“A maddening aura, one of the Sueño Imposible. A towering figure rides their steed and tramples across the battlefield to soak their lance in blood.”
“The Brave Heart Dreams in Eternal Rest”
When Conditions are met, Mind Penalties (Initiative, Movement, Perception + Alertness) do not apply. Mind cannot be reduced to zero but can be recovered during this state. (Abilities that require Mind are effectively costless for the User). User cannot be incapacitated through mind. Effects last until end of battle or if Conditionals are no longer met. Mount also benefits from the following effects:
(Perfect Reflexes, Centered, Double Time, Bullet Time)
(Mount gains increased dexterity rating from this gift if applicable)
You gain the following benefits as long as the user is mounted upon horseback or anything resembling a horse, and is in a frantic and/or delirious state, they don themselves with some form of armor, and they must have a weapon on their person.
Your Dexterity rating is increased by 3. You may Exert your Mind to automatically gain an Outcome of 5 on any roll that uses Dexterity (Cannot be used on combat rolls or Power activations).
Possession of this Power grants the following Battle Scar: Hole!.
You also gain the following effects:
Your visage becomes sharper, more surreal, your presence growing as they add fuel to the flame.
Harming Pain Incarnate is like trying to put out a flame with gasoline. The Incarnate still feels the full pain of each injury, but finds it something to further leverage rather than a debilitating inconvenience. Her injuries serve to aid in bringing out the Aspect within herself and will only get more effective as she gains power and experience.
You gain the following benefits at all times.
Your Stress from Injuries is reduced to 0. Does not reduce Stress from Mind Damage.
You may move at your normal speed and still maintain Concentration. Taking an Injury less than Severity 6 no longer interrupts Concentration.
To be a master artisan requires knowledge in all sorts of pursuits. Science, painting, engineering, architecture, philosophy, and more. Dedicating countless hours of his life to achieve this ideal, Bryan's cognitive abilities have reached new heights, allowing him to view situations from a multitude of angles and recall information from a variety of fields.
You gain the following benefits at all times.
Your Intellect rating is increased by 3. You may Exert your Mind to automatically gain an Outcome of 5 on any roll that uses Intellect (Cannot be used on combat rolls or Power activations).
Possession of this Power grants the following Trauma at all times: Delusions of Grandeur: As one of the world's greatest minds and greatest artists, you believe yourself to be the very best, superior to anyone else you meet. You must succeed a Self-Control roll in order to believe something or take an action which contradicts this delusion and Opportunist: You are always looking for opportunities to gain more status, power, fame, etc. Whenever there is the potential to receive a considerable amount of compensation or reward for your work, you must succeed a Self-Control roll in order to resist shamelessly pursuing the opportunity.
You also gain the following effects:
Shadows move and shadows writhe. This one more than most. The shade I cast has a mind of it's own and can be persuaded to aid me, moving independently. My constant companion.
You gain the following benefits at all times.
You gain an additional limb that functions as a standard human arm and hand.
Each additional limb you posses can take one Quick Action per Round without incurring a -2 dice penalty to your main Action. Each additional appendage you have gives you +1 dice to make and resist Grapples (up to a maximum bonus of +4 dice).
Any Battle Scars that affect or remove your additional limb will heal in a single week.
Your extra appendage can stretch to reach an additional 30 feet.
Your extra appendage is not connected to your nervous or circulatory systems, and you will not take damage if it is hit by an attack or destroyed.
Your appendage has its own agenda (deal incredible violence to those who offend or disrespect it), which it will attempt to follow. You must roll Self-Control to reassert control when this occurs. If this occurs during Combat, it gets its own dice pool, and stopping it costs your entire Action.
All rolls utilizing your Extra Appendage are at a -2 dice Penalty.
“Yeah, I watched Catch Me If You Can once and realized how easy it is to get people to believe you belong somewhere as long as you act like you do. Hm? Am I doing that right now? You’re kidding right? You know, the guy who that movie’s based on made everything up for dramatic effect? People aren’t so stupid in real life after all. Realistically, you can’t just go waltzing into places like you own it. Yeah, I know right? Besides, I’m a shit liar. If I was some kind of con artist, I’d get caught immediately.”
You gain the following benefits at all times.
Your Charisma rating is increased by 1. You may Exert your Mind to automatically gain an Outcome of 5 on any roll that uses Charisma (Cannot be used on combat rolls or Power activations).
You also gain the following effects:
“Boy, you should’ve seen me the first time I had the moss from the Field of Tentacles… no, it don’t bother me anymore. When you train your body up like I have, nothin’ bothers you anymore! Not to mention, I don’t got much feeling in my skin after that grease fire…”
Nan’ll tell anyone: you can walk off any injury with enough toughening up. Through mundane and magical poisonings, getting into the grit of moving the rusty circus equipment (lotsa skinny people in this crowd), and working in the kitchen conditions of her home world, Nan has gone through countless injuries and ailments. She knows how to keep at it.
You gain the following benefits at all times.
Your Body Penalty is reduced to 0. Does not reduce Mind Penalty.
The ninja is a master of a wide variety of martial weapons. They kill quickly and quietly.
You gain the following benefits as long as you are engaged in combat with melee ninja weapons.
+2 dice to all rolls with melee ninja weapons. You may Defend against firearm attacks from any range using melee ninja weapons.
You also gain the following effects:
The mobster's been through tougher scrapes than this. A few cuts and bruises won't stop them.
You gain the following benefits at all times.
Your Stress from Injuries is reduced to 0. Does not reduce Stress from Mind Damage.
Nature is the beastmaster's domain. While in the wilds, they can climb trees and cliffs with ease and dash through dense underbrush that anyone else would need a machete to navigate.
You gain the following benefits at all times.
You may move easily and without a roll in any of the following situations.
You only gain the benefits of this effect if you are in an area without a human building within 300 feet.
The beastmaster can speak to and understand any animal.
You gain the following benefits at all times.
You may understand and communicate to terrestrial animal as if you are fluent in a relevant language.
The Android's skin is extremely pale, their eyes are yellow, and their body stays at room temperature. They do not bleed, and traditional medicine is ineffective at treating them. Furthermore, they may be hacked by any supernatural effect that could hack a computer.
You gain the following benefits at all times.
You are permanently and visibly transformed: you are an android, with pale skin and yellow eyes. You are considered to be a Sapient, Non-Living Computer when targeted..
You are immune to damage from cold. If cold is a substantial component of other damage you would take (e.g. falling from a great distance into a vat of liquid nitrogen), that damage is reduced by 2 (in addition to Armor)
No single organ in your body is critical for life. Called Shots do no additional Damage to you. You may perceive the world through separated body parts, take Actions with them, and reattach them by spending an Action and Exerting your Mind.
Your Injuries no longer degrade with time. You do not age naturally, and supernatural attempts to age you fail.
You cannot ignore or decrease the effects of Stress for any social rolls you make.
The Severity of any Injury caused by electricity is increased by 2.