...
Spend an Action.
You create a hemispherical dome of ________ originating at your Location, with a radius of 60 feet. and lasting for as long as you maintain Concentration. You are fully immune to the effects of your zone. The area inside your zone is affected in the following ways:
This Gift's Cost is capped at 2 and cannot be increased further.
A sleek jet black 9mm beretta with a matching suppressor. Designed for quick, silent kills.
This Artifact can be used as a handgun. It is roughly the same size as a handgun and just as difficult to conceal.
Attack by rolling Dexterity + Firearms, Difficulty 6. Successful attacks deal Contested Outcome +4 Weapon Damage.
You also gain the following effects:
When activated the amulet glows a lime green and it allows the user to bandage the affected areas and wait a minute. After a minute the bandages can be removed and the affected areas will have been fully healed. The user can’t swear the target to an oath to uphold or the new parts will wither and fall off.
Exert your Mind (unless you win a coin flip) and spend a minute. Select a Living target within arm's reach. You must use up a whole roll of bandages in order to activate this Effect. Select up to four Battle Scars on your target to treat.
The treated Battle Scars heals as you finish activating this Effect. If used on a Battle Scar caused by an Unstabilized Injury, that Injury is Stabilized.
You may specify a specific condition that the patient must adhere to. If they break this condition, the treatment is immediately reversed. Record this regimen as a Condition. Lasts until the end of their next Contract or 1 month for non-Contractors.
As an obsidian dust cloud is expelled from the stone towards the target. It rapidly solidifies into a display of obsedian skelletons . As attacks are absorbed these corpses will retaliate as a mob trying to bring the attacker to their dead realm while turning into bleeding skeletons.
A denizen of xibalba gifts the souls of those who died or where buried near by an obsidian body on earth. This body is to be used to protect a target and take out their anger out on the attacker. Despite the bodies not being flesh they bleed possibly making the dead relive their last moments one earth causing them to scream in pain. As old habits die had specially after serving Chamiabac and Chamiaholom.
Expend a point of Battery and spend an Action or Reaction. Select a Animate target within 20 feet. Roll Charisma + Influence at Difficulty 6.
If you succeed, you create a barrier around your target, which absorbs the next Outcome +2 Damage. Any Damage absorbed by the barrier is reflected back to the attacker, up to a maximum of 2. Their Armor applies in full. The Damage reduction from the barrier is applied before Armor. This Artifact may only have 1 active barrier at a time.
You must maintain Concentration while using this Effect. The barrier will fall if you are interrupted, or if it absorbs the full amount of Damage. When a barrier falls, you cannot use this Effect again for a minimum of 2 Rounds.
The pulse-motion gauntlet is made mostly for working with materials - however, the extremely sophisticated little arrays inside are just as able to map biological pathways as they are metallurgical ones, and interact with it with the pumped pulsed-phase lasers.
The lasers sweep over their target, rapidly forming a map of them and then being able to query the pathways that make it up.
Exert your Mind and spend an Action. Select an Animate target within 25 feet You must use up lithium-ion battery in order to activate this Effect. You must maintain Concentration while the effect is active. Roll Intellect + Technology at Difficulty 6. The target may resist by rolling Mind at Difficulty 6.
If you succeed, you are able to view your target's memories. If you fail, the target knows you're attempting to read their memories.
You may ask a number of specific questions about their memory equal to your Contested Outcome. For example, “what is their computer password,” “What were they doing at 4:00PM yesterday,” etc. You cannot get answers to broad, analytical questions like “are they a good person?” or “what are their plans for the future?”
Each question you ask and memory you replay takes a single Round to read.
You may read memories that the target has forgotten.
When he is making a deal This power Becomes a part of him and he also gives up a part of himself when he makes a deal that’s why the aura is so strong when he is using this ability and whoever is near him when this is happening, they feel their stomach curl if they look at him While he is doing this this is radiant energy and as soon as the deal is made and whenever he makes a deal, the person that is on the other side of the deal feels an energy of some sort like breaking the fragment of reality
You may make an oath with any number of physically-present, Sapient targets. Communicate the oath's terms to the targets, including the requirements and penalties for each participant. If all agree to the terms, you must Exert your Mind (unless you win a coin flip) and all participants must shake hands to seal the deal.
Record the oath as a Condition. If a party breaks the oath, the Condition ends and they suffer the oath's penalty.
When crafting your oath, you may incorporate any of the following penalties:
The targets cannot be compelled to agree via a direct threat of violence, another Effect, or another oath. If you would like to use clever wording to mislead the targets, you must succeed a contested Intellect + (Culture or Influence) roll.
Whenever a participant breaks the oath, you are immediately made aware and may even witness the act as if standing nearby.
Anyone who witnesses you during this Effect's activation will almost certainly be disturbed to see when people are looking at him while he is using this ability, he looks like he is growing horns and becoming some sort of demonic creature and this aura of violence and death just starts radiating off of him, making everybody’s stomachs Twist fear.
The lightning bracers can be activated to summon a thunderbolt into the wearer's hand. Throwing these thunderbolts makes an incredibly loud boom. Once a thunderbolt is in hand, the wearer can throw as many as they wish. The electricity from these bolts will jump between nearby targets.
This Artifact produces ephemeral projectiles that can be used as a javelin.
Attack by rolling Brawn + Athletics, Difficulty 6. Successful attacks deal Contested Outcome +3 Weapon Damage.
You also gain the following effects:
The "Reaper" Assault Helmet is the signature piece of the Future Soldier's arsenal. It has a sleek, design and is made of a mysterious matte-metallic alloy. The wearer's face is exposed normally, but when activated, a blue holographic visor flickers to life in front of the eyes. This HUD contains information about the soldier's ammunition and shield status, but more significantly can detect enemy combatants. Anyone nearby who is holding a weapon is painted with a red dot that follows them in real time. This allows the Future Soldier to fire at painted targets in the dark, detect ambushes lurking around corners, and grants an overall tactical advantage.
Expend a point of Battery and spend an Action.
You automatically detect all people wielding weapons within 300 feet of you for the next hour. This includes any who come within range during the duration. You have a sense of how many valid targets are nearby, as well as their distance and direction.
The Axe of Legend's blade has been imbued with the metal of the dark lord of rock and roll. It shreds chords and flesh. The rock god commanding it may recall it to their hand at will.
This Artifact can be used as a sword / axe. It is roughly the same size as a sword / axe and just as difficult to conceal.
Attack by rolling Brawn + Melee, Difficulty 6. Successful attacks deal Contested Outcome +4 Weapon Damage.
You also gain the following effects:
The spy can do up their passport to appear as any valid form of identification.
This Artifact can change its appearance. When not transformed, it is roughly the same size as a passport but can be collapsed into a wallet and concealed. Collapsing or expanding it costs a Quick Action.
Spend a Quick Action to activate. This Artifact changes its appearance into a chosen Object. This lasts until you decide to end the Effect, which may be done as a Free Action.
The new object's appearance can mimic specific items (such as a particular painting, a certain person’s ID, etc), but must be of a similar size and weight to this Artifact.
The new appearance is illusory; it will hold up to scrutiny, but its composition is not altered and it gains no new functionality. Any attempt to use it for a function which it cannot perform (for instance, making bread look like a knife and then trying to stab someone) will cause the illusion to fail or allow a Perception check to see through the illusion, at the GM's discretion.
When used as identification and scanned, the scanner will act appropriately and bring up appropriate generic information. Further searches for the identity in the computer will turn up no results. This will not open security doors on its own.
When Winter Fang's glittering string is drawn, an ice arrow crystalizes nocked and ready to fire. These ice arrows melt quickly after piercing their foes, leaving deadly wounds instead of evidence.
This Artifact can be used as a bow. It is roughly at least twice as large as a bow and cannot be concealed on your person or disassembled for storage.
Attack by rolling Dexterity + Athletics, Difficulty 6. Successful attacks deal Contested Outcome +3 Weapon Damage. Attacks do not require a successful called shot to do damage.
You also gain the following effects: