Shark Pit

1
You possess the ability to move in a manner that ordinary humans cannot.
Used by Sophie Colman, Created by HeihachiGaming.
( This Effect has no explicit visibility requirement.)

I burrow under the balls like a mole, then I swim deeper and deeper, dragging my victims down.

Ballpit witches travel through a space between dimensions accessible due to a ripped connection from pit to pit that gets reconnected, it's essentially a normal with the pit acting as a sort of conduit of power due to delusion.


You gain the following benefits at all times.

You may move easily and without a roll in any of the following situations.

  • Land Swimmer: You are able to swim through sand, mud, snow, and other semi-solid materials as long as they are made of loose pieces or are not particularly dense. While doing so, you move at your normal movement speed.

Possession of this Power grants the following Trauma at all times: Anti-Social.


Community Advanced Movement Gifts

Names are powerful things. When the girls learned Obedience’s name, it was like a lock clicking open… alongside the traumatic memories came potential energy, an embrace of the unnatural and a further understanding of what it means to be a ghost. Obedience can tap into the plane she exists on to move there instead of the physical world, bringing Grace's body as her host along for the ride.

You gain the following benefits at all times.

You may move easily and without a roll in any of the following situations.

  • Spider Climber: You are able to climb on and cling to any surface without regard for the ordinary rules of gravity. You climb at your normal movespeed.

Exert your Mind (unless you win a coin flip) and spend an Action. You must actively and obviously use Air Force One Shoes to activate this Effect.

You may move easily and without a roll in any of the following situations. Lasts 2 hours.

  • Spider Climber: You are able to climb on and cling to any surface without regard for the ordinary rules of gravity. You climb at your normal movespeed.
  • Surface Skimmer: You are able to move across the top of any bodies of water, ice, or other surfaces where others might sink with no penalty to your movement speed.

While this Effect is active, you are at -2 dice to all Actions and cannot Concentrate.

  • This Effect not provide any inherent protection from dangerous surfaces such as acid, lava, etc, so be careful!

You gain the following benefits at all times. You must actively and obviously be using Gen-Wyld Auto-Injector Armband to gain the benefits of this Effect.

You may move easily and without a roll in any of the following situations.

  • Pathfinder: You are adept at making your way through crowds, underbrush, and other dense, congested environments. While doing so, you move at full speed.
  • Spider Climber: You are able to climb on and cling to any surface without regard for the ordinary rules of gravity. You climb at half your normal movespeed.

You gain the following benefits as long as you are in your alternate form.

You may move easily and without a roll in any of the following situations.

  • Amphibious: You are able to move about in liquids using standard Movement rules rather than any special swimming rules.
  • Land Swimmer: You are able to swim through sand, mud, snow, and other semi-solid materials as long as they are made of loose pieces or are not particularly dense. While doing so, you move at half your normal movement speed.

into a shaker goes 30ML Egg whites, 60ML Gin, 15ML 1883 Grenadine Syrup, 7.5ML Giroux Grenadine Syrup, then 15ML of cream. Dry shake, then Shake with ice, double strain into a cocktail glass and serve.

Use up this A pink and bubbly drink in a cocktail glass and spend a Quick Action.

You transform into A buzzed/drunken version of the consumer for 3 minutes. You have access to all of your Powers while you are A buzzed/drunken version of the consumer, and you can use your equipment. Your Battle Scars, Injuries, and physical Liabilities are carried over between forms. Reverting from your Alternate Form cannot cause your existing Injuries to kill you. Instead, you remain Incapacitated.

While transformed, your Brawn is increased by 2. You do not suffer any Stress while transformed.

If you become Incapacitated or suffer an Injury Severity 4 or greater, this Effect ends.

  • This consumable is destroyed when used and cannot be used again.
  • Attribute bonuses from multiple sources do not stack. Instead the highest bonus is used.

Stock Advanced Movement Gifts

You gain the following benefits at all times.

You may move easily and without a roll in any of the following situations.

  • Amphibious: You are able to move about in liquids using standard Movement rules rather than any special swimming rules.

Exert your Mind and spend an Action.

You may move easily and without a roll in any of the following situations. Lasts 2 hours.

  • Spider Climber: You are able to climb on and cling to any surface without regard for the ordinary rules of gravity. You climb at your normal movespeed.

You gain the following benefits at all times.

You may move easily and without a roll in any of the following situations.

  • Pathfinder: You are adept at making your way through crowds, underbrush, and other dense, congested environments. While doing so, you move at full speed.
  • You are able to climb trees and cliffs at your full movement speed.

You only gain the benefits of this effect if you are in an area without a human building within 300 feet.