Kitty can open zir mind to 'hunt' for signs of the supernatural.
Exert your Mind and spend one minute. You must actively and obviously use a prism to activate this Effect. You must make a Trauma roll when you use this Effect. Its Difficulty cannot be reduced by any means.
You automatically detect all supernatural beings within 100 miles of you for the next hour. This includes any who come within range during the duration. You have a sense of how many valid targets are nearby, as well as their distance and direction.
Any supernatural beings detected while the effect is active are โmarkedโ. You will continue to detect them until the effect ends, no matter how far away they move. You will also continue to detect them after the effect ends, so long as they remain within 100 miles of you.
You receive a recognisable aura signature for each being you detect.
Anyone who witnesses you during this Effect's activation or for its duration will almost certainly be disturbed to see a great discomfort to all observers.
After this Effect ends, you cannot move quicker than a walk (15 feet per Round) for one minute and suffer a -1 dice penalty for an hour.
You may only use this Effect once per day.
Ever since he stepped foot in that bar. Everything changed. He had some weird thought that some curse of spirit was nearโฆ
Exert your Mind and spend two Actions performing the following ritual: He clasps his hands together intertwining his fingers saying, โSpin. โ. You must actively and obviously use Alcohol Bottle to activate this Effect. You must maintain Concentration while activating this Effect, and it fails if you are interrupted.
You automatically detect the closest of any Undead within 300 feet of you for the next hour. This includes any who come within range during the duration. You have a sense their direction and distance.
If no Undead targets are within 300 feet of you, and then one enters range, you automatically detect it, even if this Effect is not active.
Even if there are no Undead within 300 feet of you, you become aware of the direction the closest one is in, as well as a rough sense of its distance from you.
Isaac is sometimes able to perceive undead beings such as ghosts and spirits. When doing so, he covers his eyes with his hands for a moment, gripping his face, and faint glowing eyes manifest on the back of his hands as he whispers to himself. These eyes are large and unearthly, looking in all directions yet none at all.
An inexperienced Isaac performed a ritual early into his study, one of his firsts. Looking back, it was stupid of him to attempt a ritual like this, it could have easily killed him, and condemned his soul for eternity. This ritual involved rubbing the ashes from cremated eyeballs on his own, under a supermoon. These eyes came from a lesser god known as Macula the Fearful, a lesser god that was killed by another, Issac was merely the vulture feasting on his corpse.
Exert your Mind and spend an Action.
You automatically detect all undead beings within 300 feet of you for the next hour. This includes any who come within range during the duration. You have a sense of how many valid targets are nearby, as well as their distance and direction.
If no undead beings targets are within 300 feet of you, and then one enters range, you automatically detect it, even if this Effect is not active.
Even if there are no undead beings within 300 feet of you, you become aware of the direction the closest one is in, as well as a rough sense of its distance from you.
Anyone who witnesses you during this Effect's activation or for its duration will almost certainly be disturbed to see phatom eyes manifest over your own, the eye sockets filled with thousands of quivering eyeballs.
This Effect is obviously Alien and eye-catching across its range to those witnessing it, and you are obviously the source.
A glimmering energy flows from the gem into Vergil, and a gust of wind carries the voices of those in need on the wind to him. In addition, the goddess within the gem can detect other beings of divine origin or those imbued with divine power. Allowing him to know when the agents of the orthodoxy of ruin are nearby. If he needs more specific information, he calls on Odessa to unite her powers with the goddess of the wind, and dispensing the sand of sleep onto the wind it flows in a trail that directs him to the person in need.
Odessa's closest friend, and a goddess trapped in a similar situation to her own. Luckily Odessa and her had known of each other's locations before they were sealed into crystal form to protect the world from the powers of ruin, yet now with ruin having infiltrated the world the Goddesses are returning to imbue their chosen hero with the power to set things to right!
Exert your Mind and spend two Actions performing the following ritual: A prayer to Thalassa the Goddess of Wind. You must maintain Concentration while activating this Effect, and it fails if you are interrupted.
You automatically detect all Beings imbued with divine power and Beings in dire need of help within 300 feet of you for the next hour. This includes any who come within range during the duration. You have a sense of how many valid targets are nearby, as well as their distance and direction.
If no Beings imbued with divine power or Beings in dire need of help targets are within 300 feet of you, and then one enters range, you automatically detect it, even if this Effect is not active.
Even if there are no Beings imbued with divine power or Beings in dire need of help within 300 feet of you, you become aware of the direction the closest one is in, as well as a rough sense of its distance from you.
Anyone who touches this Artifact will notice it warping their mind and may drop it. If they choose to hold or use it, they immediately receive the following Trauma: A hero's duty: Roll self control to use lethal means as a first resort in combat.. If they lose possession of this Artifact, the Trauma heals over the course of the next day.
A shiver wracks Grace and Obedienceโs body and a faint blue glow illuminates the overlapped eye tattoo on their left temple. They have a moment of vertigo as their consciousness is pulled back and forth from beyond the โveilโ to see who else is there.
The girlsโ power continues to grow with their search for the mess they made by opening Pandoraโs Box. Theyโve already gotten ahold of the feeling they get when they know theyโre headed towards a spirit of interest; theyโll be able to conjure up that feeling again from now on.
Exert your Mind and spend an Action.
You automatically detect all Spirits within 300 feet of you for the next hour. This includes any who come within range during the duration. You have a sense of how many valid targets are nearby, as well as their distance and direction.
If no Spirits targets are within 300 feet of you, and then one enters range, you automatically detect it, even if this Effect is not active.
Even if there are no Spirits within 300 feet of you, you become aware of the direction the closest one is in, as well as a rough sense of its distance from you.
Any Spirits detected while this Effect is active are โmarkedโ. You will continue to detect them until the Effect ends, no matter how far away they move. You will also continue to detect them after the Effect ends, so long as they remain within 300 feet of you.
This charm typically comes on a necklace or bracelet of some kind, potentially with other consumable rune charms. When an enemy approaches in an otherwise calm situation it becomes noticeably warm to the user, imbuing them with instinctive knowledge on their relative location. If one is feeling exceptionally threatened, one can trace the pattern of the rune for several seconds while chanting the words engraved on the reverse side of the charm (exact words may vary depending on who the charm was made for), channeling the energy within it to activate its full detection and reveal the locations of all enemies for the next hour. Overuse, however may strain the mind and lead to paranoid or unhinged thoughts patterns.
No change for rework
Exert your Mind and spend two Actions performing the following ritual: Trace the lines of the runic design while reciting the words inscribed on the reverse side of the charm. You must maintain Concentration while activating this Effect, and it fails if you are interrupted. You must make a Trauma roll when you use this Effect. Its Difficulty cannot be reduced by any means.
You automatically detect all beings who intend you harm within 300 feet of you for the next hour. This includes any who come within range during the duration. You have a sense of how many valid targets are nearby, as well as their distance and direction.
If no beings who intend you harm targets are within 300 feet of you, and then one enters range, you automatically detect it, even if this Effect is not active.
You may only use this Effect once per day.
The "Reaper" Assault Helmet is the signature piece of the Future Soldier's arsenal. It has a sleek, design and is made of a mysterious matte-metallic alloy. The wearer's face is exposed normally, but when activated, a blue holographic visor flickers to life in front of the eyes. This HUD contains information about the soldier's ammunition and shield status, but more significantly can detect enemy combatants. Anyone nearby who is holding a weapon is painted with a red dot that follows them in real time. This allows the Future Soldier to fire at painted targets in the dark, detect ambushes lurking around corners, and grants an overall tactical advantage.
Expend a point of Battery and spend an Action.
You automatically detect all people wielding weapons within 300 feet of you for the next hour. This includes any who come within range during the duration. You have a sense of how many valid targets are nearby, as well as their distance and direction.