Viktor would go to his workshop table that is filled with parts, and would slowly start to assemble a Tiny two-legged robotic friend, which seems to have a rotating camera on top of its legs.
The tiny robot itself seems to be made up of small metal plates which seems to be keeping an large amount of wires and circuits behind it. the metal plates themselves seems to be some lightweight Aluminium, on the back of the robots 'Head' is a small LCD screen that seems to play back anything it might of seen with it's little camera 'eye'.
Exert your Mind and spend one minute. This Effect cannot be used unless you are at a location with abundant crafting resources.
Summon a single Two-legged robot, that has what looks like a camera ontop of it at your location. They will last until they are destroyed. They are controlled by the GM but will follow any commands you give. You may have at most 1 minion active at a time.
You may only use this Effect once per day.
The old Hound is a shadow of his former self, but can be summoned by one who knows the old ways.
Increase your sacrificial Injury's Severity by 1 and spend an Action. This Effect cannot be used unless you are near a body of water.
Summon the one and only Sapient Black Shuck at your location. They last until they are destroyed They are controlled by you. You may have at most one minion active at a time.
If killed, you cannot re-summon your minion until after your next Contract.
Possession of this Power grants the following Trauma at all times: Geas: Drinking.
If you do not have a sacrificial Injury when you activate this Effect, take a new Severity-1 Injury.
You are surrounded by Hellish Fire after giving yourself a cut on the hand to offer your blood and a portal opens next to you releasing Imps from Hell.
Exert your Mind and spend an Action.
Summon up to 3 Sapient Imp at your location. They last until they are destroyed They are controlled by the GM but will follow any commands you give. You may have at most 3 minions active at a time.
As the Primordial Dough's vessel, Ollie's body serves as the gateway between this world and the land of clay. In moments of need, Ollie can let out a solemn prayer to the Dough Lords, begging for their aid. In their stead, Ollie is supplied with a small garrison of Lesser Claymen, which crawl out of the seams in his flesh.
They appear to be maybe five feet tall at most, with multicolored skin and a surprising softness to them. At will, they can let out a small volley of hardened clay beads akin to birdshot from their bodies to fend off foes.
Exert your Mind and spend an Action.
Summon up to 3 Non-Sapient, Animate Lesser Claymen at your location. They last for two hours or until they move more than 150 feet from you or are destroyed. They are controlled by the GM but will follow any commands you give. You may have at most 3 minions active at a time.
Possession of this Power grants the following Battle Scar: Clayman's Form (Disfigured).
Yuta extends his hand, eyes glowing with cold light. The air crackles with dark energy, and a swirling shadowy portal forms at his feet. From the abyss, Igris emerges clad in pitch-black armor, his red eyes burning like embers. His massive sword gleams with a spectral light as he steps forward, each movement echoing with a metallic dread. The air turns frigid, the shadows whisper, and a heavy silence falls, filled with the promise of imminent destruction.
Exert your Mind and spend an Action. You must actively and obviously use Ring to activate this Effect. You must make a Trauma roll when you use this Effect. Its Difficulty cannot be reduced by any means.
Summon a single shadow at your location. They will last until they are destroyed. They are controlled by the GM but will follow any commands you give. You may have at most 1 minion active at a time.
Upon activating this power, the pendant glows as ark places his hand in front of him. his body splitting as another version of himself appear in front of him like cells splitting.
Exert your Mind and spend an Action to activate.
Summon a single Clone at your location. They will last for an hour, or until they are destroyed. They are controlled by the GM but will follow any commands you give. You may have at most 2 minions active at a time.
Minions have 6 Body and can make melee range attacks with 5 dice to attack and +1 Damage. They cannot move faster than a walk and cannot dodge incoming attacks. They have dog-level intelligence, and cannot communicate back to you. Any Perception checks they make are rolled with 3 dice.
Any successful musician knows the value of a good roadie. The musician calls for a roadie, and one will promptly arrive. The roadie doesn't talk much, and they aren't too bright, but they can sure haul gear.
After a couple hours of work, the roadie will retire to smoke and get some sleep.
Exert your Mind and spend an Action.
Summon a single Sapient roadie at your location. They last for two hours or until they are destroyed. They are controlled by the GM but will follow any commands you give. You may have at most one minion active at a time.
You may only use this Effect once per day.
The Vampire is able to turn one of their victims into a lesser vampire, a pale shadow of a full creature of the night but useful nonetheless. Having drained and killed their target, the Vampire performs a brief ritualistic bloodletting, wherein they spill their own blood into the target's mouth, forcing them to drink, and bonding them together as child and sire.
Shortly afterwards, the fledgling vampire will rise from death, hungry for blood and eager to serve.
Increase your sacrificial Injury's Severity by 1 and spend one minute. Select a Dead target within arm's reach that has died within the last hour. This Effect cannot be used unless you drained the target's blood while they were still alive.
Your target rises as an Animate being. The raised creature is totally mindless, with no memory of its past life or hint of its old personality. They cannot communicate. They will follow any command you speak.
The creature lasts until it dies again. It is revived at full health. Any Injuries it had in life are not accounted for when determining its penalties or progression towards re-death, though they may affect its ability to perform certain actions at GM's discretion. The raised creature must consume flesh every day or it will die again.
Raised creatures have their Abilities set to the same that they were in life. Their Charisma and Intellect are set to 1, but their Dexterity, Brawn and Perception are the same as they had in life. A raised creature cannot use any Effects.
Your revived targets deal 2 Weapon Damage with their unarmed attacks.
If you do not have a sacrificial Injury when you activate this Effect, take a new Severity-1 Injury.
The mobster knows a guy they can call for a hired goon, who arrives about a minute later. The goons are dumb as bricks, but tough nonetheless, perfect for sending a message when you need to keep your hands clean.
Exert your Mind and spend an Action. You must actively and obviously use cell phone to activate this Effect.
Summon a single Sapient goon at your location. They last for two hours or until they are destroyed. They are controlled by the GM but will follow any commands you give. You may have at most one minion active at a time.