This creatures limbs have swollen to an unnatural degree there are bright throbbing red veins (along the limbs but only if the bear limbs are out
It seems these veins stem from the claws of the Necklace
When the arms extend large masses of fur and muscle build up around the shoulder region and then shoot out like a fire hydrant with blood and fluids spilling as the arms Contort to their new size
The action can be disturbing to those around the wielder
You gain the following benefits at all times. You must actively and obviously be using Bear Necklace to gain the benefits of this Effect.
You are permanently and visibly transformed: Even bigger Chunkier Bear. You are considered to be a Sapient, Non-Living Creature when targeted. Your Dexterity is increased by 1 and your Perception is increased by 1.
Your Injuries no longer degrade with time.
Your appendages can reach an additional 30 feet.
You may make a +2 Weapon Damage to brawl ferociously with your claws attack without additional equipment.
You cannot be mistaken for a normal human. You cannot always use standard human clothes, equipment, vehicles, and facilities, and when you can, you suffer an increased Difficulty.
You are incapable of fine object manipulation and can only hold or grasp things in a crude, clumsy way.
You cannot ignore or decrease the effects of Stress for any Self-Control rolls you make.
Iryna’s time under that pile of waste changed her, and it still does. Her dna forces her muscles and bones to grow at a cancerous rate, gaining her a standard extra bulk, but also a half a foot in height.
You gain the following benefits at all times.
Your Brawn rating is increased by 3. You may Exert your Mind to automatically gain an Outcome of 5 on any roll that uses Brawn (cannot be used on combat rolls or Effect activations).
You also gain the following effects:
Caleb, now aware of the supernatural nature of the hook, is linked with it through the spirits of his ancestors.
This Artifact cannot be broken. If this Artifact is lost and in no one else’s possession, it finds its way back to its true owner during the next Downtime.
By default, the creator of this Artifact is its true owner. The true owner may formally bequeath this Artifact onto another person within arm’s reach, after which they are its true owner. If the true owner dies or is destroyed, their ownership ends. If this Artifact has no true owner, anyone may spend one day attuning to it to become its true owner.
A magical entity or being cannot hold or use this Artifact. They take a Severity 1 Injury each Round they touch or possess of the Artifact. It cannot be prevented or healed by any means until one day after they relinquish possession.
This Artifact's true owner is always aware of the direction and distance to this Artifact.
Marina's skin is dotted with small, bioluminescent lights across her shoulders and arms, resembling the gentle glow of sea creatures. This subtle radiance casts a soft aura around her, usually covered by a. Her eyes are a captivating greyish-blue, deep and reflective like the ocean's depths, adding a mysterious allure to her character. Slowly, Marina is becoming a hybrid sea creature, reminiscent of a siren, with her evolving features hinting at the enchanting yet enigmatic world beneath
You gain the following benefits at all times.
You are permanently and visibly transformed: Sea Monarch Offspring. You are considered to be a Sapient, Living being when targeted..
While in underwater environments, heat, cold, pressure, radiation, and other native hazards do not affect you. Dangerous local flora and fauna will not bother you unless you give them a reason.
You may make a +2 Weapon Damage ink shot (throwing knife) attack without additional equipment.
Worn and used, sharpened, used, sharpened and used once more... I am nothing but the emptiness within me and the reassuring coldness of this blade. It may break, I may die... but it will never fall from my hands....
You gain the following benefits as long as you are engaged in combat with melee weapons.
+2 dice to all rolls with melee weapons. You may Defend against firearm attacks from any range using melee weapons.
Possession of this Power grants the following Battle Scar: Shaken Hands.
You also gain the following effects:
The sound of Tahitian drums plays loudy and a bright light shines down on Illidari as he prepares his Chain sword blade...
You gain the following benefits as long as you are engaged in combat with melee weapons.
+2 dice to all rolls with melee weapons. You may Defend against firearm attacks from any range using melee weapons.
You also gain the following effects:
The mutant's arms swell to an incredible size, forcing them to lope around like a gorilla. This allows them to throw heavy objects great distances, including those unfortunate souls who find themselves in their way.
Unfortunately, they have difficulty with small objects and often destroy the things they touch by accident.
You gain the following benefits at all times.
Your Brawn rating is increased by 1. You may Exert your Mind to automatically gain an Outcome of 5 on any roll that uses Brawn (cannot be used on combat rolls or Effect activations).
Possession of this Power grants the following Battle Scar: You are muscled like a gorilla and have a slight muzzle and animal facial features.
You also gain the following effects:
The werewolf's gnashing teeth sheer through steel and bone alike. Those caught in their maw rarely make it out alive.
You gain the following benefits as long as you are in werewolf form, and you are engaged in unarmed combat.
+2 dice to rolls for Attacking, Defending, and Clashing without a weapon. Unarmed attacks do +0 Weapon Damage (instead of -1).
You may Defend against melee, projectile, or firearm Attacks from any range and Clash with those in range of your Attacks. Attacking materials like steel or spikes will not Damage you unless it has an Effect that does so.
You also gain the following effects:
Nature is the beastmaster's domain. While in the wilds, they can climb trees and cliffs with ease and dash through dense underbrush that anyone else would need a machete to navigate.
You gain the following benefits at all times.
You may move easily and without a roll in any of the following situations.
You only gain the benefits of this effect if you are in an area without a human building within 300 feet.
Unimportant characters just can't seem to hit our hero with their attacks. Injuries that are sustained from underlings are conveniently non-severe.
You gain the following benefits as long as the attacker isn't important enough to have a name.
You have 4 Armor, which reduces incoming Damage. Armor from multiple sources does not stack. This Armor cannot be circumvented with Called Shots.
The ninja is a master of a wide variety of martial weapons. They kill quickly and quietly.
You gain the following benefits as long as you are engaged in combat with melee ninja weapons.
+2 dice to all rolls with melee ninja weapons. You may Defend against firearm attacks from any range using melee ninja weapons.
You also gain the following effects: