The Ghoul bites into the object or structure, jaws distending to consume a 15 liter portion - steaming blood drips from the jaws as this clearly painful process occurs - every once in a while, an object is too tough for the digestion, & this effect fails with audible popping of jaw ligaments & cracking of teeth.
Take a Severity-1 Injury and spend an Action. Select a Object or Construct Object or piece of an Object or structure within arm's reach no larger than a purse (5 liters). Roll a single D10 as a critical failure check. If you roll a 1, the Effect fails, and you take a Severity 4 Injury. Roll Brawn + Brawl Difficulty 6. Sapient targets may resist by rolling Mind at Difficulty 8.
If your Outcome is 4 or higher, the target will be completely destroyed and can no longer function, though it may still be repaired. If your Outcome is less than 4, the target will be partially damaged, and any attempts to use it will suffer a dice penalty equal to your Outcome.
Targets which are considered indestructible can still be destroyed by this effect.
Jan. 13, 2024, 7:47 a.m. - Revision Cost: 1. Added Drawback: Disturbing, Removed Drawback: Sacrifice
The kunai is traced along the object, creating ethereal fracture lines. With a final stab into the object it shatters along the traced lines. The wielder of the kunai can see ethereal echoes of the original object. It's a simple matter of acknowledging the echoes to give them the strength to restore the object to its original form.
Exert your Mind and spend two Actions performing the following ritual: Trace the kunai along the target to mark out the intended area, then stab into the center. Select a Non-Sapient Object or piece of an Object or structure within arm's reach no larger than a duffel bag (35 liters). You must maintain Concentration while activating this Effect, and it fails if you are interrupted. Roll Dexterity + Athletics Difficulty 6.
If your Outcome is 4 or higher, the target will be completely destroyed and can no longer function, though it may still be repaired. If your Outcome is less than 4, the target will be partially damaged, and any attempts to use it will suffer a dice penalty equal to your Outcome.
When activating this Effect, you may spend an extra minute and maintain Concentration. If you do, it has no Exertion cost, and you may destroy an object which has up to 3x larger dimensions, or up to 27x larger volume than the normal maximum size.
If you have access to the remains of an object you had previously damaged or destroyed, you may spend an Action to un-destroy it.
The -inator comes with a built in automatic trophy-system: deleting any "bullets", "swords", "javelins", and alike, which would come to cause harm apon it's user... though, sometimes, the distinction between "delete" and "upgrade" are confused.
This Effect activates whenever an object or otherwise construct would cause a injury. It does not require an Action or Exertion. Select a Object or Construct Object within arm's reach no larger than an SUV (4,000 liters). Roll a single D10 as a critical failure check. If you roll a 1, the Effect fails, and you instead, "bolster" or "upgrade" the damaging projectile.. You cannot target objects which are currently in someone else’s possession. Roll Intellect + Technology Difficulty 6. Sapient targets may resist by rolling Mind at Difficulty 8.
If your Outcome is 4 or higher, the target will be fully and completely destroyed, leaving behind no meaningful remains. If your Outcome is less than 4, the target will be partially damaged, and any attempts to use it will suffer a dice penalty equal to your Outcome.
You may use this Effect to destroy a hunk of material as large as a duffel bag (35 liters), even if it is a part of a larger structure or object.
Ellis can withdraw a bonded bomb and cause it to detonate in a specific way, creating an EMP blast which knocks out all electronics in the area.
Exert your Mind and spend an Action. Select a Location within arm's reach. All electronics within 30 feet of the chosen Location are affected. You must use up an explosive which has undergone the Ritual of Bomb Bonding in order to activate this Effect. Roll Intellect + Technology Difficulty 6. Sapient targets may resist by rolling Mind at Difficulty 8.
If your Outcome is 4 or higher, all affected targets will be completely destroyed and can no longer function, though them may still be repaired. If your Outcome is less than 4, all affected targets will be partially damaged, and any attempts to use them will suffer a dice penalty equal to your Outcome.
When you yourself are a temporal anomaly, focusing the energy within your body into a strike can cause peculiar effects. The objects that are touched by the caveman actively progress backwards through their technological timeline, and objects without any are simply reduced to dust as their formative events are reversed. What is scariest about this is that the caveman only seems to need to strike the target in question to deliver the effect, though it does seem to require a great deal of focus and temporal energy has been observed congregating around his hands before he executes such a strike.
Exert your Mind and spend an Action. Select a Non-Sapient Object or piece of an Object or structure within arm's reach no larger than an SUV (4,000 liters). You must actively and obviously use A time piece to activate this Effect. Roll Brawn + Brawl Difficulty 6.
If your Outcome is 4 or higher, the target will be completely destroyed and can no longer function, though it may still be repaired. If your Outcome is less than 4, the target will be partially damaged, and any attempts to use it will suffer a dice penalty equal to your Outcome.
When activating this Effect, you may spend an extra minute and maintain Concentration. If you do, it has no Exertion cost, and you may destroy an object which has up to 3x larger dimensions, or up to 27x larger volume than the normal maximum size.
If you have access to the remains of an object you had previously damaged or destroyed, you may spend an Action to un-destroy it.
After tapping the object intended to be destroyed, the object either partially or completely disintegrates into a cluster of delicious Skittles based on the mass of the object based on the amount of successes.
Exert your Mind and spend an Action to activate. Select a Non-Sapient Object within arm's reach no larger than a duffel bag (35 liters). You cannot target objects which are currently in someone else’s possession. Roll Dexterity + Crafts Difficulty 6.
If your Outcome is 4 or higher, the target will be fully and completely destroyed, leaving behind no meaningful remains. If your Outcome is less than 4, the target will be partially damaged, and any attempts to use it will suffer a dice penalty equal to your Outcome.
Dazzle Glasses are advanced "black-tech" espionage gear. They can be styled as any sort sunglasses. When the wearer is recorded, they will quickly flash a non-visible laser into the recording device, destroying it after only a moment of footage is taken.
This Effect activates whenever you are recorded. It does not require an Action or Exertion. Select a Non-Sapient Object within 20 feet no larger than a duffel bag (35 liters). Your target should be intuitively based on the triggering event. Roll Perception + Culture Difficulty 6.
If your Outcome is 4 or higher, the target will be completely destroyed and can no longer function, though it may still be repaired. If your Outcome is less than 4, the target will be partially damaged, and any attempts to use it will suffer a dice penalty equal to your Outcome.
The hacker can overload any electronic device by fiddling with their smart watch for a moment. The targeted device shudders and gets white-hot before bursting into deadly shrapnel.
Exert your Mind and spend an Action. Select a object that uses electricity within 20 feet no larger than a duffel bag (35 liters). You must actively and obviously use a smart watch to activate this Effect. Roll Intellect + Technology Difficulty 6.
If your Outcome is 4 or higher, the target will be completely destroyed and can no longer function, though it may still be repaired. If your Outcome is less than 4, the target will be partially damaged, and any attempts to use it will suffer a dice penalty equal to your Outcome.
When a target is destroyed, it sends shards flying. Anyone within 5 feet of the object rolls 4d10 at Difficulty 6 and takes damage equal to the Outcome. Can be reacted to.