I prepare my tools methodically, right to left in the order im going to use them. I do this slowly and caring and then I manipulate the lock as if i were going to save its life with fine surgery
The result of self taught skills is this. Could it be done faster? Yes. But be sure it can't be done better
Spend two Actions performing the following ritual: I prepare my tools methodically, right to left in the order im going to use them. I do this slowly and caring and then I manipulate the lock as if i were going to save its life with fine surgery. Select a Non-Alien door, container, knot, or lock within arm's reach. You must maintain Concentration while activating this Effect, and it fails if you are interrupted.
You may lock, unlock, and/or open your target.
Cleatus takes a good look at the lock in question as if pondering some invisible angles on it, then. Puts his foot against it and slams his boot into it, causing it to turn even if the lock wouldn't normally operate with such an interaction as the door or mechanism turns immediately and violently in response to the force, activating and unlocking in defiance of all that is holy and logical.
Spend an Action. Select a door, lock, or locked target within arm's reach. Cannot be used on Alien technology. You must actively and obviously use A boot to activate this Effect.
You may lock, unlock, and/or open your target.
Doors identify you as a main character of the story and provide plot convenience when near. You verbally weave a portend to entice the need for the door to lock or unlock and open.
While not quite animating an object, unlocking a door requires a will of the doors own. Crafting that will and projecting it onto the door means a micro usage of Causal Diction must be used (refer to "Living Story"). This concise impartation of will and beliefs that infer a crucial event will occur and/or unless the door locks or unlocks in favor of the Storyteller. The same technique also conveniently extends to anything that functions like a door.
Spend an Action. Select a door, container, knot, or lock within 20 feet. This can be used on Alien targets.
You may lock, unlock, and/or open your target.
Possession of this Power grants the following Trauma at all times: Betrayal (limit).
With Eliza's help, Laz can manipulate the electrical fields immediately around him to manipulate locks with any electronic control. Where this used to be achieved by manipulating an external device, subtle (and not so subtle) shifts in how his nanotech interacts with the world have enabled him to eliminated that dependency, albeit at the cost of diminished range. It's still not a terrible idea to wave his card over a reader to help add a sense of normalcy to the event, when possible. very savvy observers might notice a static spark between him and the reader or door involved, though most might just think he had scuffed his feet on some carpet.
Exert your Mind and spend an Action. Select a Non-Alien electronically controlled lock within arm's reach.
You may lock, unlock, and/or open your target.
This Effect is not obvious, and the only sign you are using an Effect is static discharge when touching the reader or door. If someone suspects that an Effect was used, they must roll Perception + Alertness, Difficulty 8 to pick up on your Tell.
Preston uses his wand to inscribe an “open” or “closed” sign on a door, and it is so. For smaller locks, he presses the tip of his wand against the lock and twists it.
Exert your Mind and spend two Actions performing the following ritual: inscribing an open sign on the door with the wand, or twisting the wand against a smaller lock. Select a door, container, knot, or lock within arm's reach. This can be used on Alien targets. You must actively and obviously use a wand to activate this Effect. You must maintain Concentration while activating this Effect, and it fails if you are interrupted.
You may lock, unlock, and/or open your target.
You may Exert your Mind and spend two Actions to seal a lock or a closed door. Sealed doors / locks cannot be destroyed, removed, or operated by mundane means. When sealing a door, you may specify a passphrase which grants access.
black threads of the fine silken object shoot off of the gloves, attaching themselves to the target, before the strings find their place as it releases any locking mechanism in its way
Spend an Action. Select a Non-Alien door, container, knot, or lock within 20 feet.
You may lock, unlock, and/or open your target.
The Skeleton Key slips easily into any keyhole and turns without a fuss.
Spend an Action.
You may lock, unlock, and/or open any number of doors, containers, knots, or locks within arm's reach of you. Cannot be used on Alien technology.
If you successfully operate a lock, you may choose to destroy it, rendering it inoperable.
As a free creature, The Fairy cannot withstand being caged or imprisioned in any way. Luckily, they possess a glamour that allows them to unlock any lock binding them with a wink of their eye. The lock falls open with a sparkle of light and a sound like a ringing bell.
Spend an Action. Select a Non-Alien door, container, knot, or lock within arm's reach. This Effect cannot be used unless the targeted lock or door is being used to restrain or imprison you.
You may lock, unlock, and/or open your target.