small slipper like shoes with winds at the ankles
You gain the following benefits as long as you are wearing this Artifact.
You can run at three times your normal movement speed.
as the player wears the mask he becomes fainted in a grey smoke before he starts fading out slowly and increasing his speed and reflex significantly
You gain the following benefits as long as you are wearing this Artifact.
Whenever you use your Movement, after all other calculations, the distance you may travel is tripled.
Anyone who touches this Artifact will notice it warping their body and may drop it. If they choose to hold or use it, they immediately receive the following Battle Scar: nightmares: childhood historys. If they lose possession of this Artifact, the Battle Scar heals over the course of the next day.
A blur spits past you, you look forward and what do you see? Absolutely nothing. What was it? Was it a small train? Was it perhaps a car? No, it was just an idiot whose legs go fast and vision blurs out. A streak of whatever color he was wearing follows closely behind his running
You gain the following benefits as long as Has consumed speed within the past 30 minutes..
You can run at three times your normal movement speed.
If you move faster than your normal move speed, the world around you turns to a blur, and Perception rolls are made at -3 dice.
You are able to achieve speeds that others can only dream of, the gem on your throat lighting up in a blue-purple glow as you do so. Violet sparks drip from your form as you move, indigo electricity flaring as your limbs blur.
You gain the following benefits as long as you are wearing this Artifact.
Whenever you use your Movement, after all other calculations, the distance you may travel is doubled.
Outside of Combat, any non-Gift, non-movement Actions you attempt take drastically less time to complete, as long as your personal speed is a factor in the Action. Total time reduction is determined by the GM and capped at 90% (executing the Action takes no less than 1/10th the normal time).
To Edgar, this ability looks as if the world around him suddenly begins moving in slow motion and becomes a tinted multicolor pattern, but to everyone else, it looks like he suddenly just sped up and became a blurry speedster.
Exert your Mind and spend an Action. This Effect cannot be used unless Someone hes standing within walking distance of is in immediate mortal danger.
Lasts 1 minute. Whenever you use your Movement, after all other calculations, the distance you may travel is doubled.
If you perform an all-out Sprint while this Effect is active, all Attacks targeting you suffer -3 dice for the next Round.
While using this Effect, you may carry one other being without affecting your Encumbrance, so long as you maintain contact with them for the duration and they consent or are grappled.
Possession of this Power grants the following Trauma at all times: Fear of failing to stop something he believes he could prevent.
A cold wind wraps around Gullivers body as his feet bounce and he speeds towards his prey at immense speeds, howling.
Exert your Mind and spend an Action.
You can run at three times your normal movement speed for the next minute.
The toon shouts a catchphrase, strikes a pose, and then zips away at a high speed, leaving a cloud of dust behind. While moving, they look like a blur.
Exert your Mind and spend an Action.
Lasts 1 minute. Whenever you use your Movement, after all other calculations, the distance you may travel is doubled.
The time-twister spins a dial on one of her watches, slowing time for everyone but her and one other person.
Exert your Mind and spend an Action. You must actively and obviously use a watch or clock to activate this Effect.
Lasts 1 minute. Whenever you use your Movement, after all other calculations, the distance you may travel is doubled.
Outside of Combat, any non-Gift, non-movement Actions you attempt take drastically less time to complete, as long as your personal speed is a factor in the Action. Total time reduction is determined by the GM and capped at 90% (executing the Action takes no less than 1/10th the normal time).
While using this Effect, you may carry one other being without affecting your Encumbrance, so long as you maintain contact with them for the duration and they consent or are grappled.
The time-traveler spins the second hand on one of their watches and speeds up until they are a blur.
Exert your Mind and spend an Action. You must actively and obviously use a watch to activate this Effect.
Lasts 1 minute. Whenever you use your Movement, after all other calculations, the distance you may travel is doubled.
Outside of Combat, any non-Gift, non-movement Actions you attempt take drastically less time to complete, as long as your personal speed is a factor in the Action. Total time reduction is determined by the GM and capped at 90% (executing the Action takes no less than 1/10th the normal time).