Minerva sheds her previous form completely, adopting a new base form. Her new form isn't quite flesh and blood, though. It only behaves that way because she believes it should. Her body is made of thought and will and materials from the Dreamlands.
The young girl is now an anthropomorphic kitsune, with bright golden eyes and brightly coloured fur. She has a bushy tail which she has only just barely learned to keep out from underfoot. Her entire form is a little bit brighter and more intense than it should be, as though the brightness and contrast sliders were both turned up by twenty percent.
Her blood is a vibrant scarlet, brighter than it should be. But shortly after leaving her body it turns to a metallic quicksilver, boiling and bubbling. The blood itself feels angry, thrilling with rage.
She still remembers her old form, with mixed feelings. She can turn back into it, but it's not right. Not anymore. When she returns to her base form, that's not it anymore.
Minerva's form is made of will more than anything else - and she can choose how it is effected. Expressions of energy, heat and cold, have little effect on her if she chooses not to let them. And being made from will, it suffuses her entire body. She isn't stored in the brain any more than she is stored in the foot - She doesn't have a soul, she is a soul. She has a body.
Besides the fact she's obviously not human in her base form, she's also inherited a bit of the vulnerabilities of the Dreamlands. Pure elements - or other fundamental building blocks and expressions of order - are anathema to her.
You gain the following benefits at all times.
You are permanently and visibly transformed: A kitsune. You are considered to be a Sapient, Living being when targeted..
You are immune to damage from cold. If cold is a substantial component of other damage you would take (e.g. falling from a great distance into a vat of liquid nitrogen), that damage is reduced by 2 (in addition to Armor)
No single organ in your body is critical for life. If any body part is separated, it lives and can take Actions for one hour. Attacks do not get bonuses from targeting specific body parts. You cannot suffer an Injury with Severity greater than 6.
You are immune to damage from heat and flames. If heat is a substantial component of other damage you would take (e.g. slashed with a flaming sword), that damage is reduced by 2 (in addition to Armor)
You cannot be mistaken for a normal human. You cannot always use standard human clothes, equipment, vehicles, and facilities, and when you can, you suffer an increased Difficulty.
The Severity of any Injury caused by a weapon made of a pure element is increased by 2.
Nicolaas was brought back by accident by Edward Graves, and now walks the lands of the living once more...perpetually searching.
You gain the following benefits at all times.
You are permanently and visibly transformed: zombie. You are considered to be a Sapient, Non-Living being when targeted..
You are immune to damage from cold. If cold is a substantial component of other damage you would take (e.g. falling from a great distance into a vat of liquid nitrogen), that damage is reduced by 2 (in addition to Armor)
Your Injuries no longer degrade with time.
Any creature that consumes or is injected with your bodily fluids receives a Severity-1 Injury. Every minute, they must roll Body Difficulty 9. If they fail, the Injury worsens by 1 Severity. If they succeed, the Injury stops worsening.
Possession of this Power grants the following Battle Scar: Shoulder Subluxation.
You cannot be mistaken for a normal human. You cannot always use standard human clothes, equipment, vehicles, and facilities, and when you can, you suffer an increased Difficulty.
The Vampire was cursed to forever be a vile creature of the night! Their skin has faded to a deathly pale, only regaining something close to human complexion in the immediate aftermath of feeding on human blood. They are weakened when exposed to direct sunlight or when they have been unable to feed in the past day, but otherwise has gained inhuman strength, speed, and irresistibility from their devil's bargain.
You gain the following benefits as long as you are not in direct sunlight and You have fed on blood in the last 12 hours.
You are permanently and visibly transformed: Seductive predator of the night. You are considered to be a Sapient, Living being when targeted. Your Brawn is increased by 1.
Your body is adapted to Stealth. You receive +3 dice on non-attack rolls related to Stealth.
You can squeeze through any cracks and passageways a cat would be able to.
You may make a +2 Weapon Damage Bite and lick attack without additional equipment.
The Severity of any Injury caused by fire is increased by 2.
Marnie is an Aquaman-style mermaid, with light blue-gray scales covering much of her body (although her face and hands, as well as most of her arms, are barely touched, leaving it easy to imagine that the few scales that are there are makeup or tattoos). These scales are hard and cold to the touch. She is easily able to swim and survive in the water, finding it easy to traverse, and wishes she could call it home permanently.
You gain the following benefits at all times.
You are permanently and visibly transformed: mermaid. You are considered to be a Sapient, Living being when targeted. Your Charisma is increased by 1.
Your body is adapted to swimming. You receive +3 dice on non-attack rolls related to swimming.
While in the water, heat, cold, pressure, and other atmospheric hazards do not affect you, and dangerous local flora and fauna will not bother you unless you give them a reason.
Possession of this Power grants the following Battle Scar: scales on the back of her hand, making it hard to use as normal.
Possession of this Power grants the following Trauma at all times: believes marine life is superior to humans.
You gain the following benefits at all times.
You are permanently and visibly transformed: A humanoid Golden Cicada. You are considered to be a Sapient, Living being when targeted. Your Dexterity is increased by 1.
You no longer age naturally, and supernatural attempts to age you fail.
Any creature that consumes or is injected with your bodily fluids receives a Severity-1 Injury. Every minute, they must roll Body Difficulty 9. If they fail, the Injury worsens by 1 Severity. If they succeed, the Injury stops worsening.
Ji tucks his hand beneath the imaginary guard of whatever assault rifle he imagines in his head; pulling the trigger with his other hand... materializing invisible bullets of thin air, explosions, and overall DAMAGE towards his enemy!
Essentially he can imagine his own weapons, and his sense of "Imagination" is much larger and bolstered due to this innate gift.
The "Attack" uses Intellect + "Imagination"
You gain the following benefits as long as you are above atleast half, of your Mind. (5 Mind).
You are permanently and visibly transformed: Tattoos aligning his crest, reading out in Sanskrit / Pali script: "If you learn Self-Control, you can master Anything". You are considered to be a Sapient, Living being when targeted. Your Perception is increased by 1 and your Intellect is increased by 1.
You may make a +2 Weapon Damage Automatic Rifle (Bang Bang Hands) : Both hands pointed at the target, together, like a rifle. attack without additional equipment.
The Severity of any Injury caused by psychic attacks is increased by 2.
The Android's skin is extremely pale, their eyes are yellow, and their body stays at room temperature. They do not bleed, and traditional medicine is ineffective at treating them. Furthermore, they may be hacked by any supernatural effect that could hack a computer.
You gain the following benefits at all times.
You are permanently and visibly transformed: you are an android, with pale skin and yellow eyes. You are considered to be a Sapient, Non-Living Computer when targeted..
You are immune to damage from cold. If cold is a substantial component of other damage you would take (e.g. falling from a great distance into a vat of liquid nitrogen), that damage is reduced by 2 (in addition to Armor)
You no longer age naturally, and supernatural attempts to age you fail.
Your Injuries no longer degrade with time.
The Severity of any Injury caused by electricity is increased by 2.
The Vampire was cursed to forever be a vile creature of the night! Their skin has faded to a deathly pale, only regaining something close to human complexion in the immediate aftermath of feeding on human blood. They are weakened when exposed to direct sunlight or when they have been unable to feed in the past day, but otherwise has gained inhuman strength, speed, and irresistibility from their devil's bargain.
You gain the following benefits as long as you are not in direct sunlight and you have fed on fresh human blood in the past 24 hours.
You are permanently and visibly transformed: a seductive and powerful humanoid, with pale skin and wicked fangs. You are considered to be a Sapient, Non-Living being when targeted. Your Brawn is increased by 1, your Dexterity is increased by 1, and your Charisma is increased by 1.
Your Injuries no longer degrade with time.
The Severity of any Injury caused by fire and heat is increased by 2.
The mutant has left humanity behind. They're are muted to the core, with glowing blue blood and a hunched posture that makes them more suited for running on all fours than using equipment and vehicles.
You gain the following benefits at all times.
You are permanently and visibly transformed: you have blue, bioluminescent blood and a hunched posture adapted to running on all fours. You are considered to be a Sapient, Living Creature when targeted. Your Dexterity is increased by 1.
Your body is adapted to sprinting. You receive +3 dice on non-attack rolls related to sprinting.
Any creature that consumes or is injected with your bodily fluids receives a Severity-1 Injury. Every minute, they must roll Body Difficulty 9. If they fail, the Injury worsens by 1 Severity. If they succeed, the Injury stops worsening.
You cannot be mistaken for a normal human. You cannot always use standard human clothes, equipment, vehicles, and facilities, and when you can, you suffer an increased Difficulty.