Dolan expand!!
Exert your Mind and spend an Action.
You create a hemispherical dome of Domain Expansion originating at your Location, with a radius of 20 feet. and lasting for 5 minutes. The area inside your zone is affected in the following ways:
Flying, biting, stinging insects suddenly swarm into the area, attacking anyone and anything in their path, clouding the air with their bodies.
Future Upgrades:
Range - 60 feet; Zone Effect - Slippery; Willful End; Zone Effect - Disorienting; Natural Habitat (Seasoned); Zone Effect - Overwhelming (Seasoned); Range - 200 feet (Seasoned); Ephemeral Storm (Seasoned); Zone Effect - Suppress Vision; Zone Effect - Off Balance (Veteran)
Exposure rolls are a Body resistance roll at Difficulty 6. Protective measures can reduce the Difficulty by 1 or 2, and specialized environmental adaptations or self-contained environments (such as a space suit) can exempt Contractors from making these rolls entirely.
Poor Outcomes on this roll incur a stacking Exposure penalty that reduces all dice pools. This penalty stacks with Stress and is not reduced by Effects that reduce Stress.
Botch: Exposure increases by 2
Failure: Exposure increases by 1
Outcome 1-3: Exposure increases by 1 unless you Exert your Mind
Outcome 4+: No additional Exposure
Exposure cannot exceed -3. Whenever Exposure would increase beyond -3, you gain a minor Battle Scar or a Severity 1 Injury as decided by the GM.
Acute Exposure: Contractors must roll Exposure at the end of each Round. Once removed from the environment, Exposure penalty decreases by one level each minute.
Exert your Mind and spend an Action. Select a Location within 20 feet of you.
You create a hemispherical dome of flying insects originating at the chosen Location, with a radius of 20 feet, and lasting for 5 minutes. The area inside your zone is affected in any number of the following ways:
With the soul orb, you can throw it up into the air, crushing a bottle of ink, the ink spread out becoming the inky darkness of space and the glass shards becoming the stars of the environment... grafting his own space and his own time directly into the current enviroment.
Exert your Mind and spend an Action. You may choose not to pay this Effect’s activation cost. When you activate this Effect, if it is active from a previous activation where you didn’t pay, that Effect ends.
You create a hemispherical dome of Outer space and Constellation originating at your Location, with a radius of 60 feet. and lasting for 5 minutes. The area inside your zone is affected in any number of the following ways:
You may end this Effect prematurely as a Free Action.
Anyone who touches this Artifact will notice it warping their body and may drop it. If they choose to hold or use it, they immediately receive the following Battle Scar: Vertigo and Weak Stomach. If they lose possession of this Artifact, the Battle Scar heals over the course of the next day.
Throwing a canister, a transparent gas leaks from it. Whoever inhales the gas, will smell almonds before starting to gasp, convulse and fall limp.
Spend an Action and use up this A canister like grenade. Select a Location within 20 feet of you.
You create a hemispherical dome of toxic gas originating at the chosen Location, with a radius of 20 feet, and lasting for 5 minutes. The area inside your zone is affected in any number of the following ways:
Any time someone leaves your zone, they remain affected by your Zone Effects for an additional 3 Rounds as if they were still within the zone.
Your zone blends with the environment, seeming to arise naturally from local effects. Observers who roll Perception + Alertness and achieve an Outcome 4 or higher notice that it is unnatural.
Anyone who witnesses you during this Effect's activation will almost certainly be disturbed to see bubbling flesh and guggling of blood.
The passages of Geneva spill out and burst out of the ground to imprison the target. Each activation of this skill counts as punishment for the sin not matter if the effect actually works or not meaning Johan cannot activate this ability using the same sin unless it is committed before him again or is still actively being committed.
Spend an Action. Select a target within 45 feet. This Effect cannot be used unless the target has sinned before Johan. You must use up one memory of Johan's memories of the target sinning in order to activate this Effect. Roll Charisma + Occult at Difficulty 6. The target may contest by Defending or Dodging.
If you succeed, your target will be restricted at their location by a physical, tangible binding. They cannot move to a new location, and, if your Contested Outcome was greater than their Brawn, they are encased and cannot take any physical Actions other than attempting to escape until they break free.
The target may spend an Action and roll Brawn or Dexterity + Athletics to attempt to break free. They must accumulate a total Outcome equal to or greater than the original Contested Outcome to escape. Damage to the binding from outside sources also contributes.
If your target does not escape within 3 Rounds, they cannot ever free themselves and must be rescued.
You may end this Effect prematurely as a Free Action.
This Gift cannot have more than 3 Drawbacks, and its Gift Cost is capped at 1.
as you grab onto a flammable object you absorb it and fire begins to spread out from you consuming everything in it's wake. when it is close to finishing the fire will form the shape of a demonic fox and swallow all things that died in the fire and then disperse
Exert your Mind (unless you win a coin flip) and spend an Action. You must use up something highly flamable in order to activate this Effect.
You create a hemispherical dome of the entire area is set ablaze originating at your Location, with a radius of 60 feet. and lasting for as long as you maintain Concentration. The area inside your zone is affected in any number of the following ways:
Any time someone leaves your zone, they remain affected by your Zone Effects for an additional 3 Rounds as if they were still within the zone.