Feline Archery "ZING"

3
Requires Seasoned
You possess supernatural skill with bows, crossbows, slingshots, and slings.
Used by Darren Stanley, Created by jwesley123.
( )

Darrens hunting times has improved vastly


You gain the following benefits as long as engaged in combat with bows, crossbows, slingshots, and slings.

You receive +2 dice to all rolls using bows, crossbows, slingshots, and slings. Reloading is considered a Free Action.

You also gain the following effects:

  • Blood Conduit: Any Injury caused by one of your projectiles satisfies the Conduit requirement for any other Powers you possess. This lasts until the Injury is healed or utilized as a Conduit.
  • Hail Storm: You may Exert your Mind to make an attack with bows, crossbows, slingshots, and slings against all targets within a 120 degree arc in front of you. Your full attack Outcome applies to each of them, but they may attempt to Dodge or Defend if they are aware of the attack.
  • Pin Down: If your attack hits a target near a wall or a floor, the projectile pierces through them, pinning them to the wall or floor. Unpinning oneself quickly will increase the relevant Injury’s Severity by 1.


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Revision purchased with:
Gift from playing in Third Time spent on improving power: Feline Archery    (since refunded)
Revision purchased with:
Gift from playing in Third Time spent on improving power: Feline Archery    (since refunded)
Revision purchased with:
Revision purchased with:
Gift from playing in Rage spent on new power: Feline Archery    (since refunded)

Community Archery Mastery Gifts

You gain the following benefits as long as engaged in combat with Bows.

Your attacks with Bows have their base Difficulty set to 6, are no longer limited by your Brawn, and deal +1 Bonus Damage. Armor is fully effective against this damage. Reloading is considered a Free Action.

You also gain the following effects:

  • Your arrows are treated as Firearms when determining how they can be Reacted to.
  • Leave No Trace: Your projectiles crumble or vanish after impact, leaving no meaningful trace of your assault beyond the wounds they leave. If your attack would kill or incapacitate your target, they make no sound, even incidentally, for the next Round.

  • Reminder: Bonus Damage stacks with Weapon Damage, but does not stack with any other Bonus Damage. Instead, the highest Bonus Damage is used.

You gain the following benefits as long as engaged in combat with crossbows.

You receive +2 dice to all rolls using crossbows. Reloading is considered a Free Action.

You also gain the following effects:

  • Payload: Your projectiles can carry a payload of up to 3 lbs without a penalty.
  • Pin Down: If your attack hits a target near a wall or a floor, the projectile pierces through them, pinning them to the wall or floor. Unpinning oneself quickly will increase the relevant Injury’s Severity by 1.

You gain the following benefits as long as engaged in combat with Bows.

You receive +2 dice to all rolls using Bows. Reloading is considered a Free Action.

You also gain the following effects:

  • Bullet Parry: You may use a Reaction to Defend against any Melee, thrown, or projectile Attack in range of your Attacks.
  • Bullseye: If you are not making an attack or activating an Effect, any projectile you fire will be considered a complete success without needing to make a roll.

You gain the following benefits as long as engaged in combat with wooden bows.

You receive +2 dice to all rolls using wooden bows. Reloading is considered a Free Action.

You also gain the following effects:

  • Bullseye: If you are not making an attack or activating an Effect, any projectile you fire will be considered a complete success without needing to make a roll.
  • I Shoot with my Mind: You may Exert your Mind to fire a shot completely blind without penalty.

You gain the following benefits as long as engaged in combat with Long bow.

You receive +2 dice to all rolls using Long bow. Reloading is a Free Action, and drawing your weapon does not require a Quick Action as long as it is on your person.

You also gain the following effects:

  • Arc the Arrow: You may attack targets who are behind cover without any penalty.
  • Bullseye: If you are not making an attack or activating an Effect, any projectile you fire will be considered a complete success without needing to make a roll.
  • Point Control: Called Shots that you attempt only require a Contested Outcome of 2 for small targets and 4 for tiny targets.
  • Hail Storm: You may Exert your Mind to make an attack with Long bow against all targets within a 120 degree arc in front of you. Your full attack Outcome applies to each of them, but they may attempt to Dodge or Defend if they are aware of the attack.
  • Payload: Your projectiles can carry a payload of up to 3 lbs without a penalty.
  • Pincushion: Any attack or Effect activation roll against a target that already has one of your projectiles stuck into them is rolled at -1 Difficulty.

  • The arrow should have to make a maximum of a single turn to hit its target. It cannot traverse an arbitrarily complex path.

Stock Archery Mastery Gifts

You gain the following benefits as long as engaged in combat with wooden longbows.

You receive +2 dice to all rolls using wooden longbows. Reloading is a Free Action, and drawing your weapon does not require a Quick Action as long as it is on your person.

You also gain the following effects:

  • Bullet Parry: You may use a Reaction to Defend against any Melee, thrown, or projectile Attack in range of your Attacks.
  • Bullseye: If you are not making an attack or activating an Effect, any projectile you fire will be considered a complete success without needing to make a roll.