Legacy Power: Ethereal Acidic Venom

"The E.A.V should be taking hold any second now'

A 1 Gift Injure Power created by NPboom.

Description

green swirling lines start to appear across the cyborgs, and after being mixed with a breathtaking poison, he wasn't exactly breathing too well, as some of the metal parts of him start to melt away as well, under the stare of the Chemist's Green Third eye. it was relatively easy to slip the clear E.A.V into his drink before activating at a convenient time

System

Spend an Action, Exert your Mind, choose a target within Arm's Reach, and roll Intellect + Medicine Difficulty 6. The target may defend by rolling Brawn + Occult, Difficulty 6.

Damage dealt equals the difference between your attack roll's Outcome and the defensive roll's (if one was made), plus 3.The target's Armor is Reduced to 1/2, rounded up.


Enhancements

  • Concealed (Using this Effect is not obvious. Choose a Tell that occurs only when you use the Effect; if-- and only if-- someone suspects that a Effect was used, they must roll Perception + Alertness, Difficulty 8 to pick up on your Tell.)
    • Tell - my third eye opens

  • Cantrip (Activating this Effect has no Exertion cost, but its Gift Cost can never be increased above 2.)
  • Curse (Instead of taking effect immediately, you may apply this Power as a curse. Specify a condition that, when fulfilled, causes the suspended effect to occur. The target is informed that they have been cursed and of the condition.)

Drawbacks

  • Focus (Using this Effect requires a specific kind of item.)
    • Object - Poison
  • Consumable (Instead of using this Power directly on a target, you must prepare it as a consumable material. Anyone who drinks or eats a full dose is fully affected by the Power and cannot make any resistance rolls. Prepared doses expire in 24 hours.)
    • Consumable's Appearance - a clear liquid
  • Conditional (This Effect is only available when a certain condition is met. This condition must be severe enough that this Gift is unusable the majority of the time.)
    • Condition - the E.A.V has to be either injected or ingested in order for it to take affect

Parameters

Armor Effectiveness: 1 ( Reduced to 1/2, rounded up ) Range: 0 ( Arm's Reach ) Damage: 2 ( 3 )

Edit History

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March 27, 2021, 9:24 a.m. - Revision Cost: 1. Removed Drawback: Conditional, Parameter Armor Effectiveness changed from 1 to 0.

- March 27, 2021, 9:16 a.m. - Revision Cost: 1. Added Drawback: Poison, Parameter Armor Effectiveness changed from 0 to 1.

March 27, 2021, 9:08 a.m. - Revision Cost: 1. Added Drawback: Conditional, Removed Drawback: Poison

March 27, 2021, 7:41 a.m. - New Cost: 1. Initial power creation

Revision purchased with:
Gift from playing in The Hospital spent on new power: Ethereal Acidic Venom    (since refunded)