Scales, small horns and the beginnings of wings make Lavender stronger, but make it a bit of a hassle to find clothes that fit.
You gain the following benefits at all times.
You are permanently and visibly transformed: Dragon. You are considered to be a Sapient, Living being when targeted. Your Brawn is increased by 1.
You are immune to damage from heat and flames. If heat is a substantial component of other damage you would take (e.g. slashed with a flaming sword), that damage is reduced by 2 (in addition to Armor)
You cannot wear standard human clothes. Using equipment, vehicles, or facilities designed for humans is not always possible and always comes with increased Difficulty.
JPM's the big boss, his body and bravado have recieved a sort of Stimulus Package; he's also got the Big Guns... occasionally if he wants he can throw up a very heavy wind-up punch to send significant hurt down-range.
You gain the following benefits at all times.
You are permanently and visibly transformed: built like a bear.. You are considered to be a Sapient, Living being when targeted. Your Brawn is increased by 2 and your Charisma is increased by 2.
You may make a +2 Weapon Damage Heavy Windup Punch (Heavy Sniper Rifle) attack without additional equipment.
Possession of this Power grants the following Trauma at all times: Poorphobic - You have a delusional hatred of the poor and impoverished: roll Self Control to take any belief or opinion of the poor or impoverished that is not motivated primarily by Hate..
You cannot be mistaken for a normal human. You cannot always use standard human clothes, equipment, vehicles, and facilities, and when you can, you suffer an increased Difficulty.
You are incapable of fine object manipulation and can only hold or grasp things in a crude, clumsy way.
The mushrooms have created a symbiotic relationship with the body, changing it's physiology to better suit the needs of both the mushroom and the host.
You gain the following benefits at all times.
You are permanently and visibly transformed: Several of my organs have been replaced with mushrooms, and instead of bleeding I leak blue spores. You are considered to be a Sapient, Non-Living being when targeted. Your Charisma is increased by 1.
No single organ in your body is critical for life. Called Shots do no additional Damage to you. You may perceive the world through separated body parts, take Actions with them, and reattach them by spending an Action and Exerting your Mind.
Your Injuries no longer degrade with time. You do not age naturally, and supernatural attempts to age you fail.
Any Animate being that consumes or is injected with your bodily fluids receives a Severity-1 Injury. Every Round, they must roll Body Difficulty 9. If they fail, the Injury worsens by 1 Severity. If they succeed, the Injury stops worsening.
Possession of this Power grants the following Battle Scar: Sun Averse.
Possession of this Power grants the following Trauma at all times: Afraid of the light.
The Severity of any Injury caused by Fire is increased by 2.
She's literally an elf.
You gain the following benefits at all times.
You are permanently and visibly transformed: Long dagger-like ears, silver strands of hair under her black hair and Turquiose eyes. You are considered to be a Sapient, Living being when targeted. Your Dexterity is increased by 1.
You no longer age naturally, and supernatural attempts to age you fail.
You may make a +2 Weapon Damage Holy soul attack (Assault rifle(Dex+Occult)) attack without additional equipment.
Possession of this Power grants the following Trauma at all times: paranoia.
The Severity of any Injury caused by cold iron is increased by 2.
One of start magic that all mage or magic users can do is reinforcing there body with magic that spell can enchantment most of humans Abilities exception of Charisma and Intelligent
You gain the following benefits at all times. You must actively and obviously be using Necklace to gain the benefits of this Effect.
You are permanently and visibly transformed: ________. You are considered to be a Sapient, Living being when targeted. Your Perception is increased by 1.
Your body is adapted to Steath. You receive +3 dice on non-attack rolls related to Steath.
Emily has undergone truly massive genetic retrofitting by Gen-Wyld. The latest set of augments were mostly upgrades to her fur and subdermal armor. Several fascinating advances in keratin research have enabled the researchers to add a second underlayer of a down like fur that, when provoked by her autonomous nervous system, will rise like hackles and unfurl slightly. This undercoat has similar thermal resistance to aerogel, and enables survival in even extreme temperature environments.
Of course, her primary coat received an upgrade pass as well, increasing its softness and lustre both.
Some degree of genetics from an actual werewolf were integrated to serve as a bonding agent in some of the fur upgrades, and interestingly, an introduction of pure silver appears to cause an unraveling. We're going to need to switch out what we're using as a bonding agent for the next upgrade.
Update: Finally got up to switching out that bonding agent.
You gain the following benefits at all times.
You are permanently and visibly transformed: werewolfess. You are considered to be a Sapient, Living being when targeted. Your Charisma is increased by 1.
You are immune to damage from cold. If cold is a substantial component of other damage you would take (e.g. falling from a great distance into a vat of liquid nitrogen), that damage is reduced by 2 (in addition to Armor)
You are immune to damage from heat and flames. If heat is a substantial component of other damage you would take (e.g. slashed with a flaming sword), that damage is reduced by 2 (in addition to Armor)
You cannot be mistaken for a normal human. You cannot always use standard human clothes, equipment, vehicles, and facilities, and when you can, you suffer an increased Difficulty.
The mutant has left humanity behind. They're are muted to the core, with glowing blue blood and a hunched posture that makes them more suited for running on all fours than using equipment and vehicles.
You gain the following benefits at all times.
You are permanently and visibly transformed: you have blue, bioluminescent blood and a hunched posture adapted to running on all fours. You are considered to be a Sapient, Living Creature when targeted. Your Dexterity is increased by 1.
Your body is adapted to sprinting. You receive +3 dice on non-attack rolls related to sprinting.
Any Animate being that consumes or is injected with your bodily fluids receives a Severity-1 Injury. Every Round, they must roll Body Difficulty 9. If they fail, the Injury worsens by 1 Severity. If they succeed, the Injury stops worsening.
You cannot be mistaken for a normal human. You cannot always use standard human clothes, equipment, vehicles, and facilities, and when you can, you suffer an increased Difficulty.
You cannot ignore or decrease the effects of Stress for any Self-Control rolls you make.
The Android's skin is extremely pale, their eyes are yellow, and their body stays at room temperature. They do not bleed, and traditional medicine is ineffective at treating them. Furthermore, they may be hacked by any supernatural effect that could hack a computer.
You gain the following benefits at all times.
You are permanently and visibly transformed: you are an android, with pale skin and yellow eyes. You are considered to be a Sapient, Non-Living Computer when targeted..
You are immune to damage from cold. If cold is a substantial component of other damage you would take (e.g. falling from a great distance into a vat of liquid nitrogen), that damage is reduced by 2 (in addition to Armor)
No single organ in your body is critical for life. Called Shots do no additional Damage to you. You may perceive the world through separated body parts, take Actions with them, and reattach them by spending an Action and Exerting your Mind.
Your Injuries no longer degrade with time. You do not age naturally, and supernatural attempts to age you fail.
You cannot ignore or decrease the effects of Stress for any social rolls you make.
The Severity of any Injury caused by electricity is increased by 2.
The Vampire was cursed to forever be a vile creature of the night! Their skin has faded to a deathly pale, only regaining something close to human complexion in the immediate aftermath of feeding on human blood. They are weakened when exposed to direct sunlight or when they have been unable to feed in the past day, but otherwise has gained inhuman strength, speed, and irresistibility from their devil's bargain.
You gain the following benefits as long as you have fed on fresh human blood in the past 24 hours and you are not in direct sunlight.
You are permanently and visibly transformed: a seductive and powerful humanoid, with pale skin and wicked fangs. You are considered to be a Sapient, Non-Living being when targeted. Your Brawn is increased by 1, your Dexterity is increased by 1, and your Charisma is increased by 1.
Your Injuries no longer degrade with time. You do not age naturally, and supernatural attempts to age you fail.
The Severity of any Injury caused by fire and heat is increased by 2.