A reasonably sized briefcase made of pleather, the worn edges and scuffed sides obfuscate a piece of exceptional DSP engineering in mundanity. Within the simple container is an array of any weapons and survival gear that a DSP agent might need while on an operation in the field, prepping them for any situation that their missions - or a particularly dangerous harbinger - could throw at them.
This Artifact can be used as a container. It is roughly the same size as a briefcase and just as difficult to conceal.
Your briefcase holds 5 times what it normally could. Objects stored inside are weightless.
Living things can be stored in your briefcase. They will have access to anything else inside and may attempt to break free, damaging or destroying the briefcase in the process.
If your briefcase is destroyed, things inside may get out, and it will cease to function until it is repaired.
When scanned or investigated without opening, the contents of your container appear normal and unremarkable.
The Goddess of Darkness assists Jules in his quest to return her sacred objects. She has allowed the backpack he was wearing the day he retrieved the Seal of Nephthys to form a bridge into the Otherworld. This 50 liter Backpack can hold an astonishing 1500 liters. The pack can only be opened to the Otherworldly Dimension of Nephthys when in shadows or darkness - at all other times, it appears to be empty.
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This Artifact can be used as a container. It is roughly the same size as a backpack and just as difficult to conceal. Unless night/shadows, this Artifact behaves as its mundane counterpart.
Your backpack holds 30 times what it normally could. Objects stored inside are weightless.
Living things can be stored in your backpack. They will have access to anything else inside and may attempt to break free, damaging or destroying the backpack in the process.
If your backpack is destroyed, things inside may get out, and it will cease to function until it is repaired.
From the outside, the Dead Line appears to have two cars. A front car with a passenger compartment and the conductor's seat, and a back car with some storage. The Dead Line's back door leads into another car which shouldn't exist, and then another, and then another.
Up to ten total cars exist in the Dead Line proper and, should Charlie deem so, a given car can loop around forever on itself to prevent anyone inside from escaping.
Looking out the window in one of the faux storage containers shows an infinite dark expanse with glimmering lights passing by in the far distance, and occasionally moving past the window at high speeds as the Dead Line rumbles forth infinitely.
This Artifact holds 5 times what it normally could inside of it. Objects stored inside weigh their normal amount.
Living things can be stored in this Artifact. They will have access to anything else inside but cannot break free.
If this Artifact is destroyed, things inside may get out, and it will cease to function until it is repaired.
When scanned or investigated without opening, the contents of this container appear normal and unremarkable.
If anyone other than you opens the container, it appears empty. Others can still destroy it to get at the contents.
With the right intent the bags insides extend far past there normal reaches. without it though the bag look empty.
I don't fly with pigs: you must make a self control roll to trust or respect the authority of police
This Artifact can be used as a container. It is roughly the same size as a backpack or motorcycle saddlebag and just as difficult to conceal.
Your backpack or motorcycle saddlebag holds 5 times what it normally could. Objects stored inside are weightless.
Living things can be stored in your backpack or motorcycle saddlebag. They will have access to anything else inside but cannot break free.
If your backpack or motorcycle saddlebag is destroyed, things inside may get out, and it will cease to function until it is repaired.
When scanned or investigated without opening, the contents of your container appear normal and unremarkable.
If anyone other than you opens the container, it appears empty. Others can still destroy it to get at the contents.
Anyone who touches this Artifact will notice it warping their mind and may drop it. If they choose to hold or use it, they immediately receive the following Trauma: I don't fly with pigs. If they lose possession of this Artifact, the Trauma heals over the course of the next day.
Opening the adventuring bag reveals a cavern of interior pockets, nets, and subsections.
This Artifact holds 5 times what it normally could inside of it. Objects stored inside are weightless.
Living things can be stored in this Artifact. They will have access to anything else inside and may attempt to break free, damaging or destroying the Artifact in the process.
If this Artifact is destroyed, things inside may get out, and it will cease to function until it is repaired.
When scanned or investigated without opening, the contents of this container appear normal and unremarkable.
If anyone other than you opens the container, it appears empty. Others can still destroy it to get at the contents.
From the outside Mikey's shipping container appears to be normal. It measures 8 feet wide, 40 feet long, and 8 and a half feet tall. The back has a securely locked double doors. The Left side of the crate also opens. It can be unlocked and swung upwards to access the crate from the side. Either of these doors are supernaturally locked and can only be opened by Mikey himself. To do so he traces a precise symbol onto the surface of the lock with one of his picks, causing it to spring open.
The inside of the crate opens into a pocket dimension, 5 times larger than it would otherwise be, totaling to 1600 square feet of floor space. The pocket dimension appears as a garage with a concrete floor and steel walls. It is illuminated by a series of tube lights inset to the ceiling. By tracing the same symbol he uses to get in, Mikey is able to open any given section of the wall to either of the doors.
This Artifact can be used as a container. It is roughly the same size as a Shipping Container and just as difficult to conceal.
Your Shipping Container holds 5 times what it normally could. Objects stored inside are weightless.
Living things can be stored in your Shipping Container. They will have access to anything else inside and may attempt to break free, damaging or destroying the Shipping Container in the process.
If your Shipping Container is destroyed, things inside may get out, and it will cease to function until it is repaired.
Only you may open and close the container. Others can still destroy it to get at the contents
Companions gawk at the sheer size and quantity of the equipment the survivalist stores in the Bug-out Bag, but when they open it, they find only a standard set of survival gear. Only when the survivalist opens it is its true capacity revealed.
This Artifact holds 5 times what it normally could inside of it. Objects stored inside are weightless.
Living things can be stored in this Artifact. They will have access to anything else inside and may attempt to break free, damaging or destroying the Artifact in the process.
If this Artifact is destroyed, things inside may get out, and it will cease to function until it is repaired.
When scanned or investigated without opening, the contents of this container appear normal and unremarkable.
If anyone other than you opens the container, it appears empty. Others can still destroy it to get at the contents.
"The Coffin" can only be used to store things commonly found in coffins, such as bodies, clothes, jewelry, photos, weapons, coins, and similar.
This Artifact holds 5 times what it normally could inside of it. Objects stored inside are weightless. Unless you are storing something commonly found in coffins, this Artifact behaves as its mundane counterpart. This Effect cannot be used unless you are storing something commonly found in coffins.
Living things can be stored in this Artifact. They will have access to anything else inside and may attempt to break free, damaging or destroying the Artifact in the process.
If this Artifact is destroyed, things inside may get out, and it will cease to function until it is repaired.
When scanned or investigated without opening, the contents of this container appear normal and unremarkable.
On a Downtime, you may change this Artifact from one type of container to another. Maximum once per Downtime.
If anyone other than you opens the container, it appears empty. Others can still destroy it to get at the contents.