Neil gathers Miasma, which coalesces into a humanoid shape, and chants the name of the one he wishes to speak with. After a minute, a phantasmal mimicry of the deceased's form appears, allowing Neil to speak with them.
Exert your Mind and spend one minute. Select a Dead target within 50 feet. For dead targets, you must possess their Their full, True Name.
The target can communicate in your language for the next hour.
Edgar must consume a portion of a corpse (ideally the tongue, but any bit will do), gaining fluency in any language the target knew for the next hour. On occasion, he will learn the language indefinitely. The echoes of memories lay dormant within the Ghoul, allowing him to immediately recognize any language he hears.
When consuming the flesh of the dead, Ghouls can sometimes gain fluency in languages known to those they have eaten. Unlike the scraps of memory they usually gain, maintaining such an intuitive block of information is fleeting at best, rarely lasting more than an hour. A ghoul may attempt to facilitate this process by eating the tongue of the deceased, although any pound of flesh will do in a pinch.
Exert your Mind and spend an Action. This Effect cannot be used unless you consume flesh from someone who knows the language in question. You must use up flesh of the target in order to activate this Effect.
You may understand and communicate to humans and Sapient beings as if you are fluent in a relevant language for the next hour.
This also includes understanding any recorded communications from the relevant targets, including writings, scent trails, etc.
Whenever you encounter a Language you could commune in with this Effect, you immediately understand which language it is, the dialect, region, and other details about it.
If you use this Effect to spend an hour speaking with a native speaker of a human language you don't know, you may Exert your Mind and roll Intellect + Culture Difficulty 7. With Outcome 4 or higher, you permanently learn that language and accent.
Anyone who witnesses you during this Effect's activation or for its duration will almost certainly be disturbed to see Cannabalism.
Mrs. Ross has a gift. One that has been built over a good many years. First they started as whispers in her dreamscape, moans that clouded her mind like a fog in the late evening hours. She doesn't quite remember how it happened, the moment was vague. She heard a lamenting echo coming from a body in a casket, a relative whose funeral was still in progress. Though she cannot speak, The Voice in her head certainly can, and she tried to reach out to the whispers like she never could anyone else. To her immense surprise, the they responded, a cavalcade of emotions from the recently deceased.
Mrs. Ross uses the spirit's connection to their loved ones in order to entice them to speak to her, so that their final wishes may be fulfilled. Spirits do not come to her more than once a day, however, as some dark figure in the veil looms near her metaphysical presence...
Exert your Mind and spend one minute to activate. Select a Dead target of which you have a loved-one in your presence.
The target can communicate in your language for the next hour.
This Effect is not obvious, and the only sign you are using an Effect is that her eyes shimmer a faint purple. If someone suspects that an Effect was used, they must roll Perception + Alertness, Difficulty 8 to pick up on your Tell.
You may only use this Effect once per target per day.
Minerva lets out a breath, closing her eyes for a moment. Her pendant glows, and then her eyes open. One paw in both worlds, she talks to someone in both. In the physical world she still can't understand them, but in the Dreamlands, she can understand them as one does.
The Dreamlands, as always, are somewhat inhospitable. Minerva leans on her pendant to help her make her way though.
Exert your Mind and spend an Action. You must actively and obviously use silver fox pendant to activate this Effect. You must make a Trauma roll when you use this Effect. Its Difficulty cannot be reduced by any means.
You may understand and communicate to Creatures, humans, and Sapient beings as if you are fluent in a relevant language for the next hour.
This also includes understanding any recorded communications from the relevant targets, including writings, scent trails, etc.
Filled with the holy spirit, Jarrod can't go anywhere that he is not understood, where he may spread the good word. Jarrod will begin speaking in the language of whomever he is speaking to, and will be able to understand anyone he hears.
You gain the following benefits at all times.
You may understand and communicate to humans and Sapient beings as if you are fluent in a relevant language.
Humility is lowering oneself to the level of the beasts. As Margaretβs occult heritage asserts itself, she finds she may converse with animals. Usually this conversation is whispered and private.
You gain the following benefits at all times.
You may understand and communicate to terrestrial animals as if you are fluent in a relevant language.
The Necromancer spits into the mouth of a recently deceased corpse. For the few minutes, the corpse's head comes back to life and speaks to the Necromancer.
Exert your Mind and spend an Action. Select a Dead target within arm's reach. Dead targets must have died within the past week, and you must have their remains in your possession.
The target can communicate in your language for the next hour.
The beastmaster can speak to and understand any animal.
You gain the following benefits at all times.
You may understand and communicate to terrestrial animal as if you are fluent in a relevant language.