You enter a meditative state as you drift off to sleep. In your dreams you find yourself in a nearby locale, and may move imperceptibly in both time and space to a limited degree.
While you are in this space, your surroundings are misty and ethereal, and may behave in a dreamlike, disjointed manner. However, you are able to perceive things your waking senses could not. With some creative interpretation, you can use this information to discern who and what has travelled through this area and when, potentially picking up useful trails or clues. While this is the gift's primary function, it is also as a side effect particularly sensitive to supernatural or alien energies or effects, allowing you to potentially perceive them.
While you dream, your material body behaves exactly as it would during mundane sleep. You are exactly as vulnerable as usual and may be woken by any especially loud sound or contact.
Exert your Mind and spend a half hour. Investigate an area with a radius of up to 500 feet This Effect cannot be used unless you are asleep. At the end of your investigation, roll Perception + Investigation at Difficulty 6.
You learn the following information about the area:
You cannot investigate the same area more than once per day.
Nomie carefully lays down rocks and trinkets in a circle. Snacks go in the middle. One little head, four five ten. The gnomes convene, and the provider of snacktime picks the topic.
Off they run, one by one, each scurrying into nooks and crannies, under brush and foot. Each return carrying back a little trinket quite telling of what they've found.
Spend a minute. Investigate an area with a radius of up to 100 feet You must actively and obviously use sweets to activate this Effect. You cannot investigate the same target more than once per hour. At the end of your investigation, roll Charisma + Investigation at Difficulty 6.
You learn a single specific piece of information, chosen from the following list, about the area:
This Gift's Cost is capped at 2 and cannot be increased further.
Amaranth's existence is now so thoroughly displaced through time that he can walk into it. Checking possible alternate time lines for information as he navigates through the hundred timelines near him searching for the one that contains a close enough analogue to himself but nearer to the event he wishes to view. At which point he can see through the senses of his alternate self. Yet, doing so takes an immense amount of time, literally, and though it only appears to take a moment to an outside observer Amaranth comes back each time from hours of actual trekking.
Exert your Mind and spend a minute. Investigate an area with a radius of up to 500 feet At the end of your investigation, roll Brawn + Survival at Difficulty 6.
You learn the following information about the area:
After you finish activating this Effect, you cannot move quicker than a walk (max 15 feet per Round) for one minute and suffer a -1 dice penalty for an hour. Exhaustion’s penalty and duration stacks with multiple activations.
Gunnar places his hand on the ground or walls and declares the area his domain. He lets the dragon's mind fuse with his own, their sight overlapping and tracking any sign of either living subjects under his rule or alien energies intruding on his territory.
Exert your Mind and spend a minute. Investigate an area with a radius of up to 500 feet At the end of your investigation, roll Perception + Occult at Difficulty 6.
You learn a single specific piece of information, chosen from the following list, about the area:
You may only use this Effect once per day.
You cannot investigate the same area more than once per day.
Motoha adjusts her glasses and pulls up a view of the logs on the location, on a private window that isn't visible to anyone else. looking through them for a few seconds as she searches for relevant information.
Exert your Mind and spend 2 Actions. Investigate an area with a radius of up to 100 feet You must actively and obviously use Gloves to activate this Effect. At the end of your investigation, roll Intellect + Technology at Difficulty 6.
You learn the following information about the area:
You cannot investigate the same area more than once per day.
tap the cane on the ground twice and firmly plant it on teh second tap while saying Blue's Clues
Expend a point of Battery and spend a minute. Investigate an area with a radius of up to 500 feet At the end of your investigation, roll Intellect + Investigation at Difficulty 6.
You learn the following information about the area:
After you finish activating this Effect, you cannot move quicker than a walk (max 15 feet per Round) for one minute and suffer a -1 dice penalty for an hour. Exhaustion’s penalty and duration stacks with multiple activations.
You cannot investigate the same area more than once per day.
The detective pulls out their magnifying glass and investigates the area, learning details about any nearby structures and picking up details on what sorts of beings have passed through and when.
Exert your Mind and spend a minute. Investigate an area with a radius of up to 100 feet You must actively and obviously use a magnifying glass to activate this Effect. At the end of your investigation, roll Perception + Investigation at Difficulty 6.
You learn the following information about the area:
You cannot investigate the same area more than once per day.
The beastmaster puts their nose to the ground and sniffs about the area. Their feral nostrils tell them what sorts of creatures live in the area, and who lays claim to each region.
Exert your Mind and spend a minute. Investigate an area with a radius of up to 100 feet Can only be activated while you are in the wilderness. At the end of your investigation, roll Perception + Survival at Difficulty 6.
You learn the following information about the area:
You cannot investigate the same area more than once per day.