Description
Chuck slumps against a wall and pulls a case of cheap beer from his duffel. He hammers one after another, seeming to immediately catch a second wind.
System
Any stabilized Injury heals quickly, reducing its severity by one level each time 3 Days elapses. Therefore, if you have the Cooldown Parameter at level 1 (three days), and you have an Serious (4) Injury, it will drop to Threatening (3) in three days and be fully healed in 12 days. This power does not heal battle scars.
Enhancements
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Healing Surge
(You may Exert your Mind and spend a Quick Action to reduce the Severity of one of your Injuries by 4. Does not affect Injuries suffered as an activation cost for Effects.)
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Endurance Training
(This power now heals Exertion. Injuries caused by Exertion take 1 hour to recover.)
Drawbacks
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Conditional
(This Effect is only available when a certain condition is met. This condition must be severe enough that this Gift is unusable the majority of the time.)
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Condition - Wounded (-2) or more
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Focus
(Using this Effect requires a specific kind of item.)
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Object - Case of cheap beer
Parameters
Cooldown:
1 ( 3 Days )
Edit History
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