With the Connection Hal has to his bike now, it has transcended into a spiritual level now to where the thing can never be broken and will always tell Hal where to find her, nothing can break their bond.
This Artifact cannot be broken.
This Artifact's creator is always aware of the direction and distance to this Artifact.
The wind circles the Goblin King, deflecting attacks as roots trip his foes, natural forces moving to avoid harming the Goblin King or leaping to his defense as his magic begins to respond on reflex.
You gain the following benefits at all times.
You have 4 Armor, which reduces incoming damage from all sources of physical attack except Fire. Armor from multiple sources does not stack. This Armor cannot be circumvented with Called Shots.
Terra's Goat like legs designed for speed, and through the boons of the devil, he can run at accelerated speeds to hunt his quarry
You gain the following benefits at all times.
You can run at two times your normal movement speed.
The wind gives my knives power. Each knife I throw moves forwards with unnatural speed, slicing the air so decisively it almost leaves a tray behind it
You gain the following benefits as long as you are engaged in combat with Throwing kunais.
+2 dice to all rolls utilizing Throwing kunais.
You also gain the following effects:
Jessica’s intellect burns too brightly to be dimmed. Her mind—sharpened by post-human cognition and anchored by her experiences as a contractor has become a fortress of order in the chaos of the unknown. When threats attempt to breach her thoughts, manipulate her will, or distort her perception, they find thoughts impossible to decipher, let alone break. This power allows Jessica to resist mental attacks, supernatural compulsions, illusions, and psychic interference. Her thoughts are shielded by a lattice of alien logic and impossible clarity, making her nearly impervious to outside influence.
You gain the following benefits at all times.
You get +0 dice to any Mind resistance rolls you make. You also gain the following effects:
Frank's flesh regenerates at an unnatural rate, coming back as a stark white color before gaining shades of gray and black. A biproduct of his transformation into a "true noir detective", his body refuses to let him give up, not yet at least.
You gain the following benefits at all times.
Any Injury you receive heals quickly, reducing its Severity by one level every 6 hours. Any Injuries you receive while this Effect is active do not deteriorate over time. However, any Battle Scars caused by such an Injury will remain unless it is Properly Stabilized as normal.
As long as at least half your body remains intact, you cannot die and remain at Incapacitated, regardless of how many Injuries you take. It is clear to observers that you are still alive.
The detective has trained their eyes to notice the smallest of details.
You gain the following benefits at all times.
Your senses are enhanced in the following way.
Nature is the beastmaster's domain. While in the wilds, they can climb trees and cliffs with ease and dash through dense underbrush that anyone else would need a machete to navigate.
You gain the following benefits at all times.
You may move easily and without a roll in any of the following situations.
You only gain the benefits of this effect if you are in an area without a human building within 300 feet.
This device is a piece of chrome the size and shape of the back of a spoon. When placed against the skin, small hypodermic needles sprout from the device and attach it to the user's bloodstream. There, it filters and releases lifesaving drugs into the bloodstream, granting complete immunity from contracting new diseases and added resiliency in all other cases.
WARNING: The immunizing drugs have been shown to reduce inhibitions in test subjects.
You gain the following benefits as long as you are wearing this Artifact.
You get +2 dice to any Body resistance rolls you make. You also gain the following effects:
The Psychic can, with great focus and mental strain, channel their will to move objects with their mind.
You gain the following benefits at all times.
As long as you maintain Concentration, you can take Actions and interact with things that are within 75 feet without needing to physically touch them or be near them. Any rolls made for Actions taken in this way use a Mental Strength of 2 in place of your Brawn rating, a Mental Agility of 2 in place of your Dexterity, and otherwise use your own Attributes and Abilities.
Telekinetic actions have the following restrictions and behaviors:
The Soldier has spent a healthy ten thousand hours training with the weapons of their military. They are deadly when wielding any firearm made in their home country. Drawing their standard issue at the start of a confrontation is pure reflex, and they may plan their shots to deal collateral damage to those behind their target.
You gain the following benefits as long as engaged in combat with firearms made in your home country.
+2 dice to all firearms made in your home country rolls.
You also gain the following effects: