You place the windup key to the back of a toy, or similarly human representing golem. Twist for a minute until your hand begins to hurt. The toy will animate and grow in size to a friendly helper of the one holding the windup key.
If there is no toy, starting the process as if there were one will slowly make a basic enlarged teddy bear.
This artifact relies on the cultural idea of toys, and the cultural idea of wind up toys, especially in the minds of children. The basic idea of these wind up toys is that you wind them up, then let them go and they move around doing toy things, seeming almost alive. This artifact takes that idea, and merges it with a few other ideas of ways to create useful servants to make an artifact capable of making useful friendly minions.
The ritual to create this artifact relies on a ritual involving
- A variety of children's toys which are popular in the shared imagination
- A collection of stories and myths about the Hebrew golumn
- Mary Shelly's frankenstein
- Carefully shaping the pattern of a wind up key while reading various relevant parts of these stories
Exert your Mind and spend one minute.
Summon a single enlarged animated toy at your location. They will last until they are destroyed. They are controlled by the GM but will follow any commands you give. This Artifact may have at most 1 minion active at a time.
After you finish activating this Effect, you cannot move quicker than a walk (max 15 feet per Round) for one minute and suffer a -1 dice penalty for an hour. Exhaustion’s penalty and duration stacks with multiple activations.
You may only use this Effect once per day.
Momma Ettu can verbally summon a 'Bogeyman' by verbally implying one is present and a danger, through story or statement like 'There's a bogeyman in these woods' or 'Ive heard bogeyman... " Etc.
Immediately after, a medium dog-sized, indistinguishable ball of teeth (think Stephen King's Langoliers) will appear from somewhere out of sight (behind a tree, or around a corner or something when possible, but directly behind them if no other options are available within 15 feet or so). They follow Ettu's lore given during the summons, although she can always change the story. They will always attempt to approach stealthed, and hunt as a predator would- lunging when the target is distracted, when they're spotted, or when they manage to get close enough to catch the target unaware- where they will promptly lunge at the targets throat or chest area.
https://imgur.com/gallery/S9qdw2L
Bogeyman are notorious for being able to find you, no matter how far you run. (They can attempt to track people, somehow, despite lack of obvious eyes)
She was inbued and taught to control and invoke existing spirits by her family as a child. She works with bogeymen because not only are they vicious, but every moment they're under her control, is a moment they're not hunting children to eat.
Exert your Mind and spend an Action. This Effect cannot be used unless Someone must be around to hear her imply that bogeymen are here.
Summon a single A toothy round monster, mostly consisting of a giant mouth and tiny body at your location. They will last until they are destroyed. They are controlled by the GM but will follow any commands you give. You may have at most 1 minion active at a time.
Anyone who witnesses you during this Effect's activation or for its duration will almost certainly be disturbed to see Momma Ettu seems to be on business-like terms with murderous creatures of fear and infanticide.
Al utilizar esta habilidad, el portador abre una aplicación llamada "Wattpad" del móvil, y procede a leer un texto al azar de la primera historia que le aparezca, en voz alta frente a todos, después de un minuto de leer se fijará como detrás de él sin que se de cuenta apareció una especie de mujer demonio extraña, que al parecer fue atraída por la historia.
Exert your Mind and spend one minute.
Summon a single Vieja Demonio at your location. They will last for two hours, or until they are destroyed. They are controlled by the GM but will follow any commands you give. This Artifact may have at most 2 minions active at a time.
Anyone who witnesses you during this Effect's activation or for its duration will almost certainly be disturbed to see Leer Un Fanfic Horrible de Wattpad.
Hunched over, writhing in pain, you see a giant rune (+ shaped) on their back, and from it comes a lump, one that grows, and grows, and grows, and out bursts a small creature, the wound closes up shortly after
Take a Severity-1 Injury and spend an Action.
Summon a single racoon with a runic + symbol on its belly at your location. They will last until they are destroyed. They are controlled by the GM but will follow any commands you give. You may have at most 2 minions active at a time.
Anyone who witnesses you during this Effect's activation or for its duration will almost certainly be disturbed to see the racoon growing and bursting out of the runic + Symbol.
Possession of this Power grants the following Battle Scar: A Runic + Symbol (back).
If Kevin finds someone who he beleives is a true friend he will share with them a homemade bracelet with them telling them as long as they have this he will be beside them. When they grip the bracelet and call out for Kevins help his original character will appear from a rift in space which through for a moment you can see Ponyland.
Exert your Mind and spend two Actions performing the following ritual: Grip the bracelet and say "Kevin I need your help.". This Effect cannot be used unless the Wielder had a meaningful relationship with Kevin in life. You must maintain Concentration while activating this Effect, and it fails if you are interrupted.
Summon a single Kevin at your location. They will last for two hours, or until they are destroyed. They are controlled by the GM and will not necessarily obey your commands. This Artifact may have at most 1 minion active at a time.
You may only use this Effect once per day.
The "coin" is held up to the users' mouth, who sings to the Ircanrraats in Athabaskan. A little person with strange powers will step from its realm, just as if it was opening the curtain-entrance of a tent, or as if it had been waiting behind the air this whole time.
Exert your Mind and spend an Action.
Summon a single Ircenrraat at your location. They will last until they are destroyed. They are controlled by the GM but will follow any commands you give. This Artifact may have at most 1 minion active at a time.
The Vampire is able to turn one of their victims into a lesser vampire, a pale shadow of a full creature of the night but useful nonetheless. Having drained and killed their target, the Vampire performs a brief ritualistic bloodletting, wherein they spill their own blood into the target's mouth, forcing them to drink, and bonding them together as child and sire.
Shortly afterwards, the fledgling vampire will rise from death, hungry for blood and eager to serve.
Take a Severity-1 Injury and spend one minute. Select a Dead target within arm's reach that has died within the last hour. This Effect cannot be used unless you drained the target's blood while they were still alive.
Your target rises as an Animate being. The raised creature is totally mindless, with no memory of its past life or hint of its old personality. They cannot communicate. They will follow any command you speak.
The creature lasts until it dies again. It is revived at full health. Any Injuries it had in life are not accounted for when determining its penalties or progression towards re-death, though they may affect its ability to perform certain actions at GM's discretion. The raised creature must consume flesh every day or it will die again.
Raised creatures have their Abilities set to the same that they were in life. Their Charisma and Intellect are set to 1, but their Dexterity, Brawn and Perception are the same as they had in life. A raised creature cannot use any Effects.
Your revived targets deal 2 Weapon Damage with their unarmed attacks.
The mobster knows a guy they can call for a hired goon, who arrives about a minute later. The goons are dumb as bricks, but tough nonetheless, perfect for sending a message when you need to keep your hands clean.
Exert your Mind and spend one minute. You must actively and obviously use a cell phone to activate this Effect.
Summon a single goon at your location. They will last until they are destroyed. They are controlled by the GM but will follow any commands you give. You may have at most 1 minion active at a time.
You may only use this Effect once per day.
Any successful musician knows the value of a good roadie. The musician calls for a roadie, and one will promptly arrive. The roadie doesn't talk much, and they aren't too bright, but they can sure haul gear.
After a couple hours of work, the roadie will retire to smoke and get some sleep.
Exert your Mind and spend an Action.
Summon a single roadie at your location. They will last for two hours, or until they are destroyed. They are controlled by the GM but will follow any commands you give. You may have at most 1 minion active at a time.
You may only use this Effect once per day.