Description
Chuck swells with rage, frothing at the mouth
Wounds enrage this beast, beware...
System
Exert your Mind and spend an Action transforming into FRENZY!. You must spend up to 3 rounds in your alternate form. You may end your transformation at will.
You have access to all of your Powers when you are FRENZY!. Restricting other powers to your alternate form is a valid use of the Conditional drawback. Your Battle Scars are still present in your Alternate Form.
Enhancements
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Quick Change
(Your transformation is nearly instant. Instead of requiring a full Action, you may activate this Power as a Quick Action [-2 dice to your main Action].)
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Combat-Ready
(You do not suffer any Stress while in your alternate form.)
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Different Body
(The Injuries and Battle Scars of your Alternate Form and your true form are tracked separately.)
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Anatomical Weapon
(Your alternate form is its own deadly weapon. Unarmed attacks made in your alternate form deal +3 Weapon Damage (instead of the typical -1).)
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Triggered
(You cannot manually activate this Effect. Instead, choose a triggering event, always outside your control, that activates this Effect without requiring an Action or Exertion cost from you.)
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Triggered
(You cannot manually activate this Effect. Instead, choose a triggering event, always outside your control, that activates this Effect without requiring an Action or Exertion cost from you.)
Drawbacks
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Lose Yourself
(While transformed, you automatically fail any Mind roll to resist an impulse and suffer -3 dice on all other Mind rolls.)
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Mute
(You cannot speak any coherent verbal language and must resort to other means of communication.)
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Weaker
(You have -1 to a chosen Attribute in your alternate form.)
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Weaker
(You have -1 to a chosen Attribute in your alternate form.)
Parameters
Duration:
1 ( 3 rounds )
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