Luci takes out her multi-tool and conducts rudimentary maintenance on an object, imbuing it with her shadow. It takes a lot out of her to use, but the result is usually worth it.
On firearms, her shadow will slink along the barrel and firing mechanism, making it far more efficient and adding its own kick to the fired bullet, making it deadlier while also assisting to manage recoil.
On melee weapons, the shadow slinks along the weapon with either barbs or thorns.
On armor, Luci's shadow hides under the armor and when a weapon or source of damage approaches, it seeps out and attempts to block or deflect the incoming damage.
Take a Severity-1 Injury and spend an hour to activate. Select a non-Alien Device within arm's reach. This Effect cannot be used unless Luci must be in complete darkness and must be completely alone.. You must actively and obviously use Multi-Tool/Swiss Army Knife to activate this Effect. Cannot be used to improve Armor.
For the next three months, your target receives 3 extra dice to all actions taken for its intended use. Attacking with an upgraded weapon grants +3 Bonus Damage instead of additional dice. While it is upgraded, the item cannot be destroyed.
Upgraded items have half their normal weight, for the purposes of encumbrance.
After you finish activating this Effect, you cannot move quicker than a walk (max 15 feet per Round) for one minute and suffer a -1 dice penalty for an hour.
You may only use this Effect once per day.
works the item with a forge and hammer to increase its usefulness and reinforce the durablility
Take a Severity-1 Injury and spend an hour to activate. Select a non-Alien Device within arm's reach. Roll a single D10 as a critical failure check. If you roll a 1, the Effect fails, and you burns & broken item. You must actively and obviously use forge & smithy to activate this Effect. Can be used on Armor.
For the next day, your target receives 2 extra dice to all actions taken with its intended use. While it is upgraded, the item cannot be destroyed. If it is a piece of Armor, it instead receives half that amount as bonus armor rating, rounded up.
Kee slams her wrench down onto the object, chipping off a small amount of meteorite scrap into the object, enhancing it
Exert your Mind and spend a minute. Select a non-Alien Device within arm's reach. You must use up a Meteorite Scrap in order to activate this Effect. Can be used on Armor.
Lasts the next day. Your target receives 2 extra dice to all actions taken for its intended use. Attacking with an upgraded weapon grants +2 Weapon Damage instead of additional dice. If it is a piece of Armor, it instead receives half that amount as bonus armor rating, rounded up. If an upgraded shield and armor are both worn, the upgrade bonus does not stack with itself.
Upgraded weapons count as any material your opponent might be particularly vulnerable to. Upgraded Armor cannot be circumvented by called shots. Upgraded Devices do not run out of fuel or energy.
The C.R.O.S.S. optic projects a laser holograph over the selected firearm, then upgrades the desired functionality through a HUD display menu.
The advanced technology in the C.R.O.S.S, optic can enhance the ballistic quality of firearms for a limited time.
Expend a point of Battery and spend a minute to activate. Select a non-Alien Firearm within arm's reach. Cannot be used to improve Armor.
For the next day, your target receives 2 extra dice to all actions taken for its intended use. Attacking with an upgraded weapon grants +2 Weapon Damage instead of additional dice.
Jimson Shivers' transformation has begun. The element of cold that he seeks to channel is pushing itself to the surface. His palms are cold to the touch. It is a cold he knows he can spread. If he so desires, he can. The skin on his hand peels back. Slowly. Intentionally. Sensing his desire to help. Whatever he touches next, the Ice on his hands almost infects it. Causing massive crystalline growth all over it. Beautiful blue Ice shapes itself around whatever he makes contact with, turning it into a sculpted, beautiful version of itself. The ice totally encapsulates whatever he touches, leaving no surface on the item left unmarred.
Take a Severity-1 Injury and spend a minute. Select a non-Alien Device within arm's reach. Can be used on Armor.
Lasts the next two hours. Your target receives 2 extra dice to all actions taken for its intended use. Attacking with an upgraded weapon grants +2 Weapon Damage instead of additional dice. While it is upgraded, the item cannot be destroyed. Upgraded Armor is shredded by half the normal amount. If it is a piece of Armor, it instead receives half that amount as bonus armor rating, rounded up. If an upgraded shield and armor are both worn, the upgrade bonus does not stack with itself.
Upgraded weapons count as any material your opponent might be particularly vulnerable to. Upgraded Armor cannot be circumvented by called shots. Upgraded Devices do not run out of fuel or energy.
Anyone who witnesses you during this Effect's activation or for its duration will almost certainly be disturbed to see As Jimson places his hands on the object he wishes to Imbue, the skin on his palms slowly peels peels back, revealing that beneath his skin, there is nothing but ice.
The hammer hits the device with full force. A golden aura will burst from the object and quickly dissipate.
Exert your Mind and spend 1 Action. Select a non-Alien Device within arm's reach. Cannot be used to improve Armor.
Lasts the next two hours. Your target receives 3 extra dice to all actions taken for its intended use. Attacking with an upgraded weapon grants +3 Weapon Damage instead of additional dice.
Upgraded weapons count as any material your opponent might be particularly vulnerable to. Upgraded Armor cannot be circumvented by called shots. Upgraded Devices do not run out of fuel or energy.
After the Effect ends, any upgraded targets suffer a -3 dice penalty until they are either repaired or upgraded again.
The mad scientist produces thorium cores that can be used to upgrade tools and other devices. The core supercharges the item, increasing its quality and rendering it indestructible for a period. However, once the core runs dry, the object is rendered less useful than it was before. The core crackles with blue electricity while active.
Spend 1 Action and use up this glowing blue disk. Select a non-Alien Device within arm's reach. Cannot be used to improve Armor.
Lasts the next two hours. Your target receives 2 extra dice to all actions taken for its intended use. Attacking with an upgraded weapon grants +2 Weapon Damage instead of additional dice. While it is upgraded, the item cannot be destroyed.
After the Effect ends, any upgraded targets suffer a -2 dice penalty until they are either repaired or upgraded again.
The aristocrat knows a ritual that allows them to rent the best version of any item. They set $10,000 worth of cash on fire and place the item to be upgraded in the fire as well. While in the flame, the item morphs into a high-end version of itself. After a while, it reverts.
Exert your Mind and spend a minute. Select a non-Alien Device within arm's reach. You must use up $10,000 cash (or equivalent) in order to activate this Effect. Cannot be used to improve Armor.
Lasts the next two hours. Your target receives 3 extra dice to all actions taken for its intended use. Attacking with an upgraded weapon grants +3 Weapon Damage instead of additional dice.