Big ol' dog nose.
You gain the following benefits at all times.
Your senses are enhanced in the following way.
Though no matter how impressive his bare knuckle boxing abilities might be they pale in comparison with Tommy's mastery with simple light blades, the precise slashes rip through flesh cloth and padding alike, in a clash of blades his usually comes out on top be it due to grievous injury to the other party or impeccable showmanship that ends with an embarrassed, disarmed and flustered opponent.
You gain the following benefits as long as you are engaged in combat with Knives.
Your attacks with Knives deal +1 Bonus Damage. Armor is fully effective against this damage.
You also gain the following effects:
As you go to strike your victim, your hands harden as you strike, resulting in the punch being harder than a bullet, worse than a grenade; and with your hand blasting through their chest, most usually die there.
You gain the following benefits as long as you are wearing this Artifact and you are engaged in unarmed combat.
+2 dice to rolls for Attacking, Defending, and Clashing without a weapon. Unarmed attacks do +7 Weapon Damage (instead of -1). The target's Armor is fully effective against this damage.
Possession of this Artifact causes the following Battle Scar to manifest over the course of a day: Vertigo. If you lose possession of this Artifact, the Battle Scar heals over the course of the next month.
You also gain the following effects:
When in use the item seems to almost become part of the user as their skin begins to match the Xibalba Stone color and texture.
This Artifact cannot be broken.
If this Artifact is lost and in no one’s possession, it finds its way back to its creator during the next Downtime.
Anyone but this Artifact's creator must Exert their Mind to wear this artifact or activate any of its Effects.
This Artifact's creator must have it with them to have restful sleep. They cannot regain Mind or Source while separated from this Artifact.
JPM's the big boss, his body and bravado have recieved a sort of Stimulus Package; he's also got the Big Guns... occasionally if he wants he can throw up a very heavy wind-up punch to send significant hurt down-range.
You gain the following benefits at all times.
You are permanently and visibly transformed: built like a bear.. You are considered to be a Sapient, Living being when targeted. Your Brawn is increased by 2 and your Charisma is increased by 2.
You may make a +2 Weapon Damage Heavy Windup Punch (Heavy Sniper Rifle) attack without additional equipment.
Possession of this Power grants the following Trauma at all times: Poorphobic - You have a delusional hatred of the poor and impoverished: roll Self Control to take any belief or opinion of the poor or impoverished that is not motivated primarily by Hate..
You cannot be mistaken for a normal human. You cannot always use standard human clothes, equipment, vehicles, and facilities, and when you can, you suffer an increased Difficulty.
You are incapable of fine object manipulation and can only hold or grasp things in a crude, clumsy way.
THE EYES TURN LIZARDLY ORANGE
You gain the following benefits at all times.
Your senses are enhanced in the following way.
Possession of this Power grants the following Battle Scar: DRACONIC EYES.
Be amazed as the magician wields a deck of simple playing cards with all the poise and precision of a ninja's shurikens. Fear not, for they will not hit you, unless they want to.
You gain the following benefits as long as you are engaged in combat with playing cards.
+2 dice to all rolls utilizing playing cards.
You also gain the following effects:
The Blademaster is so attuned to blades that they may manipulate any bladed object at a range simply by willing it. Observers see translucent spider-silk connecting the Blademaster's fingers to the blade, allowing them to puppet it.
You gain the following benefits as long as the target object has a cutting edge.
As long as you maintain Concentration, you can take Actions and interact with things that are within 75 feet without needing to physically touch them or be near them. Any rolls made for Actions taken in this way use a Mental Strength of 2 in place of your Brawn rating, a Mental Agility of 2 in place of your Dexterity, and otherwise use your own Attributes and Abilities.
Telekinetic actions have the following restrictions and behaviors:
The Solider is accustomed to going long periods without food or water and can operate on very little sleep.
You gain the following benefits at all times.
You may go five times longer than a normal human without food, water, sleep, and air. Any roll to resist an Effect dependent on any affected requirement is made at -1 Difficulty.
The beastmaster can speak to and understand any animal.
You gain the following benefits at all times.
You may understand and communicate to terrestrial animal as if you are fluent in a relevant language.
The mutant has left humanity behind. They're are muted to the core, with glowing blue blood and a hunched posture that makes them more suited for running on all fours than using equipment and vehicles.
You gain the following benefits at all times.
You are permanently and visibly transformed: you have blue, bioluminescent blood and a hunched posture adapted to running on all fours. You are considered to be a Sapient, Living Creature when targeted. Your Dexterity is increased by 1.
Your body is adapted to sprinting. You receive +3 dice on non-attack rolls related to sprinting.
Any Animate being that consumes or is injected with your bodily fluids receives a Severity-1 Injury. Every Round, they must roll Body Difficulty 9. If they fail, the Injury worsens by 1 Severity. If they succeed, the Injury stops worsening.
You cannot be mistaken for a normal human. You cannot always use standard human clothes, equipment, vehicles, and facilities, and when you can, you suffer an increased Difficulty.
You cannot ignore or decrease the effects of Stress for any Self-Control rolls you make.