The gun seems to have no clip in it, yet shoots as if it did, noiselessly. It must work like a railgun, or something...
This Artifact can be used as a heavy sniper rifle. It is roughly the same size as a heavy sniper rifle but can be collapsed into a coin charm necklace with two bullet holes through it and concealed. Collapsing or expanding it costs a Quick Action.
Attack by rolling Dexterity + Firearms, Difficulty 6. Successful attacks deal Contested Outcome +5 Weapon Damage.
Possession of this Artifact causes the following Battle Scar to manifest over the course of a day: a hole through the left palm. If they lose possession of this Artifact, the Battle Scar heals over the course of the next day.
Anyone who touches this Artifact will notice it warping their mind and may drop it. If they choose to hold or use it, they immediately receive the following Trauma: Vengeful. If they lose possession of this Artifact, the Trauma heals over the course of the next day.
You also gain the following effects:
The bagman's power infused with Thomas' revolver which causes it to emit more smoke than usual, with even the bullets being encased in smoke.
This Artifact can be used as a handgun. It is roughly the same size as a handgun and just as difficult to conceal.
Attack by rolling Dexterity + Firearms, Difficulty 6. Successful attacks deal Contested Outcome +9 Weapon Damage.
You also gain the following effects:
https://static.wikia.nocookie.net/cyberpunk/images/5/56/DatabaseEntry_Pistol_KangTaoA-22BChao.png/revision/latest?cb=20210130190607
Chambered in 45 ACP, the Gauss pistol uses electromagnetic pulses to fire the entire bullet at higher velocities than normal pistol rounds, giving it more penetration power, and more devastating wounds that can be dealt silently thanks to the electromagnetic systems not needing to cause explosions, instead using magnetism to it's advantage
This Artifact can be used as a Handgun. It is roughly the same size as a Handgun and just as difficult to conceal.
Attack by rolling Dexterity + Firearms, Difficulty 6. Successful attacks deal 1 Weapon Damage +3 Bonus Damage. The target's Armor is reduced to 1/2, rounded up against this damage.
You also gain the following effects:
when shot, not a single sound is made, and even the targets shot, when killed seem to have a sense of quietness to them
This Artifact can be used as a rifle. It is roughly the same size as a rifle and just as difficult to conceal.
Attack by rolling Dexterity + Firearms, Difficulty 6. Successful attacks deal Contested Outcome +5 Weapon Damage.
This item is a living thing. When targeted, it counts as a Living Creature in addition to its other target types. If destroyed or abandoned for more than two days, it dies and becomes unusable.
You also gain the following effects:
When fired the muzzle flash is a strange magenta, and the wounds left by this weapon glow with that same magenta. Any armor the target is wearing seems come apart at the seams with in a flash of yellow energy. If the armor is organic, it softens to the point of loosing it's protective qualities.
This gun used to be Josephine's trusty side arm she picked up after leaving the force, but it seems to have shifted to try to fulfill a different purpose. It's trigger feels heavier than usual, causing more difficulty than one would expect in actually firing it. The trigger only gets heavier when it's aiming at a human target. It seems Redemption has molded itself to Josephine's desires, and has dedicated itself to helping her grow beyond her roots as a police officer. The gun cannot speak but it has a mind of its own, and requires a connection to another sapient creature in order to sustain itself.
This Artifact can be used as a handgun. It is roughly the same size as a handgun but can be collapsed into a lighter decorated with pyschedlic art depicting the ghost of a police officer and concealed. Collapsing or expanding it costs a Quick Action.
Attack by rolling Dexterity + Firearms, Difficulty 6. Successful attacks deal Contested Outcome +4 Weapon Damage.
This item is a living thing. When targeted, it counts as a Living Creature in addition to its other target types. If destroyed or abandoned for more than two days, it dies and becomes unusable.
Anyone who touches this Artifact will notice it warping their mind and may drop it. If they choose to hold or use it, they immediately receive the following Trauma: You cannot attack a human target. If they lose possession of this Artifact, the Trauma heals over the course of the next day.
You also gain the following effects:
This AK-47 isn’t like the ones in games and anyone who wields this would know it. It takes two hands to hold and the recoil is real. Whoever has this was obviously a game nut and loved the nightwish skin from cs:go.
This Artifact can be used as a rifle. It is roughly the same size as a rifle but can be collapsed into A usb dongle used for headsets and concealed. Collapsing or expanding it costs a Quick Action.
Attack by rolling Dexterity + Firearms, Difficulty 6. Successful attacks deal Contested Outcome +4 Weapon Damage. The target's Armor is fully effective against this damage.
You also gain the following effects: