The baseball's handle wrap unravels and ties around Valentine's hands as he pours his faith into The Bat, The Bat's tendrils move under valentine's uniform protecting them from oncoming harm.
You gain the following benefits at all times. You must actively and obviously be using a Baseball Uniform to gain the benefits of this Effect.
You have 3 Armor, which reduces incoming Damage. Armor from multiple sources does not stack. This Armor cannot be circumvented with Called Shots.
You may spend an Action or Reaction and Exert your Mind to double your Armor rating for one Round.
Any Injury received from Damage that was reduced by this Armor is considered makeshift stabilized and will not degrade further. Any Battle Scar received from such an Injury is reduced by 1 level to a minimum of a Minor Battle Scar.
Possession of this Power grants the following Trauma at all times: That tickles!: Whenever taking damage, you must roll self control to avoid laughing loudly as the tendrils move under the uniform.
A red star is imprinted on the pupil of the right eye, it faintly glows from time to time.
Cybernetic eye that can track fast moving objects.
You gain the following benefits at all times.
You are permanently and visibly transformed: Star Symboled Eye. You are considered to be a Sapient, Living being when targeted. Your Brawn is increased by 1.
Your body is adapted to Parkour-related actions. You receive +3 dice on non-attack rolls related to Parkour-related actions.
The Severity of any Injury caused by Fire is increased by 2.
By connecting with nature so intimately, Janice is able to interpret and comprehend almost every creature around her. To the animals, it might come as a surprise that she speaks the same "language" that they do, though her voice sounds more tinny to them. To other humans, she comes across as a person with a distinct American accent.
Beginning to understand the nature of the universe, Janice is able to interpret the minds of her fellow life on Earth. Consciousness and Sapience are really two sides of the same coin when it comes to communication. Language is a way to connect people through culture and upbringing.
You gain the following benefits at all times.
You may understand and communicate to Creatures and humans as if you are fluent in a relevant language.
His pupils shine golden from the light within. The Invisible Sun is bright within him. It sears details into his mind that he may never forget.
You gain the following benefits at all times.
Your Intellect rating is increased by 1. You may Exert your Mind to automatically gain an Outcome of 5 on any roll that uses Intellect (Cannot be used on combat rolls or Power activations).
Possession of this Power grants the following Trauma at all times: Nyctophobia.
You also gain the following effects:
Its strike is perfect each time. The flame that is born inside is eternal until it is manually snuffed out by closing the lighter.
It cannot run out of fuel.
He feels nothing more
Fingers nary tremble
A Man without pain
cannot live with me.
This Artifact cannot be broken. If this Artifact is lost and in no one else’s possession, it finds its way back to its true owner during the next Downtime.
By default, the creator of this Artifact is its true owner. The true owner may formally bequeath this Artifact onto another person within arm’s reach, after which they are its true owner. If the true owner dies or is destroyed, their ownership ends. If this Artifact has no true owner, anyone may spend one day attuning to it to become its true owner.
This Artifact's true owner is always aware of the direction and distance to this Artifact.
If this Artifact is in no one else’s possession, its true owner may Exert their Mind and spend two Actions to bring it to themselves.
Emily has undergone truly massive genetic retrofitting by Gen-Wyld. The latest set of augments were mostly upgrades to her fur and subdermal armor. Several fascinating advances in keratin research have enabled the researchers to add a second underlayer of a down like fur that, when provoked by her autonomous nervous system, will rise like hackles and unfurl slightly. This undercoat has similar thermal resistance to aerogel, and enables survival in even extreme temperature environments.
Of course, her primary coat received an upgrade pass as well, increasing its softness and lustre both.
Some degree of genetics from an actual werewolf were integrated to serve as a bonding agent in some of the fur upgrades, and interestingly, an introduction of pure silver appears to cause an unraveling. We're going to need to switch out what we're using as a bonding agent for the next upgrade.
Update: Finally got up to switching out that bonding agent.
You gain the following benefits at all times.
You are permanently and visibly transformed: werewolfess. You are considered to be a Sapient, Living being when targeted. Your Charisma is increased by 1.
You are immune to damage from cold. If cold is a substantial component of other damage you would take (e.g. falling from a great distance into a vat of liquid nitrogen), that damage is reduced by 2 (in addition to Armor)
You are immune to damage from heat and flames. If heat is a substantial component of other damage you would take (e.g. slashed with a flaming sword), that damage is reduced by 2 (in addition to Armor)
You cannot be mistaken for a normal human. You cannot always use standard human clothes, equipment, vehicles, and facilities, and when you can, you suffer an increased Difficulty.
The mad scientist can craft steel helmets that protect their wearers from mental influence and attack.
You gain the following benefits as long as you are wearing this Artifact.
You get +0 dice to any Mind resistance rolls you make. You also gain the following effects:
The werewolf's gnashing teeth sheer through steel and bone alike. Those caught in their maw rarely make it out alive.
You gain the following benefits as long as you are in werewolf form, and you are engaged in unarmed combat.
+2 dice to rolls for Attacking, Defending, and Clashing without a weapon. Unarmed attacks do +0 Weapon Damage (instead of -1).
You may Defend against melee, projectile, or firearm Attacks from any range and Clash with those in range of your Attacks. Attacking materials like steel or spikes will not Damage you unless it has an Effect that does so.
You also gain the following effects:
As long as the Ninja is dressed in an appropriate uniform, their movement is almost silent.
You gain the following benefits as long as as long as you are visibly dressed head to toe in black with hardly any skin showing.
You and everything you are carrying is obscured in one of the following manners. You may Spend an Action to change the way in which you're concealed.
While this Effect is active, any Effect that would obscure you or your equipment specifically from other, additional senses fails automatically.
If someone discovers you, this Effect will not help you hide from them for the next minute. Activating a targeted or obvious Effect, attacking, or being Injured ends the Effect. When the Effect ends, it is disabled for one minute.
You may turn this Effect on and off at will during its duration.
Possession of this Power grants the following Trauma at all times: compulsion to test the awareness of allies by sneaking up on them with a weapon.
The mutant's arms swell to an incredible size, forcing them to lope around like a gorilla. This allows them to throw heavy objects great distances, including those unfortunate souls who find themselves in their way.
Unfortunately, they have difficulty with small objects and often destroy the things they touch by accident.
You gain the following benefits at all times.
Your Brawn rating is increased by 1. You may Exert your Mind to automatically gain an Outcome of 5 on any roll that uses Brawn (cannot be used on combat rolls or Effect activations).
Possession of this Power grants the following Battle Scar: You are muscled like a gorilla and have a slight muzzle and animal facial features.
You also gain the following effects:
Unimportant characters just can't seem to hit our hero with their attacks. Injuries that are sustained from underlings are conveniently non-severe.
You gain the following benefits as long as the attacker isn't important enough to have a name.
You have 4 Armor, which reduces incoming Damage. Armor from multiple sources does not stack. This Armor cannot be circumvented with Called Shots.