Darrren now can slide his claws out and use them as lockpicks and open almost any lock
Spend two Actions performing the following ritual: Darren puts his finger to the lock and a cats claw slides out and he clearly slides it into the lock. Select a door, lock, or locked target within arm's reach. Cannot be used on Alien technology. You must maintain Concentration while activating this Effect, and it fails if you are interrupted.
You may lock, unlock, and/or open your target.
Laz's nanites use the NFC components within a security card as a transmission antenna, Transmitting a signal that overrides the control of electronic locks he chooses within the vicinity. When available Laz will achieve this by scanning the card on the appropriate reader, however for electronic locks without one (such as power locks on a car door or being on the wrong side of a one way exit door) he need only hold the card up toward the lock in question and focus.
Spend an Action. Select a Non-Alien electronically controlled lock within 20 feet. You must actively and obviously use a security card to activate this Effect.
You may lock, unlock, and/or open your target.
Shane rams his flag into the ground and loudly exclaims that "no secret shall be kept secret" at which point a turqoise aura emanates from the flagpole in all directions, creeping into locking mechanisms and like thousands of small picks open them up from the insides.
He who wants to tell a good story, also needs to be able to answer questions about the characters he talks about. And if you want to know more about the personality, hopes, dreams or grudges of someone, you just need a peek into their home or at things they kept hidden.
Exert your Mind and spend two Actions performing the following ritual: Ramming the flag into the ground and shouting a pass phrase. You must actively and obviously use Flag to activate this Effect. You must maintain Concentration while activating this Effect, and it fails if you are interrupted.
You may lock, unlock, and/or open any number of doors, containers, knots, or locks within 300 feet of you. Cannot be used on Alien technology.
You may only use this Effect once per day.
Una llave de porton es destruida por manos fantasmales para luego posarse sobre la puerta y abrirla a la fuerza
Una llave de porton es elevada por manos fantasmas hacia la puerta elegida, la misma llave intenta ser introducida pero no funciona, la mano con furia destroza la llave, luego miles de manos fantasmas empujan y abren la puerta
Take a Severity-1 Injury and spend an Action. You must use up Llaves de Porton in order to activate this Effect.
You may lock, unlock, and/or open any number of doors, containers, knots, or locks within 300 feet of you. Cannot be used on Alien technology.
Possession of this Power grants the following Battle Scar: Brazos AraƱados.
It appears as if Will's arm seemingly grows infinitesimally small while reaching into the lock and opening it, sometimes distorting the observer's perception of Will as they struggle to reason the sight.
Will's perception of his gift is different to that of observers, once he wants to open a lock he simply reaches his arm in and opens it. The keyhole appears to expand to fit his arm, and he believes that this is completely normal. This is done instinctually, as if it were as natural as turning a doorknob.
Spend an Action to activate. Select a door, lock, or locked target within arm's reach , which is no more complex than a personal safe door or a keycard reader. Cannot be used on Alien technology.
You may lock, unlock, and/or open your target.
This Gift's Cost is capped at 2 and cannot be increased further.
The user will place a finger, palm, or any other part of their hand onto any Non-Alien door, container, knot, or lock and it will immediately open or at least unlock. During the use of this gift, The users hand becomes barrage of colors as if they had just finished a color run!
Spend an Action. Select a Non-Alien door, container, knot, or lock within arm's reach.
You may lock, unlock, and/or open your target.
The Skeleton Key slips easily into any keyhole and turns without a fuss.
Spend an Action.
You may lock, unlock, and/or open any number of doors, containers, knots, or locks within arm's reach of you. Cannot be used on Alien technology.
If you successfully operate a lock, you may choose to destroy it, rendering it inoperable.
As a free creature, The Fairy cannot withstand being caged or imprisioned in any way. Luckily, they possess a glamour that allows them to unlock any lock binding them with a wink of their eye. The lock falls open with a sparkle of light and a sound like a ringing bell.
Spend an Action. Select a Non-Alien door, container, knot, or lock within arm's reach. This Effect cannot be used unless the targeted lock or door is being used to restrain or imprison you.
You may lock, unlock, and/or open your target.