Use the "PDF / Print" option under the "Download or Print" dropdown at the top of the character sheet to print this Contractor

Kevin Sparkles

A 11-Victory Seasoned Contractor played by jwesley123 in Maelstrom

Kevin Sparkles is a My Little Pony Fan boy who will risk their life to become the ultimate Friend and Bring My Little Pony to the world.

They are 32 years old, live in Chicago,Il, and often appears as Attractive man in my little pony attire.

Kevin Sparkles lives in Maelstrom, a setting where videos of the supernatural go viral every day. Their journal has 2 entries.

Attributes

Brawn

4

Charisma

6

Dexterity

2

Intellect

2

Perception

2

Abilities

2 Alertness

1 Animals

2 Athletics

2 Brawl

2 Crafts

2 Culture

1 Drive

0 Firearms

2 Influence

2 Investigation

1 Medicine

3 Melee

1 Occult

2 Performance

1 Science

2 Stealth

0 Survival

1 Technology

2 Thievery

2 Hugging

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

4
Shots
(Tap for Severe Injury reference)

Battle Scars

Penalties from Battle Scars do not stack with Wound Penalty
  • Disfigured (All social rolls are made at +1 Difficulty. The Asset Beautiful is suppressed as long as you have this Battle Scar)
  • Body 7

    Penalty

    9 Mind

    0
    Miffed
    0
    Agitated
    Bruised
    0
    Distracted
    Hurt
    -1
    Rattled
    Injured
    -1
    Worried
    Wounded
    -2
    Alarmed
    Mauled
    -3
    Frantic
    Maimed
    -4
    Delirious
    X_X

    Limits

    Anguish
    Betrayal
    Capture

    Traumas

  • Friendship Inability to harm someone wearing a Friendship Bracelets.
  • Environmentalist a compulsion to protect the environment

  • Source

    Whenever , regain one Source. Cooldown: one hour

    Circumstances

    Devotees: Sparklestar Swordies
    Given by leonvanderblight
    Your minion has a fan-club, cult, or other devoted following. You may bring one average person from your fan club with you on each Contract. They may have no dice pool larger than 4, and they are untrained in most things. Each person you bring with you must have a name.
    Famous: Sparklestar
    Given by leonvanderblight
    Your minion is well-known and generally well-liked by the general public. Your minion may easily communicate a message via the media during a Downtime, and you may receive preferential treatment from NPCs at the GM's discretion.
    Point of Contact: American Werecreature Shadow State
    Given by leonvanderblight
    You know someone in a specific industry or area of influence, and can lean on them for assistance. Once per Contract, and once per Downtime, you may call in a favor from _____. : For as long as you possess a Kevin Friendship Bracelet, the citizens and officials of this shadow state consider you an ally. They are not willing to reveal their presence to the public nor disclose the location of their colonies, and they are vigilant about not being recorded or tracked in any way. Once per Downtime and Contract, they can pull on their vast network to provide you with shelter, werecreature info, supplies, and/or send a guide who knows the area extremely well. In urban areas, their support is a phone call away. In wilderness areas, you can set up a symbol on the ground using anything on hand. It may take time for a wereraven to see, but it will convey that you're an ally and bring a wereperson to discuss what you need.

    Conditions

    From Assets and Liabilities
    Beautiful You're quite the specimen! Rolls where your good looks could help are at -2 Difficulty, and social interactions should be role-played accordingly.
    From Maelstrom
    Super Suit See website: valent-arms.mailchimpsites.com
    Knights Oath with Bu Knights Oath
    Knights Oath With Mark Collims Knights oath
    Knights Oath with Akira Knights Oath

    Loose Ends

    Powers

    Kevin has spent these contracts learning how to make friends people recently have begun saying he just seems to have a friendly face.


    You gain the following benefits at all times.

    Your Charisma rating is increased by 1. You may Exert your Mind to automatically gain an Outcome of 5 on any roll that uses Charisma (Cannot be used on combat rolls or Power activations).

    You also gain the following effects:

    • An Honest Face: Your word is unimpeachable, and is accepted as truth so long as you are speaking the truth as you understand it.
    • Hey, Listen!: You cannot be ignored or unheard when directly addressing an entity.
    • Liar Liar Pants on Fire: You have an intuitive understanding of whether or not someone believes what they are saying. You can always tell if someone is lying to you without making a roll, though you do not necessarily know what they are lying about.
    • Me, an Empath: You have an intuitive understanding of the emotional state of any Animate being within 20 feet.
    • No Choice But To Stan: If someone speaks or acts against you socially, anyone observing it must roll Mind, with the difficulty equal to your Charisma, in order to not defend you.
    • Party Animal: You are welcome at, and will be granted entrance to, any social gathering or party, at least as an observer.

    • In rare cases, GMs may require you to make a roll to detect a lie from particularly powerful beings (trickster gods, etc).
    • On its own, your empath abilities do not allow you to detect lies.
    • Being forced to Stan will not force someone to violate any of their Limits or to engage in violence of any kind (though they may still do so of their own volition).
    • A "social gathering" might include a birthday party, after-work drinks, a ski trip, or yoga in the park, among other things. It likely would not include a cult gathering to summon a demon, Congressional negotiations over a contentious bill, etc.

    Kevin will begin forcing the whole world to be friends he no longer will allow bad friends to harm his good friends. Now if a friend breaks a promise to Kevin then the moment they do a horse wearing a black hood with a scythe appears and cuts their head off or removes their heart whatever is required to kill them as the reaper knows.


    You may make an oath with a Sapient target. Communicate the oath's terms to the target, including the requirements and penalties for each participant. If all agree to the terms, you must Exert your Mind and all participants must Say I promise to seal the deal.

    Record the oath as a Condition. If a party breaks the oath, the Condition ends and they suffer the oath's penalty.

    When crafting your oath, you may incorporate any of the following penalties:

    • The oath-breaker dies (if alive)
    • A Battle Scar up to Severe (deaf, missing limb)
    • The oath-breaker is physically marked as an oath-breaker, and any investigative effect will reveal the terms of the oath they broke.
    • A particular Trauma and a single Mind Damage
    • The oath-breaker goes unconscious for up to 24 hours
    • An Injury up to Severity-6 (cannot be reduced by any means)

    The target cannot be compelled to agree via a direct threat of violence, another Effect, or another oath. If you would like to use clever wording to mislead the target, you must succeed a contested Intellect + (Culture or Influence) roll.

    You may revert a penalty for breaking one of your oaths on any participant other than yourself.

    The target may be at any range, but you must still be able to communicate the terms to them, and they must be able to Say I promise.

    It is obvious to your target that the oath you are proposing will be supernaturally enforced.

    The same terms and penalties must apply to every party in each deal.

    • Reverting a penalty covers only the direct penalty for breaking the oath, eliminating the relevant Injury, Battle Scar, etc.
    • All Oaths must have at least two participants.
    • The terms and penalties of the oath do not need to be equitable and do not need to affect all parties equally.

    Crafted Artifacts

    Kevin's SEAL

    Created by Louis Dupont, given to Kevin Sparkles.
    A small handheld computer given to Kevin by Louis so that he may find treasure on his many heroic journeys

    With a little elbow grease and 21st century know how, this artifact can help you find all sorts of strange things while out on a journey. Through the science that founded radar combined with a little magic, this item can find all sorts of strange things hidden in the world around you and when you are out and about on the hunt you'll be glad you brought your SEAL.

    Louis's introduction to the contracting world being so rife with artifacts has made him question what else may be out there, and curious to find more, he's begun digging into ways to do so. This gift is the harbinger's answer to his request for a way to sate that curiosity.


    Exert your Mind and spend at least two Actions performing the following ritual: Transcribing details about the area into the scanner to activate. You must maintain Concentration while activating this Effect, and it fails if you are interrupted.

    You automatically detect the closest of any Artifacts and Supernatural Energy Concentrations within 50 feet of you for the next ten minutes. You have a clear sense of both the distance and direction towards the detected item. You get details of what each detected item is, as if you've glanced at each object.

    Even if there are no Artifacts or Supernatural Energy Concentrations within 50 feet of you, you become aware of the direction the closest one is in, as well as a rough sense of its distance from you.

    While this Effect is active, you are at -2 dice to all Actions and cannot Concentrate.

    Home Sweet Home Charm

    Created and held by Kevin Sparkles.
    “A House Charm That Can Be Attached To A Bracelet.”

    Kevin’s friends can now visit by opening the nearest door and just walking through. By walking up to the nearest door with their friendship Braclet and whispering the secret code they can visit Kevin in his basement.


    Expend a point of Battery and spend 2 rounds to activate. If you are at Kevin’s Basement, you may choose a target Location within your line of sight; otherwise, your target may only be Kevin’s Basement. You must be within arm's reach of Doors to activate this Effect.

    You are transported directly to the chosen Location. You must wait an hour before activating this effect again.

    After you finish activating this Effect, you cannot move quicker than a walk (max 15 feet per Round) for one minute and suffer a -1 dice penalty for an hour.

    • You can target yourself if you qualify as a valid target by the other requirements.

    Kevin Core

    Created by Iryna Vorobyova, given to Kevin Sparkles.
    A standard power core, decorated with my little pony stickers.

    These batteries are the size and shape of a Mobile cellphone charger, made of a dense silver metal alloy, full of some glowing green liquid. When activated the cracks and breaks melt gently glowing back into place. These devices disperse no radiation and are extremely stable that the energy stabilizes when the container is broken, so it is completely safe environmentally.


    Exert your Mind and spend 60 minutes to activate. Select a Object within arm's reach that is of any size. Cannot be used on Alien technology. More than half the target object must be present in order to begin repairs. Roll Intellect + Science at Difficulty 6.

    If you succeed, your target is repaired back to a functional state. If you fail, you spend the full time working before realizing you cannot repair the target. If your target only requires fuel or power and is otherwise in working order, this Effect costs no Exertion, and the target is fueled/powered for the next 24 hours.

    After you finish activating this Effect, you cannot move quicker than a walk (max 15 feet per Round) for one minute and suffer a -1 dice penalty for an hour.

    Possession of this Artifact causes the following Trauma to manifest over the course of a day: a compulsion to protect the environment. If you lose possession of this Artifact, the Trauma heals over the course of the next month.

    • You can target yourself if you qualify as a valid target by the other requirements.

    Kevin Sparkles Turncoat

    Created by Leon Vanderblight, given to Kevin Sparkles.
    A kevlar reinforced adult male sized jacket with a kitsune pony on the back, made for a true friend

    An appropriately named jacket, coming in a variety of colors and woven with kevlar fabrics this blend of modern technology and fantastical ability can take you from anywhere to Leon's own home base. Though he's loathe to hand these out to any but those he trusts beyond all else, their incredible value in getting out of a shit situation when all else fails is beyond measure.


    Exert your Mind and spend 2 rounds to activate. If you are at The heartstone of the Imp's Bog in Russia, you may choose a target Location within your line of sight; otherwise, your target may only be The heartstone of the Imp's Bog in Russia.

    You are transported directly to the chosen Location. You must wait an hour before activating this effect again.

    After you finish activating this Effect, you cannot move quicker than a walk (max 15 feet per Round) for one minute and suffer a -1 dice penalty for an hour.

    • You can target yourself if you qualify as a valid target by the other requirements.

    New Friends Friendship Bracelet

    Created and held by Kevin Sparkles.
    Kevins name in hearts in a classic friendship bracelet with a sword Charm attached with stretchy parts for when transforming

    If Kevin finds someone who he beleives is a true friend he will share with them a homemade bracelet with them telling them as long as they have this he will be beside them. When they grip the bracelet and call out for Kevins help his original character will appear from a rift in space which through for a moment you can see Ponyland.


    Exert your Mind and spend at least two Actions performing the following ritual: Grip the bracelet and say "Kevin I need your help." to activate. You must maintain Concentration while activating this Effect, and it fails if you are interrupted.

    Summon a single Kevin at your location. They will last for an hour, or until they are destroyed. They are controlled by the GM but will follow any commands you give. You may have at most 1 minion active at a time.

    Minions have 4 Body and can make melee range attacks with 5 dice to attack and +1 Damage. Your minions can move 20 feet per Round as Free Movement, and double that when performing an all-out Sprint. They cannot dodge or Defend. They have dog-level intelligence, and cannot communicate back to you. Any Perception checks they make are rolled with 3 dice.

    Kevins Friends call to him and ask him for his support. He steps from a portal behind them and lifts them up on his back and they ride him as he gallops forward bringing his friends to safety.


    Exert your Mind (unless you win a coin flip) and spend at least two Actions performing the following ritual: They grip the braclet and shout "Kevin Help me." to activate. This Effect cannot be used unless This power can only to flee from danger. You must maintain Concentration while activating this Effect, and it fails if you are interrupted.

    You can run at four times your normal movement speed for the next minute.

    While running, you may climb, jump, and roll without breaking stride, but you are at 1/2 speed while doing so.

    If you move faster than your normal move speed, the world around you turns to a blur, and Perception rolls are made at -3 dice.

    Possession of this Artifact causes the following Trauma to manifest over the course of a day: Inability to harm someone wearing one of Kevins Friendship Bracelets. If you lose possession of this Artifact, the Trauma heals over the course of the next month.

    • Any Encumbrance penalty to your movement still applies, but you do not suffer from any sort of exhaustion.
    • Damage from a collision depends on your speed at the time, as well as what you hit. GM's discretion, but generally moving faster than a car on the freeway and hitting a dense, solid object like a wall or a tree should be lethal. Mundane armor will not apply, but any supernatural forms of protection will.

    Kevins freinds now have the ability to reveal their inner Pony OC. He hopes this allows his freinds to delve deeper into themselves and find their own inner pony.


    Exert your Mind and spend an Action to activate.

    You transform into A Horse for one hour or until you choose to end the Effect. You cannot transform into a flying creature. See the Extended System text for stats.

    While transformed, you cannot use any equipment (including Artifacts and Consumables), and you do not have access to any of your Powers. The equipment you are wearing does not transform with you.

    Injuries and Wound Level are carried over between forms. However, transforming can never kill you; you merely remain Incapacitated until your Injuries are sufficiently healed.

    While transformed, you may speak and use any Commune or Send Message Powers you posses.

    While transformed, you are obviously unusual, unnatural, or alien, and the average person will take a special interest in you.

    • Creature Stats
      • Large (larger than human, smaller than elephant) Body: 8. Brawn 6. Dexterity 2. Fall damage increased by 2. Armor: 1
      All creatures get +3 dice to any non-combat Action that they are naturally adapted for. All creatures Medium and larger may attack by rolling Body, dealing +0 Damage (+1 for “predators”). Gms and Playgroup leaders can apply other bonuses and effects to specific animals.

    Kevin has begun crafting protection into his friends bracelets. The weilder of these bracelets now carry their own sword of equestria allowing them to slay evil and protect friendship wherever they are.


    This Artifact can be used as a Sword/Axe. It is roughly the same size as a Sword/Axe but can be collapsed into Friendship Bracelet Sword Charm the size of a lighter and concealed. Collapsing or expanding it costs a Free Action.

    Attack by rolling Brawn + Melee, Difficulty 6. Successful attacks deal 1 Weapon Damage +3 Bonus Damage. The target's fully effective

    You also gain the following effects:

    • Fancy Footwork: You may move your full Dash distance and attack with your Melee weapon in the same Round without penalty. You may also split your movement before and after your attack.
    • Shredder: If you successfully hit your target, the value of any armor they are wearing is reduced by 2. This penalty lasts until the armor is repaired.

    New Friends Friendship Bracelet

    Created and held by Kevin Sparkles.
    A Bracelet with hearts and a sword charm

    Kevins Friends call to him and ask him for his support. He steps from a portal behind them and lifts them up on his back and they ride him as he gallops forward bringing his friends to safety.


    Exert your Mind (unless you win a coin flip) and spend at least two Actions performing the following ritual: They grip the braclet and shout "Kevin Help me." to activate. This Effect cannot be used unless This power can only to flee from danger. You must maintain Concentration while activating this Effect, and it fails if you are interrupted.

    You can run at four times your normal movement speed for the next minute.

    While running, you may climb, jump, and roll without breaking stride, but you are at 1/2 speed while doing so.

    If you move faster than your normal move speed, the world around you turns to a blur, and Perception rolls are made at -3 dice.

    Possession of this Artifact causes the following Trauma to manifest over the course of a day: Inability to harm someone wearing one of Kevins Friendship Bracelets. If you lose possession of this Artifact, the Trauma heals over the course of the next month.

    • Any Encumbrance penalty to your movement still applies, but you do not suffer from any sort of exhaustion.
    • Damage from a collision depends on your speed at the time, as well as what you hit. GM's discretion, but generally moving faster than a car on the freeway and hitting a dense, solid object like a wall or a tree should be lethal. Mundane armor will not apply, but any supernatural forms of protection will.

    Kevins freinds now have the ability to reveal their inner Pony OC. He hopes this allows his freinds to delve deeper into themselves and find their own inner pony.


    Exert your Mind and spend an Action to activate.

    You transform into A Horse for one hour or until you choose to end the Effect. You cannot transform into a flying creature. See the Extended System text for stats.

    While transformed, you cannot use any equipment (including Artifacts and Consumables), and you do not have access to any of your Powers. The equipment you are wearing does not transform with you.

    Injuries and Wound Level are carried over between forms. However, transforming can never kill you; you merely remain Incapacitated until your Injuries are sufficiently healed.

    While transformed, you may speak and use any Influence or Communication Powers you posses.

    While transformed, you are obviously unusual, unnatural, or alien, and the average person will take a special interest in you.

    • Creature Stats
      • Large (larger than human, smaller than elephant) Body: 8. Brawn 6. Dexterity 2. Fall damage increased by 2. Armor: 1
      All creatures get +3 dice to any non-combat Action that they are naturally adapted for. All creatures Medium and larger may attack by rolling Body, dealing +0 Damage (+1 for “predators”). Gms and Playgroup leaders can apply other bonuses and effects to specific animals.

    Kevin has begun crafting protection into his friends bracelets. The weilder of these bracelets now carry their own sword of equestria allowing them to slay evil and protect friendship wherever they are.


    This Artifact can be used as a Sword/Axe. It is roughly the same size as a Sword/Axe but can be collapsed into Friendship Bracelet Sword Charm the size of a lighter and concealed. Collapsing or expanding it costs a Quick Action.

    Attack by rolling Brawn + Melee, Difficulty 6. Successful attacks deal 1 Weapon Damage +3 Bonus Damage. The target's fully effective

    You also gain the following effects:

    • Blade Breaker: If you successfully Defend against a melee attack or if an opponent is unsuccessful at Defending against your melee attack, you may break your opponent's weapon.
    • This melee weapon may extend for a single attack up to 50 feet away. Retracting back into its usable size is a Quick Action.
    • Fancy Footwork: You may move your full Dash distance and attack in the same Round without penalty. You may also split your movement before and after your attack.
    • Shredder: If you successfully hit your target, the value of any armor they are wearing is reduced by 2. This penalty lasts until the armor is repaired.

    If Kevin finds someone who he beleives is a true friend he will share with them a homemade bracelet with them telling them as long as they have this he will be beside them. When they grip the bracelet and call out for Kevins help his original character will appear from a rift in space which through for a moment you can see Ponyland.


    Exert your Mind and spend at least two Actions performing the following ritual: Grip the bracelet and say "Kevin I need your help." to activate. You must maintain Concentration while activating this Effect, and it fails if you are interrupted.

    Summon a single Kevin at your location. They will last for an hour, or until they are destroyed. They are controlled by the GM but will follow any commands you give. You may have at most 1 minion active at a time.

    Minions have 4 Body and can make melee range attacks with 5 dice to attack and +1 Damage. Your minions can move 20 feet per Round as Free Movement, and double that when performing an all-out Sprint. They cannot dodge or Defend. They have dog-level intelligence, and cannot communicate back to you. Any Perception checks they make are rolled with 3 dice.


    Equipment

    Max Encumbrance: 0 pounds.

    Track your current equipment here. You may start with anything your Contractor would reasonably have access to.

    On Person

    • Padded Cosplay Gear
    • Wallet
    • Keys
    • Smartphone
    • Friendship Braclet on his hand
    • Spare Friendship Bracelet

    ** Mountian Survival Backpack with stretchy straps and Saddle Like Apparatus for when transforming into a horse * Umbrella * SnowSuit with Hat and Gloves * Swimming goggles * Gallon of Water * Flashlight

    (Click to toggle Weapons reference)

    Trophies

    Trophies are special objects and equipment.

    Examples of Trophies include healing potions, scrolls, sci-fi technology, or any supernatural item that was not created with The Contract's Gift system.

    Because Trophies may have GM-created systems, they also record the Playgroup they were acquired in.


    Artifact Crafting Gifts

    Kevins freinds now have the ability to reveal their inner Pony OC. He hopes this allows his freinds to delve deeper into themselves and find their own inner pony.


    Exert your Mind and spend an Action to activate.

    You transform into A Horse for one hour or until you choose to end the Effect. You cannot transform into a flying creature. See the Extended System text for stats.

    While transformed, you cannot use any equipment (including Artifacts and Consumables), and you do not have access to any of your Powers. The equipment you are wearing does not transform with you.

    Injuries and Wound Level are carried over between forms. However, transforming can never kill you; you merely remain Incapacitated until your Injuries are sufficiently healed.

    While transformed, you may speak and use any Influence or Communication Powers you posses.

    While transformed, you are obviously unusual, unnatural, or alien, and the average person will take a special interest in you.

    • Creature Stats
      • Large (larger than human, smaller than elephant) Body: 8. Brawn 6. Dexterity 2. Fall damage increased by 2. Armor: 1
      All creatures get +3 dice to any non-combat Action that they are naturally adapted for. All creatures Medium and larger may attack by rolling Body, dealing +0 Damage (+1 for “predators”). Gms and Playgroup leaders can apply other bonuses and effects to specific animals.

    If Kevin finds someone who he beleives is a true friend he will share with them a homemade bracelet with them telling them as long as they have this he will be beside them. When they grip the bracelet and call out for Kevins help his original character will appear from a rift in space which through for a moment you can see Ponyland.


    Exert your Mind and spend at least two Actions performing the following ritual: Grip the bracelet and say "Kevin I need your help." to activate. You must maintain Concentration while activating this Effect, and it fails if you are interrupted.

    Summon a single Kevin at your location. They will last for an hour, or until they are destroyed. They are controlled by the GM but will follow any commands you give. You may have at most 1 minion active at a time.

    Minions have 4 Body and can make melee range attacks with 5 dice to attack and +1 Damage. Your minions can move 20 feet per Round as Free Movement, and double that when performing an all-out Sprint. They cannot dodge or Defend. They have dog-level intelligence, and cannot communicate back to you. Any Perception checks they make are rolled with 3 dice.

    Kevin has begun crafting protection into his friends bracelets. The weilder of these bracelets now carry their own sword of equestria allowing them to slay evil and protect friendship wherever they are.


    This Artifact can be used as a sword / axe. It is roughly the same size as a sword / axe but can be collapsed into Friendship Bracelet Sword Charm the size of a lighter and concealed. Collapsing or expanding it costs a Quick Action.

    Attack by rolling Brawn + Melee, Difficulty 6. Successful attacks deal Contested Outcome +5 Weapon Damage. The target's fully effective

    You also gain the following effects:

    • Blade Breaker: If you successfully Defend against a melee attack or if an opponent is unsuccessful at Defending against your melee attack, you may break your opponent's weapon.
    • This melee weapon may extend for a single attack up to 50 feet away. Retracting back into its usable size is a Quick Action.
    • Shredder: If you successfully hit your target, the value of any Armor they are wearing is reduced by 2. This penalty lasts until the armor is repaired.

    • If there is not enough free space to expand the object, it cannot be expanded.
    • Reminder: additional Weapon Damage granted by this Effect does not stack with any other bonus to Weapon Damage. Instead the largest bonus is used.

    Kevin’s friends can now visit by opening the nearest door and just walking through. By walking up to the nearest door with their friendship Braclet and whispering the secret code they can visit Kevin in his basement.


    Expend a point of Battery and spend 2 rounds to activate. If you are at Kevin’s Basement, you may choose a target Location within your line of sight; otherwise, your target may only be Kevin’s Basement. You must be within arm's reach of Doors to activate this Effect.

    You are transported directly to the chosen Location. You must wait an hour before activating this effect again.

    After you finish activating this Effect, you cannot move quicker than a walk (max 15 feet per Round) for one minute and suffer a -1 dice penalty for an hour.

    • You can target yourself if you qualify as a valid target by the other requirements.

    Kevins Friends call to him and ask him for his support. He steps from a portal behind them and lifts them up on his back and they ride him as he gallops forward bringing his friends to safety.


    Exert your Mind (unless you win a coin flip) and spend at least two Actions performing the following ritual: They grip the braclet and shout "Kevin Help me." to activate. This Effect cannot be used unless This power can only to flee from danger. You must maintain Concentration while activating this Effect, and it fails if you are interrupted.

    You can move at four times your normal movement speed for the next minute.

    Your super speed affects all self-powered modes of movement, and you may avoid minor obstacles as you go.

    If you move faster than your normal move speed, the world around you turns to a blur, and Perception rolls are made at -3 dice.

    Possession of this Artifact causes the following Trauma to manifest over the course of a day: Inability to harm someone wearing a Friendship Bracelets. If you lose possession of this Artifact, the Trauma heals over the course of the next month.

    • Any Encumbrance penalty to your movement still applies, but you do not suffer from any sort of exhaustion.
    • Damage from a collision depends on your speed at the time, as well as what you hit. GM's discretion, but generally moving faster than a car on the freeway and hitting a dense, solid object like a wall or a tree should be lethal. Mundane armor will not apply, but any supernatural forms of protection will.

    Contractor Timeline

    11 Victories - 0 Failures
    Remaining Exp: 0 (Earned: 269 - Spent: 269)
    An itemized record of every Contract, Reward, Experience change, Condition, Circumstance, and Move

    Moves

    Kevin Sparkles has made 3 Moves.
    Only GMs who have permission to run Contracts and post World Events in Maelstrom can post Moves for Kevin Sparkles.

    Assets And Liabilities

    Assets

    -3 Beautiful
    -15 Gifted