Uruz (ᚢ) You trace your fingers over the rune in your book runes form around your target allowing you tp manipulate it

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This Artifact grants you the ability to interact with the world without physically touching it.
Used by Ramona Cortez, Created by PrincessLacie.
On Legendary Artifact Ramona's Book of Runes.
(It is obvious that you are the one exercising control over your target. You must wear or wield this Artifact plainly to receive these benefits.)

The book of runes automatically opens to the correct page, tracing the rune and speaking "Uruz" (ᚢ) activates the power. The caster and the object(s) they are manipulating are surrounded by an aura marked made of ᚢ.


You gain the following benefits as long as you are wearing this Artifact.

You can interact with things that are within 75 feet without needing to physically touch them or be near them. Any rolls made for Actions taken in this way use a Mental Strength of 4 in place of your Brawn rating, a Mental Agility of 2 in place of your Dexterity, and otherwise use your own Attributes and Abilities.

Telekinetic actions have the following restrictions and behaviors:

  • Line of Sight: You must be able to visually observe anything you interact with, and any actions that you are taking will end if their target moves out of sight.
  • Unarmed Combat: You can use this Effect to deal damage through unarmed attacks, grapples, and thrown objects. Attacks deal +1 Damage. Unarmed Mastery does not apply.
  • Weapons: You cannot wield weapons effectively in combat.
  • Fine Tools: You are otherwise limited to actions that a normal human could do with their bare hands.
  • Maintaining Focus: You must maintain Concentration while taking Actions in this way. If you are Injured or interrupted, you must roll Mind at Difficulty 9 to maintain Concentration. If you fail, you cannot engage in telekinetic actions for the next 6 - Intellect rounds.
  • Levitation: If you are strong enough to lift yourself, you may levitate up to within 75 feet away from the ground. Movement is limited to 5 feet per Round.
  • Multiple Items: You can only interact with one thing or take one Action at a time.

  • Any telekinetic actions which interact with Animate targets may require contested rolls at GMs discretion.

Community Legendary Artifact Gifts

Exert your Mind and spend an Action to activate.

You automatically detect all demonic entities within 300 feet of you for the next minute. This includes any who come within range during the duration. You have a sense of how many valid targets are nearby and their direction, and you have a clear sense of both the distance and direction towards any detected beings. This information is accurate enough to use for aiming at them, at +1 Difficulty.

Even while this Effect is not active, if any demonic entities come within 300 feet of you, you may roll Perception + Alertness, Difficulty 7 to detect them.

Any demonic entities detected while the effect is active are “marked”. You will continue to detect them until the effect ends, no matter how far away they move. You will also continue to detect them after the effect ends, so long as they remain within 300 feet of you.

All demonic entities who you can sense are equally able to sense you.

Spend an Action. Select a Animate target within arm's reach.

For the next 24 hours, your target does not require any food, water, sleep, or air. Any roll to resist an Effect dependent on any affected requirement is made at -1 Difficulty.

Your target is adapted to their current environment for one hour. While adapted, they do not suffer harm from heat, cold, pressure, or lack of oxygen in that environment, provided that challenge normally exists in that environment.

This Gift cannot have more than 3 Drawbacks, and its Gift Cost is capped at 1.

  • You can target yourself if you qualify as a valid target by the other requirements.
  • Your target must be within line of sight, or within range of another sense if more fitting for the Gift's flavor.

You gain the following benefits as long as you are wearing this Artifact.

You have 3 Armor, which reduces incoming Damage. Armor from multiple sources does not stack. Called Shots may circumvent your Armor, depending on its coverage.

You may spend an Action or Reaction and Exert your Mind to double your Armor rating for one Round.

When you take Damage from a source which is within 5 feet, deal back as much Damage as your Armor prevented.

You gain the following benefits as long as you are wearing this Artifact.

You may understand and communicate to Creatures and humans as if you are fluent in a relevant language.

  • Communing with creatures does not grant them intellect but does allow you to converse with them.
  • The target of "human" refers to any target that speaks a human language.

On Delphyrion's career:
As much as Delphyrion makes a joke out of it, he still relies on making chemistry videos to make a living. Contracts aren't enough to maintain a good budget for his experiments so he has to dabble in all sorts of different platforms and content. Livestreams, short-form videos, and podcasts are all on the table here, it's just that he doesn't want to be recognized for anything but his actual alchemy. Few friends know what his channels are.

On Twitch Chat:
Some find it endlessly entertaining to watch an hour-long video of a chair sitting in a hot tub. Delphyrion knows of a bell pepper guy in Los Angeles who has done pretty well for himself by doing that, much to the streamer's chagrin. In Delphyrion's case, Chat has been asking him to blow things up for the longest time. It's an enticing idea but he's still trying to figure out the legality of broadcasting the creation of chemical weapons in front of thousands of people online. With this ability, Delphyrion can finally become Chat too.

On brainrot:
After a long day of brain usage, Delphyrion sits down at his computer and doomscrolls. However, the sheer power of an entire Chat shutting down their brains at once can be devastating. They either become a hivemind or an apocalypse. They drive him insane all the time. Who knows if that's really the reason why Delphyrion's a mad scientist?

On uranium glass:
It was incredibly hard to obtain uranium, and he's probably ended up on another watchlist for this. To make the most of this, Delphyrion has made it into a piece of uranium glass shaped just like his phone, complete with some black dye in one part of it to simulate a screen. This is to confuse people whenever they try to steal Delphyrion's phone, because most would stay far away from radioactive materials of any sort. He himself is much safer than he was during the process of making it but he still feels a bit odd about putting it to his ear every time he mistakes it for his own phone. Maybe that's how this gift came about.

On the brand placement:
Delphyrion's mom has always been adamant that Dell products aren't good (their old home computer was very beaten up after a year or two of use, one of the hinges was about to pop open if not for the bull clip Delphyrion had forced onto it) but it's not like he's trying to endorse or renounce the brand. It was just very convenient. See, Dell, Delphyrion, Dell-phyrion, get it?

On the sticker:
One would assume that after so many years of using devices, Delphyrion could type with his eyes closed. He could, it'd just end up in a jumbled heap of random letters. He's trying to convince himself that this isn't like writing the name of each note onto individual piano keys. It's for the cosmetic. It's for the bit.

On TTS:
Text-to-speech sometimes acts as a hindrance to the stream-viewing experience, but some may argue that it's an integral part of it. Delphyrion doesn't have much opinion on it, he doesn't usually notice the text anyway so it's just a disembodied voice to him. This gift is also similar in that it's really hard to notice, much less read, the text in your peripheral vision because your peripheries don't have the cones to distinguish the shape of each letter. It's incredibly elusive because you can try to look at it but it'll just forever be a step too far to the right. This part is purely to annoy people, but if the target tries hard enough they might just be able to reread the message.

Spend an Action. Select a target any distance away from you. You must have a specific target in mind, but you require only an intuitive understanding of them, such as their name, face, or Location.

You open up a line of communication to your target, and may converse with them as long as one of you maintains Concentration

The conversation will only be perceived by the intended recipient. You must share a common language for your target to understand the message.

This Gift cannot have more than 3 Drawbacks, and its Gift Cost is capped at 1.

  • Receiving a message does not force a target to pay attention to you, and they can feel free to ignore your message if they choose. Depending on the flavor of your Gift, they may or may not be able to return to it and read it later on.
  • Generally you cannot communicate with Contractors who are not in a Contract with you.
  • You can target yourself if you qualify as a valid target by the other requirements.

Stock Legendary Artifact Gifts

Expend a point of Battery and spend an Action.

You automatically detect all people wielding weapons within 300 feet of you for the next hour. This includes any who come within range during the duration. You have a sense of how many valid targets are nearby, as well as their distance and direction.

  • This Effect does not satisfy the line of sight targeting requirement for other Effects.

This Artifact can be used as a rifle. It is roughly the same size as a rifle but can be collapsed into a metallic disk and concealed. Collapsing or expanding it costs a Quick Action.

Attack by rolling Dexterity + Firearms, Difficulty 6. Successful attacks deal Contested Outcome +5 Weapon Damage.

You also gain the following effects:

  • Silencer: The report of any shots you fire may be made silent at will.

  • If there is not enough free space to expand the object, it cannot be expanded. You cannot expand this Object as an attack.
  • Reminder: additional Weapon Damage granted by this Effect does not stack with any other bonus to Weapon Damage. Instead the largest bonus is used.
  • Rifles are +1 Difficulty to use in melee range. Sniper Rifles are +3 Difficulty to use without a tripod or in melee range. Setting up a tripod takes an Action.

This Artifact holds 5 times what it normally could inside of it. Objects stored inside are weightless. Unless you are storing something commonly found in coffins, this Artifact behaves as its mundane counterpart. This Effect cannot be used unless you are storing something commonly found in coffins.

Living things can be stored in this Artifact. They will have access to anything else inside and may attempt to break free, damaging or destroying the Artifact in the process.

If this Artifact is destroyed, things inside may get out, and it will cease to function until it is repaired.

When scanned or investigated without opening, the contents of this container appear normal and unremarkable.

On a Downtime, you may change this Artifact from one type of container to another. Maximum once per Downtime.

If anyone other than you opens the container, it appears empty. Others can still destroy it to get at the contents.

  • You cannot change the container's type if you are not in possession of it.
  • A container of holding cannot be placed inside another created by the same Gift.
  • There is no cost to use this container.

This Artifact holds 5 times what it normally could inside of it. Objects stored inside are weightless.

Living things can be stored in this Artifact. They will have access to anything else inside and may attempt to break free, damaging or destroying the Artifact in the process.

If this Artifact is destroyed, things inside may get out, and it will cease to function until it is repaired.

When scanned or investigated without opening, the contents of this container appear normal and unremarkable.

If anyone other than you opens the container, it appears empty. Others can still destroy it to get at the contents.

  • A container of holding cannot be placed inside another created by the same Gift.
  • There is no cost to use this container.

This Artifact can be used as a blimp. It is roughly the same size as a blimp but can be collapsed into a phone-sized canvas cube and concealed. Collapsing or expanding it costs a Quick Action.

This blimp has full science laboratory, bullet-proof envelope, and ample parachutes. Any roll to pilot this vehicle receives +2 dice.

You also gain the following effects:

  • Crew of One: You alone may stand in for an entire crew if the vehicle would normally be piloted by more than one.
  • Mind of its Own: This vehicle can move and take Actions without you driving it. It has seven dice for all Drive rolls.
  • No Muffler: Any stealth rolls made to hide your vehicle automatically fail, and any rolls made to notice your vehicle automatically succeed.

  • If there is not enough free space to expand the object, it cannot be expanded. You cannot expand this Object as an attack.