Maddox croaks the terms of the deal. Her silence, for your obedience. The victim must swear upon the bible to uphold their terms, or face a horrible fate.
You must actively and obviously use a bible to activate this Effect.
You may make an oath with a physically-present, Sapient target. Communicate the oath's terms to the target, including the requirements and penalties for each participant. If all agree to the terms, you must Exert your Mind and all participants must swear on the bible to seal the deal.
Record the oath as a Condition. If a party breaks the oath, the Condition ends and they suffer the oath's penalty.
When crafting your oath, you may incorporate any of the following penalties:
The target cannot be compelled to agree via a direct threat of violence, another Effect, or another oath. If you would like to use clever wording to mislead the target, you must succeed a contested Intellect + (Culture or Influence) roll.
Can be confirmed in any way nesessary. When done, the evidence will be sent away to a pocket demention, to be summoned by me at anytime. If on a time limit. An hourglass will appear for all parties present
Causes bleeding from arteries all over the body. They only die if they try to get help. They have a sense of this as soon as it starts. Can be called of by me at anytime
You may make an oath with a physically-present, Sapient target. Communicate the oath's terms to the target, including the requirements and penalties for each participant. If all agree to the terms, you must Exert your Mind and all participants must bystanders are unable to sense our presence during a deal to seal the deal.
Record the oath as a Condition. If a party breaks the oath, the Condition ends and they suffer the oath's penalty.
When crafting your oath, you may incorporate any of the following penalties:
The target cannot be compelled to agree via a direct threat of violence, another Effect, or another oath. If you would like to use clever wording to mislead the target, you must succeed a contested Intellect + (Culture or Influence) roll.
You may revert a penalty for breaking one of your oaths on any participant other than yourself.
It is obvious to your target that the oath you are proposing will be supernaturally enforced.
Joey takes out his cross, holding it in his hand, behind him is a faint figure of some inconceivable figure. The being is clearly watching the deal as it has their arms crossed.
You must actively and obviously use Cross to activate this Effect.
You may make an oath with any number of physically-present, Sapient targets. Communicate the oath's terms to the targets, including the requirements and penalties for each participant. If all agree to the terms, you must Exert your Mind and all participants must Dapping up to seal the deal.
Record the oath as a Condition. If a party breaks the oath, the Condition ends and they suffer the oath's penalty.
When crafting your oath, you may incorporate any of the following penalties:
The targets cannot be compelled to agree via a direct threat of violence, another Effect, or another oath. If you would like to use clever wording to mislead the targets, you must succeed a contested Intellect + (Culture or Influence) roll.
You may revert a penalty for breaking one of your oaths on any participant other than yourself.
When crafting your oath, you may opt to enforce compliance. If you do, any participant that wishes to break the deal must take 3 Mind damage and succeed a Self-Control roll. They may attempt once per day.
It is obvious to your targets that the oath you are proposing will be supernaturally enforced.
The same terms and penalties must apply to every party in each deal.
As Ware proffers the tech to the potential borrower, a long EULA document displays in a hologram to the target. It has an accept button and a scroll bar, and accepts a vocal response as well. It also notes near the top that accepting the tech will also count as accepting the EULA. The (cliff notes of the) usual EULA is in the Extended Text, but may be modified for specific scenarios by Ware. It is written in Legalese, and thus will require a contested Intellect + (Culture or Influence) roll to decipher fully.
Things marked with an "*" are unclear to anyone failing the contested roll.
Terms that must be followed by the person accepting the technology, hereafter referred to as the "Borrower":
- The Borrower must not, directly or indirectly, knowingly act in a way that inconveniences or harms Ware without her permission.
- The Borrower must return the technology at the time (or condition) specified by Ware upon receipt of the technology. If they miss that deadline, the Borrower has 1 hour to rectify this before they are considered to not have adhered to this condition.
- The Borrower must not, without express permission from Ware, reverse engineer or otherwise attempt to replicate her proprietary technology. *
Upon breaking the aforementioned Terms, the Borrower will have the following penalties applied to them if they have not removed or otherwise left behind the borrowed technology. If the Borrower breaks these terms while not using the technology, any attempt to use the technology moving forward will activate these penalties.
- The Borrower, hereafter referred to as the "Oath-breaker", will be branded as an Oath-Breaker via a sigil on their forehead.
- The Oath-breaker will have their dominant arm removed, and the wound cauterized.
- The Oath-Breaker will be rendered unconscious for 12 hours.*
- The Oath-breaker will be given a mental compulsion that renders it difficult to attempt to betray anyone else.*
This Effect cannot be used unless the target is accepting WareTech.
You may make an oath with a physically-present, Sapient target. Communicate the oath's terms to the target, including the requirements and penalties for each participant. If all agree to the terms, you must Exert your Mind and all participants must accept the offered technology to seal the deal.
Record the oath as a Condition. If a party breaks the oath, the Condition ends and they suffer the oath's penalty.
When crafting your oath, you may incorporate any of the following penalties:
The target cannot be compelled to agree via a direct threat of violence, another Effect, or another oath. If you would like to use clever wording to mislead the target, you must succeed a contested Intellect + (Culture or Influence) roll.
When crafting your oath, you may opt to enforce compliance. If you do, any participant that wishes to break the deal must take 3 Mind damage and succeed a Self-Control roll. They may attempt once per day.
Whenever a participant breaks the oath, you are immediately made aware and may even witness the act as if standing nearby.
It is obvious to your target that the oath you are proposing will be supernaturally enforced.
Digital Corporate Collateral. Courtesy of Neo-Genis.
This Contract Agreement is entered into and made effective as of the date of signing by and between [Neo-Genis Account Name] and YENSID Production Studios
WHEREAS, [Neo-Genis Account Name] desires to enter into an agreement with Company for the purpose of promoting YENSID Production Studio's advertised products and services through Influencer's social media channels and other online platforms; and
WHEREAS, Company agrees to compensate [Neo-Genis Account Name] for their promotional efforts according to the terms and conditions set forth in this Agreement.
NOW, THEREFORE, in consideration of the mutual promises and covenants contained herein, the parties agree as follows:
1. Sponsorship Obligations: [Neo-Genis Account Name] hereby agrees to prominently display Company's sponsors on their person at all times during the term of this Agreement, and to post about them on their social media channels at least once per week until the end of the oath.
2. Non-Disparagement: [Neo-Genis Account Name] agrees not to speak or go against Company in any way during the term of this Agreement. Any disparaging remarks or actions against Company will be considered a breach of this Agreement.
3. Compensation: In consideration for [Neo-Genis Account Name]'s services, Company agrees to pay [Neo-Genis Account Name] a commission of 20-30% of all ad-revenue generated from clicks on Influencer's sponsored posts. Additionally, Influencer will receive a monthly stipend based on their follower count and brand loyalty.
4. Termination: This Agreement may only be terminated with the mutual consent of both parties. Any attempt to void this contract will result in [Neo-Genis Account Name] being digitally marked as a Contract-Breaker, and will remain on their personal record. A targeted stipulation will take effect when the oath is broken as well.
5. Confidentiality: [Neo-Genis Account Name] agrees to keep all terms and conditions of this Agreement confidential and not to disclose any information to third parties without the express written consent of the Company.
6. Governing Law: This Agreement shall be governed by and construed in accordance with the rules and regulation of Big-Cheese Production Studios without regard to its conflicts of laws principles.
7. Entire Agreement: This Agreement constitutes the entire understanding between the parties with respect to the subject matter herein and supersedes all prior agreements and understandings, whether written or oral.
IN WITNESS WHEREOF, the parties hereto have executed this Agreement as of the date first written above.
[Neo-Genis Account Name]
Digital Signature:
[Company Name]
Signature:
This Effect cannot be used unless used in a Corporately owned digital space. (Guide property). You must actively and obviously use Digital Contract via QR Code to activate this Effect.
You may make an oath with any number of Sapient targets. Communicate the oath's terms to the targets, including the requirements and penalties for each participant. If all agree to the terms, you must Exert your Mind and all participants must encode their account to the Company to seal the deal.
Record the oath as a Condition. If a party breaks the oath, the Condition ends and they suffer the oath's penalty.
When crafting your oath, you may incorporate any of the following penalties:
The targets cannot be compelled to agree via a direct threat of violence, another Effect, or another oath. If you would like to use clever wording to mislead the targets, you must succeed a contested Intellect + (Culture or Influence) roll.
The targets may be at any range, but you must still be able to communicate the terms to them, and they must be able to encode their account to the Company.
It is obvious to your targets that the oath you are proposing will be supernaturally enforced.
Her eyes briefly flicker a sinister green. Her mouth forms a subtle smile. You are entranced.
You gain the following benefits at all times.
Your Charisma rating is increased by 0. You may Exert your Mind to automatically gain an Outcome of 5 on any roll that uses Charisma (Cannot be used on combat rolls or Power activations).
Possession of this Power grants the following Trauma at all times: Compulsive Liar.
You also gain the following effects:
The mobster presents a reasoned, logical case to the target: there's a lot of dangerous folks out there, and only they can offer safety... for a price.
If they agree, they will pay the mobster a monthly fee for protection. If they stop making their payments... well, let's just say, the mobster can't be held responsible for any unsavory types that might pay them a visit.
This Effect cannot be used unless you are making a deal to exchange money for protection.
You may make an oath with a physically-present, Sapient target. Communicate the oath's terms to the target, including the requirements and penalties for each participant. If all agree to the terms, you must Exert your Mind and all participants must shake hands to seal the deal.
Record the oath as a Condition. If a party breaks the oath, the Condition ends and they suffer the oath's penalty.
When crafting your oath, you may incorporate any of the following penalties:
The target cannot be compelled to agree via a direct threat of violence, another Effect, or another oath. If you would like to use clever wording to mislead the target, you must succeed a contested Intellect + (Culture or Influence) roll.