Preston uses his wand to inscribe an “open” or “closed” sign on a door, and it is so. For smaller locks, he presses the tip of his wand against the lock and twists it.
Exert your Mind and spend two Actions performing the following ritual: inscribing an open sign on the door with the wand, or twisting the wand against a smaller lock. Select a door, container, knot, or lock within arm's reach. This can be used on Alien targets. You must actively and obviously use a wand to activate this Effect. You must maintain Concentration while activating this Effect, and it fails if you are interrupted.
You may lock, unlock, and/or open your target.
You may Exert your Mind and spend two Actions to seal a lock or a closed door. Sealed doors / locks cannot be destroyed, removed, or operated by mundane means. When sealing a door, you may specify a passphrase which grants access.
Laz's nanites use the NFC components within a security card as a transmission antenna, Transmitting a signal that overrides the control of electronic locks he chooses within the vicinity. When available Laz will achieve this by scanning the card on the appropriate reader, however for electronic locks without one (such as power locks on a car door or being on the wrong side of a one way exit door) he need only hold the card up toward the lock in question and focus.
Spend an Action. Select a Non-Alien electronically controlled lock within 20 feet. You must actively and obviously use a security card to activate this Effect.
You may lock, unlock, and/or open your target.
After Henry stands up from tying his shoe, you've got the faintest feeling that you saw a pair of little brown furry ears on his head for a second. And maybe also a longish, brown and cream striped.. tail? No, it couldn't be. That was probably just a trick of the light.
Hey, was that door open before?
Spend one minute. Select a door, lock, or locked target within arm's reach that is no more complex than a personal safe door or a keycard reader. Cannot be used on Alien technology.
You may lock, unlock, and/or open your target.
This Effect is not obvious, and the only sign you are using an Effect is an afterimage of ferret ears and a tail. If someone suspects that an Effect was used, they must roll Perception + Alertness, Difficulty 8 to pick up on your Tell.
User inserts a knife into the lock of the door, and turns the lock, similar to an improvised lockpick.
Lerinyth looks around briefly, before sticking a knife against the side of the door, and fidgeting around the door for a moment before it opens, and Lerinyth breaths a sigh of relief.
Spend one minute to activate. Select a door, lock, or locked target within 20 feet. Cannot be used on Alien technology. You must actively and obviously use Knife to activate this Effect.
You may lock, unlock, and/or open your target.
This Gift's level is capped at 2 Gifts and cannot be increased further.
Desdemona withdraws a hairpin from her purse and uses it to pick a lock, short a circuit on an electronic lock, etc.
Desdemona has needed to break out of various jails in various countries on assignment, and has become adept at it.
Exert your Mind and spend an Action. Select a door, lock, or locked target within 20 feet that is no more complex than a personal safe door or a keycard reader. Cannot be used on Alien technology.
You may lock, unlock, and/or open your target.
A blue stripe on the tophat glows as a small jackpot sound is made, the door opening after.
Spend an Action. Select a Non-Alien door, container, knot, or lock within 20 feet.
You may lock, unlock, and/or open your target.
The Skeleton Key slips easily into any keyhole and turns without a fuss.
Spend an Action.
You may lock, unlock, and/or open any number of doors, containers, knots, or locks within arm's reach of you. Cannot be used on Alien technology.
If you successfully operate a lock, you may choose to destroy it, rendering it inoperable.
As a free creature, The Fairy cannot withstand being caged or imprisioned in any way. Luckily, they possess a glamour that allows them to unlock any lock binding them with a wink of their eye. The lock falls open with a sparkle of light and a sound like a ringing bell.
Spend an Action. Select a Non-Alien door, container, knot, or lock within arm's reach. This Effect cannot be used unless the targeted lock or door is being used to restrain or imprison you.
You may lock, unlock, and/or open your target.