a strong and durable bloke, supernaturally so. He will continue to fight no matter how hard you beat him.
You gain the following benefits at all times.
Your Stress from Injuries is reduced to 0. Does not reduce Stress from Mind Damage.
While Incapacitated, you may Exert your Mind to take a single action.
Stress from Injuries acts as a dice bonus instead of penalty.
If you die, you may continue to act as though you were not dead for 3 Rounds.
You may move at your normal speed and still maintain Concentration. Taking an Injury less than Severity 6 no longer interrupts Concentration.
If you are Stunned, asleep, drugged, or otherwise made unconscious for any reason other than being Incapacitated, you may Exert your Mind to wake up. Any penalty which was caused by this condition is removed.
You're going to take a licking sometimes. You gotta learn to keep on ticking.
Exert your Mind and spend an Action to activate.
Your Body Penalty is reduced to 0. Lasts three hours. Does not reduce Mind Penalty.
If you are Stunned, asleep, drugged, or otherwise made unconscious for any reason other than being Incapacitated, you may Exert your Mind to wake up. Any penalty which was caused by this condition is removed.
Seraphine grits her teeth and works through the pain, after all she's suffered worse in training.
You gain the following benefits at all times.
Your Stress from Injuries and Mind Damage is reduced to 0.
Possession of this Power grants the following Battle Scar: Disfigured: (All social rolls are made at +1 Difficulty. The Beautiful Asset is suppressed as long as you have this Battle Scar).
Oleg has stood where lesser men falter — amidst blood, screams, and chaos. A surgeon by trade, a survivor by necessity, he’s trained his mind to cut through terror as deftly as his scalpel through flesh. In the eye of disaster, where adrenaline crushes reason and fear clouds judgment, Oleg endures. Fatigue, pain, and looming violence are reduced to background noise; his focus remains razor-sharp, his hands steady. Every heartbeat counts, every decision is a lifeline. Whether under gunfire or in a collapsing trauma ward, Oleg faces calamity with unflinching resolve. The storm rages — but he does not waver. Lives depend on it.
Exert your Mind and spend an Action.
Your Stress from Injuries and Mind Damage is reduced to 0. Lasts three hours.
A shiny silver crystal necklace that glows with a light blue aura that enhances the wearer and strengthens them.
You gain the following benefits as long as you are wearing this Artifact.
Your Body and Mind Penalties are reduced to 0.
If you are Stunned, asleep, drugged, or otherwise made unconscious for any reason other than being Incapacitated, you may Exert your Mind to wake up. Any penalty which was caused by this condition is removed.
The mobster's been through tougher scrapes than this. A few cuts and bruises won't stop them.
You gain the following benefits at all times.
Your Stress from Injuries is reduced to 0. Does not reduce Stress from Mind Damage.