Masamune Howl for me Masamune

3
This Artifact grants you a mastery of Swords.
Used by Yu, Created by GreenAppll.

Masamune, a blade filled with spirits of those that have lost their life at the ends of Yu, Killing intent wraps the blade empowering the user in exchange for their sanity.


You gain the following benefits as long as you are wearing this Artifact and you are engaged in combat with Swords.

+2 dice to all rolls with Swords. You may Defend against firearm attacks from any range using Swords.

You also gain the following effects:

  • Assassin: If your attack Injures your target, they cannot make a sound, even incidentally, for a single Round. Even the sound of their body and equipment dropping to the ground is silenced.
  • Point Control: Called Shots that you attempt only require a Contested Outcome of 2 for small targets and 4 for tiny targets.
  • Dismember: If one of your attacks causes a Battle Scar, you may choose for it to be some form of dismemberment, depending on the Severity of the Injury you caused.
  • Fancy Footwork: You may move your full Dash distance and attack in the same Round without penalty. You may also split your movement before and after your attack.
  • Heavy Strikes: If you are attacking with a blunt weapon, if your attack causes an Injury you may choose to knock the target down and back 15 feet. Standing up is typically a Quick Action.
  • Two Swords are better than One: If you are wielding two melee weapons, your Weapon Damage is increased by 1, and you receive +2 dice to any Clash. If you split your Outcome to attack two targets, any target you successfully hit takes the full Weapon Damage and full Bonus Damage.

  • Reminder: Bonus Damage stacks with Weapon Damage, but does not stack with any other Bonus Damage. Instead, the highest Bonus Damage is used.

You are viewing an old version of this Gift.
To view the most recent version Click Here

Revision purchased with:
Gift from the Asset Gifted spent on improving power: Masamune
Revision purchased with:
Improvement from writing up Ever-present Shadow spent on improving power: Dao of Swords    (since refunded)
Revision purchased with:
Improvement from writing up On a plane! spent on improving power: Dao of Swords    (since refunded)
Improvement from writing up Predator or Prey? spent on improving power: Dao of Swords    (since refunded)
Revision purchased with:
Improvement from writing up Predator or Prey? spent on adjusting power: Dao of Swords    (since refunded)
Revision purchased with:
Improvement from writing up On a plane! spent on adjusting power: Dao of Swords    (since refunded)
Revision purchased with:
Gift from the Asset Gifted spent on improving power: Dao of Swords    (since refunded)
Revision purchased with:
Revision purchased with:
Improvement from writing up Thalassophobia spent on improving power: Dao of Swords    (since refunded)
Improvement from writing up Egg Hunt spent on improving power: Dao of Swords    (since refunded)
Improvement from writing up Phasmophobia spent on improving power: Dao of Swords    (since refunded)
Revision purchased with:
Gift from playing in The White Ronin spent on improving power: Dao of Swords    (since refunded)
Improvement from writing up Phasmophobia spent on improving power: Dao of Swords    (since refunded)
Gift from playing in The Antidote spent on improving power: Dao of Swords    (since refunded)
Improvement from writing up Egg Hunt spent on improving power: Dao of Swords    (since refunded)
Improvement from writing up Egg Hunt spent on improving power: Dao of Swords    (since refunded)
Improvement from writing up Phasmophobia spent on improving power: Dao of Swords    (since refunded)
Revision purchased with:
Improvement from writing up Egg Hunt spent on improving power: Dao of Swords    (since refunded)
Improvement from writing up Phasmophobia spent on improving power: Dao of Swords    (since refunded)
Revision purchased with:
Improvement from writing up Egg Hunt spent on improving power: Dao of Swords    (since refunded)
Improvement from writing up Phasmophobia spent on improving power: Dao of Swords    (since refunded)
Revision purchased with:
Gift from the Asset Gifted spent on improving power: Dao of Light Swords    (since refunded)
Improvement from writing up Egg Hunt spent on improving power: Dao of Light Swords    (since refunded)
Revision purchased with:
Revision purchased with:
Revision purchased with:
Revision purchased with:
Revision purchased with:
Gift from the Asset Gifted spent on improving power: Dao of Light Swords    (since refunded)
Revision purchased with:
Revision purchased with:
Revision purchased with:
Gift from the Asset Gifted spent on new power: Dao of Swords    (since refunded)

Community Passive Gifts

Through sheer will one can sometimes talk to people

You gain the following benefits at all times.

You may communicate to humans as if you are fluent in a relevant language.

  • The target of "human" refers to any target that speaks a human language.

You gain the following benefits at all times.

Any Injury you receive heals quickly, reducing its Severity by one level every day. Any Injuries you receive while this Effect is active automatically count as a successful Proper Stabilization and do not deteriorate further. Any Battle Scars caused by such an Injury will heal with the Injury.

You gain the following benefits at all times.

Your Body and Mind Penalties are reduced to 0.

You gain the following benefits as long as Must have consumed blood in the last 9 hours and Must Not be In direct sunlight.

You gain an additional limb that functions as a standard human arm and hand.

Each additional limb you posses can take one Quick Action per Round without incurring a -2 dice penalty to your main Action. Any Battle Scars that affect or remove your additional limb will heal in a single week.

Your extra appendage can be used to attack in exactly the same manner as a Garrote.

Your extra appendage can stretch to reach an additional 30 feet.

You may dedicate your extra Quick Action to contest any attempt to escape your Grapples. If you do so, you roll your full dice pool to contest and retain your Action.

Your Extra Appendage is incapable of fine object manipulation.

  • You may stretch or retract your limbs once per Round on your Initiative.

You gain the following benefits at all times.

Your Perception rating is increased by 1. You may Exert your Mind to automatically gain an Outcome of 5 on any roll that uses Perception (Cannot be used on combat rolls or Power activations).

You also gain the following effects:

  • Clear-Sighted: If you see an illusion, disguise, or other false reality, you recognize it as such but cannot immediately see through it.
  • Slow Time: You may substitute your Perception as the Attribute for any rolls made for Reactions.
  • Weak Points: You may use Perception in place of Dexterity on attack rolls.

Stock Passive Gifts

You gain the following benefits at all times.

You may understand and communicate to terrestrial animal as if you are fluent in a relevant language.

  • Communing with terrestrial animal does not grant them intellect but does allow you to converse with them.

You gain the following benefits at all times.

You may go five times longer than a normal human without food, water, sleep, and air.

You gain the following benefits at all times. You must actively and obviously be using clothes or a uniform that displays the flag of your country to gain the benefits of this Effect.

You have 4 Armor, which reduces incoming Damage. Armor from multiple sources does not stack. This Armor cannot be circumvented with Called Shots.

You gain the following benefits at all times.

Your Brawn rating is increased by 1. You may Exert your Mind to automatically gain an Outcome of 5 on any roll that uses Brawn (cannot be used on combat rolls or Effect activations).

Possession of this Power grants the following Battle Scar: You are muscled like a gorilla and have a slight muzzle and animal facial features.

You also gain the following effects:

  • Champion of the Caber Toss: You may lift an additional 1500 pounds per point of Brawn beyond 5, and may throw items up to this weight to a distance of your throwing roll’s Outcome x10 feet. Weapon Damage for a heavy improvised thrown weapon is equal to the Brawn required to lift it minus 2 (minimum 0).
  • Heavy Hitter: Successful attacks made with Brawn will either knock your target back Outcome x 5 feet, or knock them down to the ground. Choose which effect the attack will have prior to rolling for it.
  • Ham-Fisted: You cannot limit yourself when handling delicate objects or physically interacting with people. You may need to roll Dexterity + Athletics to avoid breaking things or causing unintended injury.

  • Attribute bonuses from multiple sources do not stack. Instead the highest bonus is used.

You gain the following benefits as long as you are wearing this Artifact.

You get +2 dice to any Body resistance rolls you make. You also gain the following effects:

  • Survivor: You are immune to all non-Alien diseases.
  • All Brawn No Brain: You suffer a -2 dice penalty on Mind resistance rolls.

  • These bonuses apply only to Body rolls made to resist Effects and other supernatural phenomena. They do not apply to other contexts such as attacks made while under the Creature Transformation Effect.