Otto is a refined gentleman, an octopus of his word who loves to communicate and build bonds with the land-dwellers he surrounds himself with. However, if any were to insult his homeland, he must teach them with ruthless efficiency that the sea never forgot their escape.
You gain the following benefits as long as you succeed on a Difficulty 8 Intellect + Culture roll.
You may understand and communicate to Creatures, humans, and Sapient beings as if you are fluent in a relevant language.
This also includes understanding any recorded communications from the relevant targets, including writings, scent trails, etc.
Possession of this Power grants the following Battle Scar: Lost Tentacle: In the binding of such a beast and his severed limb, so too did come the ability to whisper into the mind of man.
Possession of this Power grants the following Trauma at all times: Wrath of the Sea: If a land-dweller disrespects a creature of the sea, you must roll Self-Control or attempt to take vengeance.
The ninja does not approve of guns; they prefer using the bow for its stealth and versatility.
You gain the following benefits as long as engaged in combat with Bows.
You receive +2 dice to all rolls using Bows. Reloading is considered a Free Action.
You also gain the following effects:
The user has honed their senses to a superhuman degree and can pick out minute details in split seconds. Itโs kind of like a video game where anything that needs noticing will shine in a sheen glow, but only for the user. However, the senses can be a bit overwhelming.
https://tvtropes.org/pmwiki/pmwiki.php/Main/AwesomenessByAnalysis
โSome people learn by flipping pages. Some people must gain knowledge through pain. Some people study by television. And then there are those who just observe... See, when you are Good with Numbers you can substitute careful examination in place of careful practice, with the same results: success.โ
You gain the following benefits at all times.
Your Perception rating is increased by 1. You may Exert your Mind to automatically gain an Outcome of 5 on any roll that uses Perception (Cannot be used on combat rolls or Power activations).
Possession of this Power grants the following Battle Scar: Weak Stomach.
You also gain the following effects:
A chilhood prodigy, a now intellectual adult, Hector knows a great lot of things.
You gain the following benefits at all times.
Your Intellect rating is increased by 1. You may Exert your Mind to automatically gain an Outcome of 5 on any roll that uses Intellect (Cannot be used on combat rolls or Power activations).
You also gain the following effects:
This dead cop is one hell of a shot with his small hand cannons. His rot has reached his shoulders
You gain the following benefits as long as engaged in combat with Sub machine guns.
+2 dice to all Sub machine guns rolls.
Possession of this Power grants the following Battle Scar: shoulder sup: One of your shoulders is damaged. Whenever it takes a major blow or is otherwise put under stress the GM may dislocate it. A dislocated limb cannot be used until you Exert your Mind and spend an Action to reset it..
Possession of this Power grants the following Trauma at all times: "all eyes on me" roll self control to not make an obvious and loud entrence when entering a building/scene.
You also gain the following effects:
Slight wind swirls around Vivian... Allowing her to float and flutter, sorta, not really, she kinda sucks at this.
You gain the following benefits at all times.
As long as you are conscious, you are immune to falling Damage and may hover in place mid-air. Additionally, you may glide as you fall, traveling 35 feet horizontally for every 10 feet you fall. While gliding, you fall at a minimum speed of 10 feet per Round.
You are subject to the following effects while gliding:
Any roll to land or maneuver in the air is rolled at +2 Difficulty. When you fail or botch, take a Severity-1 Injury.
Finally, the girls are fusing the way theyโve wanted to since they began Contracting, three and a half years ago. It took Graceโs left eye for them to try this, but the girls are now able to spend a week focusing their energy towards a Battle Scarred area and permanently replacing it with The Spiritโs ghostly flesh. The replaced chunks, eyes, arms, whatever may come, appear just as The Spiritโs: bluish and semi-transparent, but now function just as the respective physical flesh would.
You gain the following benefits at all times.
Any Injury you receive heals quickly, reducing its Severity by one level every 6 hours. Any Injuries you receive while this Effect is active do not deteriorate over time. However, any Battle Scars caused by such an Injury will remain unless it is Properly Stabilized as normal.
All Injuries you receive are considered Properly Stabilized. You may also choose to heal any Battle Scar on yourself that may not have been caused by an Injury. Doing so takes one day, and the Battle Scar affects you fully until that time.
Possession of this Power grants the following Battle Scar: any scars that heal this way leave the flesh in that area bluish and semi-transparent, causing you to be viewed as a freak by most people who see you.
This is a doctor who exists on the front lines. They're most at home working under stressful conditions when the stakes couldn't be higher.
You gain the following benefits at all times.
All Stabilizations you attempt are considered Proper Stabilizations.
You also gain the following effects:
Years of scouting in dangerous areas has left the survivalist hyper-vigilant. They are impossible to catch in a trap.
You gain the following benefits at all times.
Your Perception rating is increased by 1. You may Exert your Mind to automatically gain an Outcome of 5 on any roll that uses Perception (Cannot be used on combat rolls or Power activations).
You also gain the following effects:
You never know whether or not the musician's death is merely part of the performance.
You gain the following benefits at all times.
If you would take an Injury that would kill you, you donโt die. Instead, you survive in an Incapacitated state. This state lasts for the next hour, at which point you fully return to life. Unstabilized Injuries do not degrade while you are Incapacitated
If, while you are unconscious, your wound level rises above your rating in Body + Charisma, or if you take an Injury with Severity greater than your rating in Charisma, you die. After you return, the Injury that would have killed you, as well as any Injuries sustained while Incapacitated, are healed. Battle scars obtained during this time remain.
The mobster's been through tougher scrapes than this. A few cuts and bruises won't stop them.
You gain the following benefits at all times.
Your Stress from Injuries is reduced to 0. Does not reduce Stress from Mind Damage.