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Tachibana Retsu

A 2-Victory Newbie Contractor played by mmmsquid in GA5-1921

Tachibana Retsu is a first time businessman who will risk their life to become the ultimate world-renowned occult extraordinare and get fame and money along the way too. WORLD WIDE BABY.

They are 29 years old, live in Umeda, Osaka, and often appears as //.

Tachibana Retsu lives in GA5-1921, a setting where the paranormal work for the government. Their Questionnaire has 5 answers.













2 Alertness

0 Animals

2 Athletics

3 Brawl

0 Crafts

2 Culture

0 Drive

2 Firearms

4 Influence

0 Investigation

0 Medicine

0 Melee

4 Occult

4 Performance

0 Science

0 Stealth

0 Survival

0 Technology

0 Thievery

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice


Small scratch
(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress
  • One Eye (All Perception rolls utilizing sight are rolled at +2 Difficulty. Any Actions involving depth perception are rolled at +1 Difficulty.)
  • Body 6


    9 Mind



    A slandering of image


  • Traumatized //

  • Source


    Polyglot: English, Spanish, French.
    From Assets and Liabilities
    You are fluent in three additional languages. You can speak, read, and write in the chosen languages. You may be given a roll to decipher some amount of meaning from a related language at GMs discretion.
    Alias: Oba Su
    From Assets and Liabilities
    You have an officially established alternate identity. Your alias has all proper legal documentation and will hold up to the highest scrutiny. If it is exposed, you may make a Move to replace it.


    From Assets and Liabilities
    Compulsive Liar You have trouble with honesty and generally find it much easier and safer to make things up. Any time you are asked about yourself, or are offering information about yourself, you must succeed a Self-Control roll in order to tell the truth. If you are ever caught in a lie, you must Exert your Mind in order to come clean; otherwise you must attempt to justify the initial lie with more lies.
    Focused You’re cool under pressure. Stress from Mind Damage is reduced by 2.
    Jack of All Trades You are naturally capable of most things, even without any training. When making a roll which utilizes a Primary Ability that you don’t possess, you do not suffer the standard +1 Difficulty penalty, and you receive +1 dice to the roll.
    Iron Will When you are determined and your mind is set, nothing can sway you from your goals. You receive +2 dice to all Mind rolls.
    Delusions of Grandeur You believe yourself to be the very best, one of the elite, superior to anyone else you meet. You must succeed a Self-Control roll in order to believe something or take an action which contradicts this delusion.
    Vengeful An insult to or an attack on your person simply cannot be tolerated. Each time someone wrongs you or disrespects you in a major way, you must succeed a Self-Control roll to resist taking revenge.
    Short Fuse You have major issues controlling your temper. Whenever tensions run high or someone disrespects you, you must roll Self-Control not to escalate the situation or have a violent reaction.
    Daredevil You have a penchant for taking wild, unnecessary risks, and somehow manage to survive them. You get +3 dice when attempting an action that is especially risky, and may ignore a single 1 on that roll.
    Deep Sleeper You require more sleep than most people, and are quick to fall asleep but slow to wake up. All attempts to put you to sleep succeed automatically. A full restful sleep requires at least 10 hours of sleep. Attempts to wake you up while sleeping, as well as Perception checks you make while you’re sleeping, are at +2 difficulty.
    Forgetful Your mind is a sieve, and while you can recall broad strokes, committing anything more detailed to memory is quite difficult. You must roll Mind Difficulty 6 in order to remember any details (locations, names, address, where you left something that you set down, physical descriptions of things, bits of information you were told, etc…) If you fail the roll, you may Exert your mind to remember, but if you botch the roll, you are stuck.
    Paranoia You have a natural distrust of everyone around you, and are always on edge looking for threats. You must roll Self Control in order to let another person remain in a position where they could easily hurt you, or to allow someone else to perform a task which is necessary to keep yourself safe. If you fail, you may Exert your Mind to overcome your fear.
    Disorder You have a mental or emotional disorder which is chronic and hard to treat. Major Depressive Disorder

    Loose Ends


    Contractor Timeline

    2 Victories - 0 Failures
    Remaining Exp: 8 (Earned: 166 - Spent: 158)
    An itemized record of every Contract, Reward, Experience change, Condition, Circumstance, and Move

    Tachibana Retsu has not written in their journal yet.


    Tachibana Retsu has made 0 Moves.
    Only GMs who have permission to run Contracts and post World Events in GA5-1921 can post Moves for Tachibana Retsu.

    Assets And Liabilities


    -15 Iron Will
    -15 Gifted
    -6 Focused
    -6 Alias
    Name: Oba Su
    -12 Jack of All Trades
    -3 Polyglot
    Language: English, Spanish, French.
    -9 Daredevil


    +7 Short Fuse
    +3 Deep Sleeper
    +3 Traumatized
    Trauma: //
    +6 Vengeful
    +6 Compulsive Liar
    +6 Forgetful
    +6 Paranoia
    +6 Delusions of Grandeur
    +6 Disorder
    Permanent Trauma: Major Depressive Disorder