You caress the statue you had made, afterwards you bonk it and it comes to life.
Exert your Mind and an Action. Select a statue within arm's reach which could fit inside a rolling luggage bag (50 liters). You must actively and obviously use hammer and chisel to activate this Effect.
Your target will become Animated indefinitely. You may choose to end the effect at will, as a Free Action. You can only maintain one animated object at a time.
Animated Objects have the following restrictions and capabilities:
A red ethereal copy of the user is ripped out of the user and untangled into a bundle of red string, which weaves itself into the selected object. After which, said object will appear to have ethereal red strings weaved around it, forming almost flesh.
Exert your Mind and spend an Action to activate. Select a Inanimate target within arm's reach which could fit inside a rolling luggage bag (50 liters).
Your target will become Animated indefinitely. You may choose to end the effect at will, as a Free Action. You can maintain a max of 4 targets animated at once.
Animated Objects have the following restrictions and capabilities:
After you finish activating this Effect, you cannot move quicker than a walk (max 15 feet per Round) for one minute and suffer a -1 dice penalty for an hour.
You may only use this Effect once per day.
Magical glowing glyphs are traced onto the shield. They remain while animated. Occasionally the glyphs will shift on their own, hinting at a deeper awareness.
Spend two Actions performing the following ritual: Trace glowing glyphs across the surface of the shield. Select a shield within arm's reach which could fit inside a briefcase (15 liters). You must maintain Concentration while activating this Effect, and it fails if you are interrupted.
Your target will become Animated for three hours. You may choose to end the effect at will, as a Free Action. You can maintain a max of 4 targets animated at once.
Animated Objects have the following restrictions and capabilities:
This Gift cannot have more than 3 Drawbacks, and its Gift Cost is capped at 2.
A kiss of the blade and Raphael awakens from the silent! The handle lights up when he speaks!
Exert your Mind and an Action. Select a Raphael within arm's reach which could fit inside a rolling luggage bag (50 liters).
Your target will become Animated indefinitely. You may choose to end the effect at will, as a Free Action. This Artifact can only maintain one animated object at a time.
Animated Objects have the following restrictions and capabilities:
Alister throws up a metal gear and flutters his jacket back, as he does so a dazzling array of different tools spring forth occasionally ripping parts of Alister as they fling by at break neck speeds. These tools uses the gear as a central point pressing the gear into the object and using the pieces of Allister to imbue shattered pieces of his soul into it. the process of rending pieces of his soul may leave his body thread bare.
Take a Severity-1 Injury and an Action. Select a Inanimate target within arm's reach which could fit inside an SUV (4,000 liters). You must use up Metallic Gear in order to activate this Effect. You must make a Trauma roll when you use this Effect. Its Difficulty cannot be reduced by any means.
Your target will become Animated indefinitely. You may choose to end the effect at will, as a Free Action. This Artifact can maintain a max of 20 animated objects at once.
Animated Objects have the following restrictions and capabilities:
The object animates by verbally crafting lines from a story about what the object is destined to do when animated. As if the narrator in a book utilizes exposition to predicate the actions of a given object.
This power is caused by an influx of meta particles that impart a desire to exist on an inanimate object. Only those that speak with absolute confidence and in the correct tonal cadence in the moment of choosing can impart such a desire. This is known as "Causal Diction". Causal, meaning "involving causation or a cause : marked by cause and effect" and Diction, meaning "a choice of words especially with regard to correctness, clearness, or effectiveness". Sometimes, to those who have merely witnessed this phenomenon, it is referred to as "The Voice of All Things". Since it appears as though the user audibly commands life into that which does not possess it. Allowing objects to move and act freely, and thus, granting them a "voice" of their own.
Exert your Mind and an Action. Select a Inanimate target within 20 feet which could fit inside a rolling luggage bag (50 liters).
Your target will become Animated indefinitely. You may choose to end the effect at will, as a Free Action. You can only maintain one animated object at a time.
Animated Objects have the following restrictions and capabilities:
This Effect is not obvious, and the only sign you are using an Effect is Audible Muttering. If someone suspects that an Effect was used, they must roll Perception + Alertness, Difficulty 8 to pick up on your Tell.
The magician dons their wizard hat, raises their arms, wiggles their fingers, and a rain of sparks fly woosh around an object. It shudders to life and follows the magicians commands, including to do things it was not designed to do.
Exert your Mind and an Action. Select a Inanimate target within arm's reach which could fit inside a briefcase (15 liters). You must actively and obviously use a pointed hat with stars and moons to activate this Effect.
Your target will become Animated indefinitely. You may choose to end the effect at will, as a Free Action. You can maintain a max of 4 targets animated at once.
Animated Objects have the following restrictions and capabilities: