Upon activation, the user's body seems to take the form of a woman made up entirely of stars and the night sky, a living constellation. The affected target's eyes will appear as if they reflect a starry night themselves, the target experiencing the vastness of space for but a moment. Realizing their insignificance only few will remain of stable mind.
This is an artifact made by the cult of Thelema in the early 1900s. It uses the power of their highest deity Nuit.
An heirloom, inherited by Jacob Sterns.
Exert your Mind and spend an Action. Select a Sapient target within 20 feet. Roll Charisma + Occult at Difficulty 6. Affected targets may resist by rolling Mind at Difficulty 8 with a -3 dice penalty. If they are incapacitated or unconscious, they fail automatically and their Outcome is 0.
If the Contested Outcome is positive, the target takes Mind damage equal to the Contested Outcome. If you deal at least 3 Mind damage, the target will gain a new Trauma selected by the GM. This Trauma may be removed by Effects or mundane therapy, as normal. Affected targets are aware that they are being attacked and can generally tell who did it.
Ollie drops a few factoids about received visions, potentially traumatising a target.
Exert your Mind and spend an Action. Select a Sapient target within 20 feet. Roll Perception + Occult at Difficulty 6. Affected targets may resist by rolling Mind at Difficulty 8. If they are incapacitated or unconscious, they fail automatically and their Outcome is 0.
If the Contested Outcome is positive, the target takes Mind damage equal to the Contested Outcome. If you deal at least 3 Mind damage, the target will gain a new Trauma selected by you (the GM can overrule you at their discretion). This Trauma may be removed by Effects or mundane therapy, as normal. Affected targets are aware that they are being attacked and can generally tell who did it.
Anyone who witnesses you during this Effect's activation will almost certainly be disturbed to see you reveal their potential future.
You point the cane at a target, and a thin strand of lilac energy connects both yours and the target's heads to the head of the staff. You channel incomprehensible knowledge and imagery directly into the mind of the target, using yourself as a conduit for an alien mind
Davi Michaels found this staff buried in a prop department. It is connected directly to the mind of an unknown, unknowable entity.
Expend a point of Battery and spend an Action. Select a Sapient target within 20 feet. Make a Trauma roll when you activate this Effect. Roll Mind at Difficulty 6. Affected targets may resist by rolling Mind at Difficulty 8 with a -3 dice penalty. If they are incapacitated or unconscious, they fail automatically and their Outcome is 0.
If the Contested Outcome is positive, the target takes Mind damage equal to the Contested Outcome. If you deal at least 3 Mind damage, the target will gain a new Trauma selected by the GM. This Trauma may be removed by Effects or mundane therapy, as normal. Affected targets are aware that they are being attacked and can generally tell who did it.
In times where Laurence is being attacked by what he doesn't believe, Laurence's subconscious starts to attempt to defend him without clueing him in to what he is doing as not to cause strain on reality. this causes a sharp pain in Laurence's head in the moment (and then a sharper pain in the other's head if it works).
This Effect activates whenever attacked by something supernatural or completely alien to laurence. It does not require an Action or Exertion. Select a Sapient target within 20 feet. You must make a Trauma roll when you use this Effect. Its Difficulty cannot be reduced by any means. Roll mind at Difficulty 6. Affected targets may resist by rolling Mind at Difficulty 8. If they are incapacitated or unconscious, they fail automatically and their Outcome is 0.
If the Contested Outcome is positive, the target takes Mind damage equal to the Contested Outcome. If you deal at least 3 Mind damage, the target will gain a new Trauma selected by the GM. This Trauma may be removed by Effects or mundane therapy, as normal. Affected targets are aware that they are being attacked and can generally tell who did it.
You may only use this Effect once per day.
Nikki chugs on his Iceman, singing a song whose lyrics seep into you. They wiggle through your grey matter and past the barricades and barbicans of your mind. Finding the delicate inner secrets, the age old traumas buried beneath the sands of self medication and denial, the song explodes; leveling you in a wave of panic and tears.
Exert your Mind and spend three Actions performing the following ritual: singing or playing guitar. Select a Human target within 20 feet. You must maintain Concentration while activating this Effect, and it fails if you are interrupted. Affected targets may resist by rolling Mind at Difficulty 8 with a -3 dice penalty. If they are incapacitated or unconscious, they fail automatically.
If they fail, your target will take 2 points of Mind damage and gain two new Traumas selected by the GM. these Traumas may be removed by Effects or mundane therapy, as normal. Affected targets are aware that they are being attacked and can generally tell who did it.
When activated there is a visual tremor that shudders through the substrate the nail is embedded in - this immediately bring on the fear of enclosed spaces in all those effected. Edgar sets the trap by scratching a sigil on the head of the nail, then hammers it into a surface with his fist. Anyone who concentrates on the sigil can freely pass these traps without setting them off.
Exert your Mind and spend an Action to trap a region of any shape that contains your current location and fits entirely within 20 feet. This trap lasts until triggered or disarmed. This Effect cannot be used unless you set it in an enclosed area. You must use up a coffin nail in order to activate this Effect.
The trap looks like a coffin nail driven into a surface. Only those who have seen this trap before can identify it as a trap. Anyone who is aware of the trap may intuitively avoid, trigger, or destroy it.
Any Sapient target that enters within 20 feet will trigger the trap. All Sapient targets within 20 feet of them are also affected. Affected targets may resist by rolling Mind at Difficulty 8. If they are incapacitated or unconscious, they fail automatically.
If they fail, affected targets will take 1 point of Mind damage and gain Claustrophobia as a Trauma. This Trauma may be removed by Effects or mundane therapy, as normal. Affected targets are aware that they are being attacked and can generally tell who did it.
The priest channels their true faith into a brutal assault on the consciousness of demonic or unholy creatures. By wielding their favored holy symbol, a gilded crucifix, they can put a proper fear of god into them, leaving them cowering at any truly holy things they encounter.
Exert your Mind (unless you have been recently attacked by your target) and spend an Action. Select a Sapient target within 20 feet. This Effect cannot be used unless the target is undead, demonic, or another evil creature. You must actively and obviously use a gilded cross to activate this Effect. Roll Charisma + Occult at Difficulty 6. Affected targets may resist by rolling Mind at Difficulty 8 with a -3 dice penalty. If they are incapacitated or unconscious, they fail automatically and their Outcome is 0.
If the Contested Outcome is positive, the target takes Mind damage equal to the Contested Outcome. If you deal at least 3 Mind damage, the target will gain a phobia of holy things as a Trauma. This Trauma may be removed by Effects or mundane therapy, as normal. Affected targets are aware that they are being attacked and can generally tell who did it.