The Vermin King has developed fine hairs on his body similar to those used by insects to cling to walls, allowing him to do the same. His instincts have been modified by his gifts, allowing him to engage in several forms of movement unnatural to the average human.
You gain the following benefits at all times.
You may move easily and without a roll in any of the following situations.
Edgar's powerful hands & hooked talons are uniquely adapted for burrowing in soft materials. He moves through mud, snow, sand, & loose soil with relative ease, body compressing & flexing to great effect. Likewise, the subterranean Ghoul is adept at slithering along like a serpent with startling speed.
Exert your Mind and spend an Action.
You may move easily and without a roll in any of the following situations. Lasts 2 hours.
Classic exorcist style, Obedience stretches, bends, and dislocates Grace's limbs so that all of the force behind the movements they make is otherworldly, where things like gravity and time matter much less.
Names are powerful things. When the girls learned Obedience’s name, it was like a lock clicking open… alongside the traumatic memories came potential energy, an embrace of the unnatural and a further understanding of what it means to be a ghost. Obedience can tap into the plane she exists on to move there instead of the physical world, bringing Grace's body as her host along for the ride.
You gain the following benefits at all times.
You may move easily and without a roll in any of the following situations.
Luci can deepen her own shadow aided by the mechanism that allows objects to sink inside of her own stash. On walls, Luci's boot/shoe/foot sinks a little into the surface and can adhere itself as if she were standing on the ground. Underwater, her shadow spews out air as a sort of propulsion system that can eliminate her need to swim.
During this time, Luci's shadow becomes just a little more vivid and anyone that looks very closely might see some ashy faint material corrode out of it.
Exert your Mind (unless you win a coin flip) and spend two Actions performing the following ritual: Luci bends down and calmly begins to trace an outline of her shoes within her shadow with ink. All while muttering silently to herself asking that the Well heed her call and aid her. You must use up 1 liter of ink in order to activate this Effect. You must maintain Concentration while activating this Effect, and it fails if you are interrupted. You must make a Trauma roll when you use this Effect. Its Difficulty cannot be reduced by any means.
You may move easily and without a roll in any of the following situations. Lasts 2 hours.
As long as this Effect is active and you are traversing a terrain it covers, your movement speed is doubled.
I'm just walking on the wall. nothing visually obvious to normal people. People who can see magnetic and electrical fields would see that there a strong magnetic forces between me and the surface I am walking or touching
You gain the following benefits at all times.
You may move easily and without a roll in any of the following situations.
Tubby hugs another to ease their mind, and mend their woes. Tubby absorbs the mental stress of the individual.
-CONDITION-
Golden Rule: After-care Instructions from Tubby for mending "INSERT TRAUMAS". (You are required to treat everyone with compassion, mercy, and charity for the next month. If you violate this rule, the treatment is immediately reversed.)
Exert your Mind to activate. Select a Living target within arm's reach. You cannot target yourself. Over the course of one day, your patient must communicate with you and reveal at least one of their Traumas to you, including the details of those Traumas and the circumstances of how they were acquired. After the full treatment time has elapsed, roll Charisma + Influence at Difficulty 6.
Your target may Resist. If your treatment is successful, you may remove one of the patient's revealed Traumas without incurring any Experience cost.
Your patient is required to treat everyone with compassion, mercy, and charity for the next month. If they violate this rule, your treatment is immediately reversed.
Once per day per target, you may choose to use this Effect to stabilize the Mind of a target within arm's reach. Treatment takes 30 seconds but will not remove any Traumas. If you are successful, restore 2 Mind damage.
The aquamancer is an adept swimmer and moves with agility in or out of the water.
You gain the following benefits at all times.
You may move easily and without a roll in any of the following situations.
Nature is the beastmaster's domain. While in the wilds, they can climb trees and cliffs with ease and dash through dense underbrush that anyone else would need a machete to navigate.
You gain the following benefits at all times.
You may move easily and without a roll in any of the following situations.
You only gain the benefits of this effect if you are in an area without a human building within 300 feet.
By focusing, the Thief may shroud their hands in shadowy tendrils that seek nearby objects like static-charged hairs. They cast themselves across any surface the Thief touches, acting as anchors that allow the Thief to scale even the sheerest walls.
Exert your Mind and spend an Action.
You may move easily and without a roll in any of the following situations. Lasts 2 hours.