Paper animals are a standard practice among even initiate origami artists, but few can make them as lively as Bryan can. After imbuement, the art prodigy has learned that he can even turn them into animated familiars with enough focus. Information the familiars survey is supernaturally printed on their paper, which Bryan can then view and erase once they're in eyesight.
Exert your Mind and spend one minute. You must use up folding paper in order to activate this Effect.
Summon a single origami animal at your location. They will last for two hours, or until they are destroyed. They are controlled by the GM but will follow any commands you give. You may have at most 1 minion active at a time.
Benny is able to turn what would have been a wasted pile of meat into a useful minion. After feeding, he may perform a bloodletting ritual on one of his victims in which he opens the vein on his wrist and forces the victim to drink his own blood as well, bonding them together and raising them back to "life" as a new member of his soon-to-be vast criminal empire.
When they arise, they are filled with an all-consuming hunger for blood, which can only be sated by draining a human, or by feeding off of Benny if he has blood to spare.
Increase your sacrificial Injury's Severity by 1 and spend one minute. Select a Dead target within arm's reach that has died within the last hour. This Effect cannot be used unless you drained the target's blood while they were still alive.
Your target rises as an Animate being. They remember their past life and retain their same personality. They can communicate as they would have been able to in life. They may roll Mind, Difficulty 8, to resist any commands you give them.
The creature lasts until it dies again. It is revived at full health. Any Injuries it had in life are not accounted for when determining its penalties or progression towards re-death, though they may affect its ability to perform certain actions at GM's discretion. The raised creature must consume a gallon of human blood every day or it will die again.
Raised creatures have their Abilities set to the same that they were in life. Their Attributes are all the same as they were in life. A raised creature cannot use any Effects.
If you do not have a sacrificial Injury when you activate this Effect, take a new Severity-1 Injury.
The user drives this tiny car in a circle two times while singing a children's song about clowns (see extended description). When the user exits the car, a small humanoid dressed as an exaggerated parody of the user follows mimics their personality and mannerisms, and communicates telepathically with the user.
Exert your Mind and spend two Actions performing the following ritual: drive this artifact in a circle multiple times. You must maintain Concentration while activating this Effect, and it fails if you are interrupted.
Summon a single Tiny Clown at your location. They will last until they are destroyed. They are controlled by the GM but will follow any commands you give. This Artifact may have at most 1 minion active at a time.
After you finish activating this Effect, you cannot move quicker than a walk (max 15 feet per Round) for one minute and suffer a -1 dice penalty for an hour. Exhaustion’s penalty and duration stacks with multiple activations.
You may only use this Effect once per day.
A ball of living clay, moving about and responding to basic stimuli. If the user holds onto this ball and prays to those beyond for aid, their wish very well may be granted. From the clay emerges three steeds, clad with wings and patchwork flesh. They are bound to their creator, determined to keep them safe from any oncoming harm.
Expend a point of Battery and spend an Action.
Summon up to 3 Sapient Clay Pegasi at your location. They last for two hours or until they move more than 150 feet from you or are destroyed. They are controlled by the GM but will follow any commands you give. This Artifact may have at most 3 minions active at a time.
You may only use this Effect once per day.
When someone puts their hand in Fantasio´s hat, they can take out a rabbit or a pigeon, there can be at least 2 rabbits active at the same time. This rabbits can follow any commands (that they are capable of) given by the person that took them out. These aren't normal rabbits; they are capable of exploding when given a command by the person who summoned them.
Exert your Mind (unless you win a coin flip) and spend an Action. This Effect cannot be used unless Someone takes them out from the hat.
Summon a single Rabbit or Pigeon at your location. They will last for two hours, or until they are destroyed. They are controlled by the GM but will follow any commands you give. This Artifact may have at most 2 minions active at a time.
Wick is always accompanied by Sif, no matter what happens.
Not even death, nor different worlds, can separate these two.
Exert your Mind and spend an Action.
Summon the one and only Sapient Hellhound at your location. They last until they are destroyed They are controlled by you. They will attack any Forest Monster targets they encounter immediately and will ignore your commands to do otherwise. You may have at most one minion active at a time.
If killed, you cannot re-summon your minion until after your next Contract.
Any successful musician knows the value of a good roadie. The musician calls for a roadie, and one will promptly arrive. The roadie doesn't talk much, and they aren't too bright, but they can sure haul gear.
After a couple hours of work, the roadie will retire to smoke and get some sleep.
Exert your Mind and spend an Action.
Summon a single Sapient roadie at your location. They last for two hours or until they are destroyed. They are controlled by the GM but will follow any commands you give. You may have at most one minion active at a time.
You may only use this Effect once per day.
The mobster knows a guy they can call for a hired goon, who arrives about a minute later. The goons are dumb as bricks, but tough nonetheless, perfect for sending a message when you need to keep your hands clean.
Exert your Mind and spend an Action. You must actively and obviously use cell phone to activate this Effect.
Summon a single Sapient goon at your location. They last for two hours or until they are destroyed. They are controlled by the GM but will follow any commands you give. You may have at most one minion active at a time.
The Vampire is able to turn one of their victims into a lesser vampire, a pale shadow of a full creature of the night but useful nonetheless. Having drained and killed their target, the Vampire performs a brief ritualistic bloodletting, wherein they spill their own blood into the target's mouth, forcing them to drink, and bonding them together as child and sire.
Shortly afterwards, the fledgling vampire will rise from death, hungry for blood and eager to serve.
Increase your sacrificial Injury's Severity by 1 and spend one minute. Select a Dead target within arm's reach that has died within the last hour. This Effect cannot be used unless you drained the target's blood while they were still alive.
Your target rises as an Animate being. The raised creature is totally mindless, with no memory of its past life or hint of its old personality. They cannot communicate. They will follow any command you speak.
The creature lasts until it dies again. It is revived at full health. Any Injuries it had in life are not accounted for when determining its penalties or progression towards re-death, though they may affect its ability to perform certain actions at GM's discretion. The raised creature must consume flesh every day or it will die again.
Raised creatures have their Abilities set to the same that they were in life. Their Charisma and Intellect are set to 1, but their Dexterity, Brawn and Perception are the same as they had in life. A raised creature cannot use any Effects.
Your revived targets deal 2 Weapon Damage with their unarmed attacks.
If you do not have a sacrificial Injury when you activate this Effect, take a new Severity-1 Injury.