The werebear unleashes their inner beast, transforming into an imposing hybrid of human and bear. Their head reforms into that of a bear, robbing them of speech but bestowing a maw of deadly fangs. Grey fur sprouts from their body as it swells with muscle, ripping any tight-fitting clothes. While transformed, the werebear is impulsive and driven more by instinct than logic.
If The Werebear is struck my moonlight, they are compelled to transform.
Exert your Mind and spend a Quick Action.
You transform into a werebear for 3 minutes. You have access to all of your Powers while you are a werebear, and you can use your equipment. Your Battle Scars, Injuries, and physical Liabilities are carried over between forms. Reverting from your Alternate Form cannot cause your existing Injuries to kill you. Instead, you remain Incapacitated.
While transformed, your Brawn is increased by 1 and your Dexterity is increased by 1. You do not suffer any Stress while transformed.
Your alternate form is its own deadly weapon. Unarmed attacks made in your alternate form deal +3 Weapon Damage (instead of the typical -1).
Your alternate form renders you unable to speak any human language and incapable of fine object manipulation. You can only hold or grasp objects in a crude, clumsy way.
After this Effect ends, you cannot move quicker than a walk (15 feet per Round) for one minute and suffer a -1 dice penalty for an hour.
While transformed, you automatically fail any Mind roll to resist an impulse and suffer -3 dice on all other Mind rolls.
Possession of this Power grants the following Trauma at all times: Whenever you are struck by the light of a full or gibbous moon, you must roll Self-Control to resist transforming. Triggers a max of once per night.
As your form is damaged and your "life" threatened, the flesh of those you consumed for sustenance pours from your wounds and orifices to protect you. Its writhing mass layering over your form in a disgusting and terrifying sight.
This Effect activates whenever Receiving a severity 2 Injury or higher. It does not require an Action or Exertion. “Your target should be intuitively based on the triggering event.
You transform into An enlarged, rotting hulk. for 3 Rounds. You have access to all of your Powers while you are An enlarged, rotting hulk., and you can use your equipment. Your Battle Scars, Injuries, and physical Liabilities are carried over between forms. Reverting from your Alternate Form cannot cause your existing Injuries to kill you. Instead, you remain Incapacitated.
While transformed, your Brawn is increased by 1. You do not suffer any Stress while transformed.
Anyone who witnesses you during this Effect's activation or for its duration will almost certainly be disturbed to see Undulating mounds of flesh and tissue unevenly covering your enlarged frame.
Whenever Shinjiro takes out his Evoker. He points it to his head and yells out PERSONA and reveals persona. Soul Savior. It's not a transformation of him but a section of him that has been hidden away but now revealed to the world after receiving the revelation that death is a part of life, and he has to accept it.
People who observe this transformation often see some kind of ghost coming out of Shinjiro after he shoots himself in the head. It looks like some sort of angelic being with a sword on it's back and hands on it's chest.
DISTURBING THE PEACE, LOOK INTO MY EYES,
Exert your Mind and spend a Quick Action. You must actively and obviously use Evoker (Pistol) to activate this Effect.
You transform into Soul Savior for 3 Rounds. You have access to all of your Powers while you are Soul Savior, and you can use your equipment. Your Battle Scars, Injuries, and physical Liabilities are carried over between forms. Reverting from your Alternate Form cannot cause your existing Injuries to kill you. Instead, you remain Incapacitated.
While transformed, your Brawn is increased by 1 and your Dexterity is increased by 1. You do not suffer any Stress while transformed.
Your alternate form is its own deadly weapon. Unarmed attacks made in your alternate form deal +3 Weapon Damage (instead of the typical -1).
Anyone who witnesses you during this Effect's activation or for its duration will almost certainly be disturbed to see you getting shot in the head.
Possession of this Power grants the following Battle Scar: Headaches.
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Exert your Mind and spend a Quick Action. This Effect cannot be used unless Sanguine Desire Weapon is being held.
You transform into Sanguine Puppet for 3 minutes. You have access to all of your Powers while you are Sanguine Puppet, and you can use your equipment. Your Battle Scars, Injuries, and physical Liabilities are carried over between forms. Reverting from your Alternate Form cannot cause your existing Injuries to kill you. Instead, you remain Incapacitated.
While transformed, your Brawn is increased by 2 and your Dexterity is increased by 2. You do not suffer any Stress while transformed.
You may end this Effect prematurely as a Free Action.
Anyone who witnesses you during this Effect's activation or for its duration will almost certainly be disturbed to see your eyes change, and mouth grow wide.
While transformed, you automatically fail any Mind roll to resist an impulse and suffer -3 dice on all other Mind rolls.
Shape Shifting Transformation
Exert your Mind and spend an Action to activate.
You transform into Insectoid like tentacle beast for 30 minutes. You have access to all of your Powers while you are Insectoid like tentacle beast, and you can use your equipment. Your Battle Scars, Injuries, and physical Liabilities are carried over between forms. While transformed, your Brawn is increased by 1.
Your alternate form is its own deadly weapon. Unarmed attacks made in your alternate form deal +3 Bonus Damage (instead of the typical -2).
You do not suffer any Penalty while in your Alternate Form.
Anyone who witnesses you during this Effect's activation or for its duration will almost certainly be disturbed to see Gruesome Transformation.
While transformed, you automatically fail any Mind roll to resist an impulse and suffer -3 dice on all other Mind rolls.
You cannot speak any coherent verbal language while transformed and must resort to other means of communication.
The user is able to summon an adept spirit for the situation they are involved in. The spirit then procceeds to assist the user by taking over their body just to perform the action they were summoned to do.
Use up this spirit soul and spend an Action. Roll a single D10 as a critical failure check. If you roll a 1, the Effect fails, and you become desynchronized with the spirit summoned.
You transform into human carcass for said soul for 3 minutes. You have access to all of your Powers while you are human carcass for said soul, and you can use your equipment. Your Battle Scars, Injuries, and physical Liabilities are carried over between forms. Reverting from your Alternate Form cannot cause your existing Injuries to kill you. Instead, you remain Incapacitated.
While transformed, your Brawn is increased by 1. Your Stress is reduced by 2.
Your body is adapted to mobilize, persuade, investigate, and perform strength-related stunts. You receive +3 dice on non-attack rolls related to mobilize, persuade, investigate, and perform strength-related stunts.
While transformed, you automatically fail any Mind roll to resist an impulse and suffer -3 dice on all other Mind rolls.
The werewolf unleashes their inner beast, transforming into an imposing hybrid of human and wolf. Their head reforms into that of a wolf, robbing them of speech but bestowing a maw of deadly fangs. Grey fur sprouts from their body as it swells with muscle, ripping any tight-fitting clothes. While transformed, the werewolf is impulsive and driven more by instinct than logic.
If The Werewolf is struck my moonlight, they are compelled to transform.
Exert your Mind and spend a Quick Action.
You transform into a werewolf for 3 minutes. You have access to all of your Powers while you are a werewolf, and you can use your equipment. Your Battle Scars, Injuries, and physical Liabilities are carried over between forms. Reverting from your Alternate Form cannot cause your existing Injuries to kill you. Instead, you remain Incapacitated.
While transformed, your Brawn is increased by 1 and your Dexterity is increased by 1. You do not suffer any Stress while transformed.
Your alternate form is its own deadly weapon. Unarmed attacks made in your alternate form deal +3 Weapon Damage (instead of the typical -2).
Your alternate form renders you unable to speak any human language and incapable of fine object manipulation. You can only hold or grasp objects in a crude, clumsy way.
After this Effect ends, you cannot move quicker than a walk (15 feet per Round) for one minute and suffer a -1 dice penalty for an hour.
While transformed, you automatically fail any Mind roll to resist an impulse and suffer -3 dice on all other Mind rolls.
Possession of this Power grants the following Trauma at all times: Whenever you are struck by the light of a full or gibbous moon, you must roll Self-Control to resist transforming. Triggers a max of once per night.