WIP
Exert your Mind and spend a minute. Select a Living target within arm's reach. You must use up Wine in order to activate this Effect. Select a Battle Scar on your target to treat.
The treated Battle Scar heals as you finish activating this Effect.
Dr. [Name] doesn’t heal wounds so much as excavate them—digging through memory and nerve, peeling back scar tissue like pages in a patient file. It's not kindness. It's clarity. Pain makes the truth plain.
As the Doctor rests a hand on the target and locks eyes, her pupils dilate into spirals—surgical black, endlessly deep.
“Look at me,” she says, voice steady. “Start at sixty. Count backward.”
The world around the patient starts to blur and dim. Their body trembles as it snaps backward—visibly reverting in real time to the exact state it was in during their most recent trauma. The injury reopens for a brief moment, pain flooding their senses—until the damage reverses entirely, taking the scar with it.
All the while, the Doctor never blinks.
The Doctor does not believe in clean healing. To her, every scar is a lie the body tells to pretend it survived gracefully. Her therapy unravels that fiction. The patient is dragged to the moment it all went wrong—forced to relive it in perfect clarity, while their body regresses to that exact point in time.
It’s not anesthesia. It’s exposure.
Some wake up sobbing. Others don’t remember the count ever starting.
She says it’s progress.
Exert your Mind and spend a minute. Select a Living target within arm's reach. Your target must make a Trauma roll to reap the benefits of this Effect. They may choose to Resist the Effect and not make the roll. Select a Battle Scar on your target to treat.
The treated Battle Scar heals as you finish activating this Effect. If used on a Battle Scar caused by an Unstabilized Injury, that Injury is Stabilized.
This Effect is not obvious, and the only sign you are using an Effect is the target begins to sweat. If someone suspects that an Effect was used, they must roll Perception + Alertness, Difficulty 8 to pick up on your Tell.
Alister takes a gear and begins to chomp on it as he opens his chest cavity. tiny clockwork arms move back and forth and rapidly produce a replacement part for the target. Alister takes the printed object and with love and care grafts the new part to the target.
Exert your Mind and spend a minute. Select a Living or Animate target within arm's reach. You must use up Metallic Gear in order to activate this Effect. Select a Battle Scar on your target to treat.
The treated Battle Scar heals as you finish activating this Effect.
Healing a Battle Scar in this way leaves behind it leaves the repaired scared clock worked. on the target which cannot be healed.
Slowly sweep Nanite distribution tubes (on face of Tool) over effected area well programming nanites for appropriate biological area. Used nanites are re-energized inside tool, to be reused again.
There is a glow and swarming black dots from one barrel of the gun to the injured area and shooting back into the other barrel.
The nanites remove dead tissue. once the dead tissue is removed, the fresh bleeding tissue then has the blood restructured into the appropriate biological material to fill the wound.
Patient #1: "Numb, a little blurry" "Like a weird tingle, but also it was super cold"
{NOTE}: Patient is a dog. Within 10 seconds of completion, Sample #42A started leaking from the reconstructed area.
Patient #1, Session 2: "Still a little cold, but not as bad." "Tingles, but I expect that's all the bitty robots and stuff."
{NOTE}: Patient is a dog, Same eye reconstructed as last time. Within 10 seconds of completion, Sample #42A started leaking from the reconstructed area.
Patient #2:"A lot of burning"
{NOTE}: No Sample #42A.
Patient #3: "Tingling under the skins" "Intense tickling" "bugs under the skin"
{NOTE}: No Sample #42A. lead poisoning, removed through sliced finger incision.
Patient #4: "Weird, like bugs crawling through my skin"
{NOTE}: No Sample #42A. Stomach problem.
Patient #5: "Like a warm feeling inside my chest"
{NOTE}: No Sample #42A. Chronic pain.
Patient #6: "Like stepping in a big old ant hill and getting swarmed"
{NOTE}: No Sample #42A. Leg Re-attached
Patient #7: "it felt like little bugs zipping through my body and mending me"
{NOTE}: 3 scars healed, No Sample #42A. brain injury, missing fingers, and disfiguring.
Patient #8: "I mean I already got plastic in there, what's a few more bugs"
{NOTE}: No Sample #42A. Chronic pain, lots of chronic pain
Patient #9: "It felt numb-" "Numb, a little bitter, Pain at the back of the head, and then tongue started tasting 'Nothing' But felt like it was tasting everything and nothing, Phantom tastes."
{NOTE}: No Sample #42A. cut out Tongue.
Patient #10: "I feel good... it feels like nothing."
{NOTE}: No Sample #42A. Missing foot.
Expend a point of Battery and spend a minute. Select a Living target within arm's reach. Select a Battle Scar on your target to treat.
The treated Battle Scar heals as you finish activating this Effect. If used on a Battle Scar caused by an Unstabilized Injury, that Injury is Stabilized.
Nari can heal the damage, but it is still apparent that something happened. Nari must be touching the area that they are going to repair for it to work. What is being healed glows for a few moments, then healing process begins. It takes over an hour for the body to repair itself, but this happens on its own. Nari is not needed to be around for the process to finish.
However, once it is done, the body does not return to before. If a limb is lost and regrown, there will be markings on the skin akin to scars. If skin was burned, it will grow back, but be discolored. There is no more pain or damage, though.
Exert your Mind and spend an hour. Select a Living or Animate target within arm's reach. Select a Battle Scar on your target to treat.
The treated Battle Scar heals as you finish activating this Effect. If used on a Battle Scar caused by an Unstabilized Injury, that Injury is Stabilized.
Healing a Battle Scar in this way leaves behind leaves the body visibly marked in some way (varies due to injury) on the target which cannot be healed.
Vein's fibres flow idly through the wielder's cardiovascular system. This metal stitches together any wounds the wielder suffers instantaneously, and acts as a kind of re-bar for healing lingering injuries.
Due to an innate self-defence mechanism, Vein's fibres have an opposite effect on damage from pure, unalloyed metal. As Vein's main weapon is capped entirely with elemental tungsten, this ensures they hold a distinct physical advantage should cooperation cease between the symbiote and their host.
You gain the following benefits as long as you are wearing this Artifact.
Any Injury you receive from a source other than unalloyed metal heals quickly, reducing its Severity by one level every 6 hours. Any Injuries you receive while this Effect is active do not deteriorate over time. However, any Battle Scars caused by such an Injury will remain unless it is Properly Stabilized as normal.
As long as at least half your body remains intact, you cannot die and remain at Incapacitated, regardless of how many Injuries you take. It is clear to observers that you are still alive.
You may Exert your Mind and spend a Quick Action to reduce the Severity of one of your Injuries by 4. Does not affect Injuries suffered as an activation cost for Effects.
All Injuries you receive are considered Properly Stabilized. You may also choose to heal any Battle Scar on yourself that may not have been caused by an Injury. Doing so takes one day, and the Battle Scar affects you fully until that time.
Injuries you receive from unalloyed metal are increased in Severity by 1.
The mutant now occasionally lays large, orange-speckled eggs. These Eggs do not hatch nor spoil. If cracked and applied to a chronic injury such as a missing limb, the scar heals completely within the hour. However, any area healed by the egg will forever carry an inhuman appearance as testament to the bizarre method of treatment.
Spend a minute and use up this unusually large egg (unless you succeed on 1d10, Difficulty 7). Select a Living target within arm's reach. Select a Battle Scar on your target to treat.
The treated Battle Scar heals as you finish activating this Effect. If used on a Battle Scar caused by an Unstabilized Injury, that Injury is Stabilized.
Healing a Battle Scar in this way leaves behind an inhuman attribute such as fur, scales, or feathers on the target which cannot be healed.
The doctor is a master at surgical transplantation. As long as they have a donor part, they can replace any permanent, lingering battle scars on their patient. Of course, the transplanted part doesn't always match, and the patient must be careful to follow the doctor's aftercare orders, or the replacement will be rejected.
Exert your Mind and spend a minute. Select a Living target within arm's reach. You must use up a donor body part matching the injured area in order to activate this Effect. Select a Battle Scar on your target to treat.
The treated Battle Scar heals as you finish activating this Effect. If used on a Battle Scar caused by an Unstabilized Injury, that Injury is Stabilized.
You may specify a specific condition that the patient must adhere to. If they break this condition, the treatment is immediately reversed. Record this regimen as a Condition. Lasts until the end of their next Contract or 1 month for non-Contractors.
Healing a Battle Scar in this way leaves behind a mismatched replacement on the target which cannot be healed.