This odd shield is held with the concave side facing outward, like a bowl for attacks, but normally it´s wilded like any common metal shield. Its material seems metalic and, inside of the "bowl" there lies some runes that seem locked for the moment. On its center, it holds a pearl-like precious stone.
Exert your Mind and spend an Action or Reaction. Roll Brawn + Melee at Difficulty 6.
If you succeed, you create a barrier around yourself, which absorbs the next Outcome + 4 Damage. Any Damage absorbed by the barrier is reflected back to the attacker, up to a maximum of the Barrier Strength Parameter’s bonus. Their Armor applies in full. The Damage reduction from the barrier is applied before Armor. This Artifact may only have 1 active barrier at a time.
You must maintain Concentration while using this Effect. The barrier will fall if you are interrupted, or if it absorbs the full amount of Damage. When a barrier falls, you cannot use this Effect again for a minimum of 2 Rounds.
When you activate this Effect, roll a single D10. if the result is 5 or lower, you receive a Severity-1 Injury and a Minor Battle Scar.
Specially created throwing knives
This Artifact can be used as a throwing axe. It is roughly the same size as a throwing axe and just as difficult to conceal.
Attack by rolling Brawn + Athletics, Difficulty 6. Successful attacks deal Contested Outcome +1 Weapon Damage.
You also gain the following effects:
This is one of the few safe ways that Athena was able to stabalize the volatile nature of the Void. In the form of this miniature dispensor that produces nutrient paste, put together as a result of the incredible energies working in harmony. It can only dispense enough paste for three people per day. When consumed, the void reverts part of the target to a previous state. Athena uses this to remove the damage of relatively recent battlescars and place it upon a shadowy construct, reverting the target to their state before they received that battlescar.
Unfortunately, this does tend to give the target visions of the void which can traumatize them.
Expend a point of Battery and spend ten minutes to activate. Select a Living target within arm's reach. Your target must make a Trauma roll when you activate this Effect. Select a Battle Scar on your target to treat.
The treated Battle Scar will heal over the course of the next week. Your patient is required to The target can not be supernaturally healed other than Athena's Alleviate power for the next month. If they violate this rule, your treatment is immediately reversed.
Anyone who witnesses you during this Effect's activation will almost certainly be disturbed to see a tentacle black mass regurgitated from the target's mouth. It looks exactly like the target with the same battlescar and will attempt to immediately flee into the nearest body of water and dissappear.
Julian Vasquez lays on the black top, spit on his forehead as Jason and Jessica walk away laughing. The need for justice fills his heart and he looks down at his Amulet, Paranoias amulet. he grabs it and red light glimmers through his hands. He calls out for Paranoia and his calls are returned. A demonic figure blood across his body bursts from the floor grabbing Jessica by the throat and using its twisted claws to shape Jessica's face into that of a pigs. Julian smiles, justice is served.
Exert your Mind and Spend an Action to activate. Select a Living target within arm's reach. Roll a single d10, Difficulty 4. If you fail or botch, the Effect fails and you cannot activate it again for an hour. Roll Charisma + Influence at Difficulty 6. The target may roll Body, Difficulty 7, as a Free Action to resist.
If you succeed, the target receives a new Battle Scar of your choosing, limited by the contested Outcome:
The Dark Steed stays by the dullahans side. The longer their bond stays connected the stronger the 2 become. Now Paula can gift others this wonderful creautre to ride beside them.
This Artifact can be used as a 2020 Ford Mustang. It is roughly the same size as a 2020 Ford Mustang but can be collapsed into Necklace with a mustang and concealed. Collapsing or expanding it costs a Quick Action.
This 2020 Ford Mustang has Crash Test Seating and restraints for all passengers Light weight parts Nos Injector Police Scanner / Radar detector with gps Oxygen Tank in the back with nozzle for dispersing into cab. Second Conisters containing CarbonMonoxide Cab has been made water Tight. Run Flat Full Rubber Wheels can take multiple bullets and still drive 50 miles High Intensity Led Floodlights on top with optional UV setting Extra Tank set on Switch Quieted Exhaust Off Road Tire on top of the car Snowboard On top Button. Any roll to pilot this vehicle receives +2 dice.
You also gain the following effects:
This item is a living thing. When targeted, it counts as a Living Creature in addition to its other target types. If destroyed or abandoned for more than two days, it dies and becomes unusable.
The artifact quickly flows like water from one visage to the next, changing to resemble any set of clothing the user can imagine, changing based on the will and image of the user.
The ritual for this is a tricky one. Shape changing objects are a constant in the public's mind, but by it's nature, they aren't don't have many common symbols.
This took some effort from Vel, but after several trials Vel found a ritual involving
1 Destroying several different pieced of clothing simultaneously
2 reading then burning A variety of stories of Loki, Zeus, and other gods effortly changing shape
3 A chant about stories and specifications of shape changing objects in popular media
4 Carving the an image of a chameleon into the artifact being enchanted.
Which worked as intended.
This Artifact can change its appearance. When not transformed, it is roughly the same size as a Chestplate and just as difficult to conceal.
Spend a Quick Action to activate. This Artifact changes its appearance into an Object within the category of Apparel. This lasts until you decide to end the Effect, which may be done as a Free Action.
The new object's appearance can mimic specific items (such as a particular painting, a certain person’s ID, etc), but must be of a similar size and weight to this Artifact.
The new appearance is illusory; it will hold up to scrutiny, but its composition is not altered and it gains no new functionality. Any attempt to use it for a function which it cannot perform (for instance, making bread look like a knife and then trying to stab someone) will cause the illusion to fail or allow a Perception check to see through the illusion, at the GM's discretion.
When used as identification and scanned, the scanner will act appropriately and bring up appropriate generic information. Further searches for the identity in the computer will turn up no results. This will not open security doors on its own.
The mad scientist can craft steel helmets that protect their wearers from mental influence and attack.
You gain the following benefits as long as you are wearing this Artifact.
You get +0 dice to any Mind resistance rolls you make. You also gain the following effects:
This device is a piece of chrome the size and shape of the back of a spoon. When placed against the skin, small hypodermic needles sprout from the device and attach it to the user's bloodstream. There, it filters and releases lifesaving drugs into the bloodstream, granting complete immunity from contracting new diseases and added resiliency in all other cases.
WARNING: The immunizing drugs have been shown to reduce inhibitions in test subjects.
You gain the following benefits as long as you are wearing this Artifact.
You get +2 dice to any Body resistance rolls you make. You also gain the following effects: